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  Tank Fire Control Systems released Addon release    
NonWonderDog has released a complete Tank Fire Control Systems addon on the BI Forums.
This release also includes a bug-fixed version of NonWonderDog's GLTD II rangefinder mod. The mod requires the extended init eventhandlers mod.

This mod replaces just about everything that has anything to do with firing the guns on a tank.

First off, shell damage and trajectories are changed to be more in line with reality (APFSDS rounds will travel 100km+ in real life!;), and the coaxial machineguns fire at their real cyclic rate.

That's not why you want it, though. In addition to changing the ballistic properties of the shells, this mod adds a simulation of the real fire control computers of both the T-72M and the M1A1 Abrams. The fire control works nearly exactly as it does in the real tanks (with a couple caveats), down to the smallest details I could find.






  October 17th, 2007 - 08:58 By Old Bear   Comments (2)  

  DAC is coming to ArmA Editing    

Mapfact announced on their web site that DAC V2.0 is to be finished soon . "DAC" is Dynamic-AI-Creator and V2 is again a work by Silola, a Mapfact team-member. It's much more than a 1:1 copy of DAC V1.0.

The project will be finished soon. Then we can finally present you the new DAC version 2.0. The script working has been already finished. Silola is currently working on the 5 parted Demonstration, which has also been created in 2 languages...When Silola started to work at the DAC, it actually should become a 1:1 takeover of the DAC V1.0 for ArmA. But Silola couldn’t stop modifying the old one and so he scripted the whole DAC completely new. So the DAC V2.0 is very up to date, because all scripts has been written in sqf-Format. He also added new features to the already known ones from the V1.0 version.

New DAC 2.0 features:

# Moveable Zones (global troop moving)
# Size of a zone is changeable at every time
# Behavior config is anytime loadable
# Unit config is anytime loadable
# Editor placed units can be used as well
# DAC-Marker does have much more possibilities
# DAC marker can get activated or deactivated anytime
# Marker configurations can be loaded anytime
# Radio messages and marker activable by “Side”
# Zones can get activated/deactivated as often as one wants
# Group reducing (qualifiedly) available for vehicles
# AI takes building
# AI hunting up empty vehicles
# AI takes empty guns
# AI is using smoke grenades
# Routine for Enemy recognition has been modified completely
# Artillery support (script) for AI (static or mobile)
# New DAC Camps with 7 levels (what each camp level contains)
# DAC camps can be linked with zones
# Respawn is possible now even though no camps are existing
# Waypoint config is adjustable for every zone now
# AI (conversation) sounds have been expanded and is MP-useable now
# Advanced error interrogation
# New: DAC_config_Arti
# New: DAC_Config_Camps
# New: DAC_Config_Marker
# New: DAC_Config_Events
# Many of mistakes out of version 1.0 have been fixed
# Very good Server performance




  October 16th, 2007 - 09:35 By Old Bear   Comments (3)  

  GrenadierPack updated ! Addon release    
Spectre-63 has released an update for his GrenadierPack Beta addon on the BI Forums

I believe I've gotten the issues with the M16A4_ACG_GL resolved and all revisions of the M16/M203 should function properly. If you encounter any further issues, please post here or contact me via PM!





  October 16th, 2007 - 09:10 By Old Bear   Comment (0)  

  Gardina island updated Addon release    
Alex.Sworn updated his Gardina Island and added roads to the map. Download the latest version below.




  October 15th, 2007 - 15:41 By Deadeye   Comments (3)  

  New WEAPONS Replacements released Addon release    
Hotshotmike released his WEAPONS Replacement Pack in the BI Forums.

Thank you to Synide for the decripted Model files. This pack will replace the weapon models with mine, the weapons now use an aimpoint instead of the iron sights!






  October 15th, 2007 - 14:30 By Deadeye   Comments (3)  

  GrenadierPack released Addon release    
Spectre-63 has released a nice small GrenadierPack addon on the BI Forums. This pack add new ammo : HEDP and 40mm Smoke as well as new ammo capacity such as 5 round 'magazines' to Grenadier units.

This modification makes a number of changes to the M-203 grenade launcher to add different ammo types and increase the maximum loadout to bring it in-line with US Army and US Marines loadouts




  October 14th, 2007 - 14:04 By Old Bear   Comment (0)  

  Black Hawk Down Mod WIP General    

Linker Split has released some pictures about their WIP on the Black Hawk Down Mod on our Forums.

We think to make the island with those objects plus other ones I have in my mind... ETA we think at least December, maybe a gift for Christmas , but we don't really know... because we want to release a BETA containing all the required addons to play a good Black hawk Down mission.





  October 14th, 2007 - 13:19 By Old Bear   Comments (7)  

  Vietnam Island released Addon release    
Mondkalb released his Vietnam Island in the BI Forums.

I've finished my Island today. :xmas:
When you download it, please note that this island is only playable with a viewdistance under 1000m (depending on the system)
Also I told that this Island will come with some missions/campaign, but due to some private time related reasons this won't happen soon. Same for support and bugfixes.

Note: This Island is filling your arma.rpt. So, if you're whining when something fills the arma.rpt, then just don't download it...




  October 13th, 2007 - 13:13 By Deadeye   Comments (5)  

  USEC Oil Rig Alpha released Addon release    
icemotoboy has released an open alpha of his Oil Rig addon on the BI Forums. The Discussion thread for WIP issues and questions about this addon is still open on the BI Forums.

The USEC Oil Rig has reached its first milestone release (5 hours late). It is not as "feature complete" as I would like, but I am happy with the release so far. In particular, it has samples of normal/spec mapping, and working ladders.

This is a public alpha. The release is NOT feature complete, contains many known bugs, and has not been extensively tested. In particular, the rig lacks AI pathways and is not correctly configured as a building. This will be put in the Beta. To see a complete list of features to be added, visit my trac/wiki site.






  October 12th, 2007 - 17:42 By Old Bear   Comments (10)  

  CSLA 3 Mod Phase 1 Screenshots    
Maa has shown us several screenshots of their CSLA 3 Mod, which will not be released as a huge pack unlike CSLA II was, but in separate thematic parts. They will release in their "Phase 1" the weapons, mechanized infantry, BMP-1 and maybe more vehicles (new truck or OT-64...etc).



  October 12th, 2007 - 08:14 By Cervo   Comments (8)  

  Sakakah Al Jawf OPEN BETA released Addon release    
Opteryx released an open beta of his Sakakah Al Jawf Island in the BI Forums. For further information about the addon click here.

Sakakah is based on a real city in the norther province of Al Jawf Saudia Arabia, I found the city while scouring for cities in Iraq that could be useful. What I liked most about the city was the generally good spacing between each district, block and individual houses, so I though I might have a go at recreating it in ArmA. However once I realized how big it actually was I made a decision to scale it down to about 1:2 size, this was quite possibly a wise choice now that I see how much effort is need to even reach a playable version. It shouldn't really be called "Sakakah Al Jawf", but I felt just Sakakah was a bit dry and Al Jawf rings a bit better after the city name, but you can call it Sakakah or whatever you want to.

This is an OPEN BETA, I would like to make that very clear to people, this version does not represent final version at all, I hope to change a lot of things on this map before being deemed final. Purpose of this open beta is to gather as much feedback and performance data as possible from a wider audience, initially I had planned a closed beta, but after a bit o' thinking I'd figure it'd be better to keep it open for the purpose of getting a vaster amount of feedback.

Types of feedback I want:
- Location of lag zones.
- General impressions.
- Errors found, malplaced objects etc.
- General suggestions.
- How is game play? both MP and SP feedback appreciated.







  October 11th, 2007 - 22:30 By Deadeye   Comments (4)  

  CCFM Renault Midlum fire truck Screenshots    
Hypno5e has informed us that CheyenneAH56 posted 4 screenshots of his CCFM Renault Midlum fire truck in the Securite Civile Mod forum.



  October 11th, 2007 - 11:48 By Cervo   Comment (1)  

  Modern Italian units Screenshots    
Here are two work in progress texture screenshots of Rebus' Italian soldier units (Vegetata camo) made in cooperation with Arremba San Zorzo. These units will use the Beretta 7090 rifles.



  October 10th, 2007 - 22:49 By Cervo   Comments (3)  

  RobertHammer's Colt M1911A1 Screenshots    
RobertHammer has posted two pictures of his Colt M1911A1 model "old" on the BI Forums, which will be included in his upcoming update of his Pistol pack.



  October 10th, 2007 - 17:06 By Rellikki   Comment (0)  

  ArmA Edit updated Editing    
Chris Henderson has released an updated version of his renown ArmA Edit utility on his web site.
ArmA Edit is a full color script editor and file creator. It also has built in WIZARDS for quickly and easily creating briefings, overviews, custom units, custom crates, and description files. Plus much, much, more! Check it out! Makes finishing and customizing your ARMA/OFP missions a snap.

Version 1.2.6000

* Added better support for transferring tabs and spaces (white space) to new lines.
- Added a few options for some advanced editing features.
* All documents are immediately updated with any changes made in the options dialog.
- Other minor misc. fixes and changes.





  October 10th, 2007 - 13:10 By Old Bear   Comments (2)  

  FFN Mod Beta 0.75 released Addon release    
TonyRanger has sent us his first ArmA work, this mod features new effects, scripts, AI enhancements and game features added to demo missions. This version contains 3 demo missions showing AI combat ability in woods, CQB, and Mercenary game mode. TonyRanger would like some help to make new animations, models, to continue improving ArmA with new features!

FFN Means Fight For Nogova,it's a story about several mercenaries who come form Nogova. They earn money in order to rebuild Nogova (something big happened to Nogova in 2002, but it's another story).



Here's a short list of new stuff, read the readme for more information!

Added:
- More realistic AI engage range
- Dodge from danger
- Single use M136 launcher
- Smoke shell screen
- MachineGunner uses suppressing fire tactic
- Suppressing fire effect on AI and player
- New wound system, bleeding and unconsciousness
- Engineers can repair vehicles (if they have tools), deactivate mines and reuse them, build sandbags
- Spec Op can use flash, and tear gaz grenades with effects on player and AI
- New CQB AI
- Officer can call artillery and create foxholes
- New artillery system
- Morale system
- Specialized units are skilled only in their duty

Missions:

The Mercenary Mode is more like multi-player campagin as a Role-Play-Game,there will be many RPG features in this mode,and also realisc style combat missions,join a mercenary group and select your mission,the test Mission 3 will show a part of it.




  October 10th, 2007 - 10:00 By Cervo   Comments (9)  

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