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  F3 v3-2-0 Released (ACRE2/ACRE/TFR/AGM/Zeus Ready) Editing    

fer has informed us about F3 v3-2-0 (ACRE2/ACRE/TFR/AGM/Zeus Ready) release.

The F3 team is pleased to announce the release of v3-2-0 of its mission development framework, with optional support for Zeus and popular mods ACRE2, ACRE, TFR and AGM.

We've added and improved many features; highlights include:

[list][*]Radio Systems Support component now supports ACRE2
[*]Server admins can now become Zeus mid-mission
[*]New insignia for common squads and elements
[*]Player loadout now shown during briefing
[*]Improved F3 Spectator script and F3 Simple Wounding System
[*]Inclusion of DLC helicopters
[/list]

To make it even easier to start using F3, our fully illustrated online tutorials for making adversarial and coop missions can help you build your first F3 mission in 1-2 hours.

The development team for v3-2-0 has been: Wolfenswan, Head, cptnnick, Snippers and Fer. We would also like to thank the following communities in our wider review and testing team: Folk ARPS | Basterd ArmA | Black sh33p | Bourbon Warfare | Phantactical | Pointfire | Project Awesome | Team One Tactical | The Company

If your community uses F3 (or uses it as part of your own mission framework), we'd really love to hear from you.

Download F3 from:
- http://www.ferstaberinde.com/f3/en/ (English version) (PLEASE DO NOT MIRROR)

Discuss F3 at:
- BI Forums (http://forums.bistudio.com/showthread.php?149231-F3-Mission-Development-Framework-(F2-for-ArmA-3))
- Folk ARPS Forums (http://www.folkarps.com/forum/viewforum.php?f=44)


From the README.md file:


3-2-0 | 15 NOV 2014

Added Insignia component.
- Includes insignia for NATO, AAF, CSAT and CSAT urban uniforms.
Added Loadout Notes component.
- Displays loadout section in the briefing, with player weapons and items at mission start.
Added UAV Recharging component:
- Allows recharging of backpack-carried UAVs using laserdesignator batteries.
Added Zeus Support component:
- Adds functions to give hosts easier access to Zeus using the debug console.
- Can be invoked from Admin briefing and F3 Spectator Script.
Updated F3 Common Local Variables
- Removed optional looping (bloat).
- Removed automatic broadcasting to reduce impact on network.
Updated F3 Spectator Script:
- New UI.
- Freecam.
- Revised unit list with groups.
- Map Markers.
- Now with context map clicking: in freecam you are moved above the select unit, in chase/first person camera selects the unit as the observed unit.
- Camera Marker.
- Tracers on map.
- Minor edit to LocalGroupMarkers allowing you define faction (used to show other factions group markers for everyone, old style still compatible).
Updated Fireteam Member Markers component:
- Fireteam member markers re-colour after joining a new group using the Join Group Action component.
Updated F3 Folk ARPS Platoons component:
- Changed NATO and CSAT TH1 and TH2 helicopters to Huron and Taru.
- Added TH1 element for FIA (civilian M-900).
Updated Folk ARPS Assign Gear Script component:
- Faction can now be forced using an optional third parameter.
- Added support for faction-specific crates.
- Added GPS for medics.
- Improved order of execution to avoid locality issues.
- Improved comments in the script files.
- Disables BI gear randomization by default to prevent overriding of F3 gear randomisation.
Updated Medical Systems Support (F3 Simple Wounding System):
- Extra FAKs added to player loadouts (controlled via variable in init.sqf file).
- Reduced network traffic.
- Various bug fixes.
Updated Name Tags component:
- Fixed driver position not properly displaying seat values.
- Added new variable f_nametags_shadows to govern the outline of the displayed nametags (default is 2).
Updated Radio Systems Support component:
- Added support for ACRE2.
Updated Safe Start component:
- Now sleeps for 60 real seconds (instead of in-game seconds).
- Runs almost exclusively server-side and broadcasts notifications and disabled safety to all clients.
- Now disables player vehicle weapons as well.
- Reduced duration of "X minutes remaining" note to 10 seconds.
Fixed E&E Check component:
- Component would activate ending/code even if all tracked units were killed.




  November 19th, 2014 - 12:31 By Old Bear   Comment (0)  

  NEW F3 Web Tools - F3 Briefing Generator Editing    

fer has informed us about F3 Briefing Generator release

If you find editing the faction-specific briefing files fiddly or confusing, there's now a web tool that will help you generate the correct code. Check it out here:

http://www.ferstaberinde.com/f3/f3webtools/index.php

Remember, to make it even easier to start using F3, our fully illustrated online tutorials for making adversarial and coop missions can help you build your first F3 mission in 1-2 hours.


Discuss F3 at:
- BI Forums
- Folk ARPS Forums



  September 8th, 2014 - 17:05 By Old Bear   Comment (0)  

  F3 v3-1-1 Released - ACRE/TFR/AGM Ready Editing    

fer has informed us about F3 v3-1-1 release

The F3 team is pleased to announce the release of v3-1-1 of its mission development framework, with optional support for popular mods ACRE, TFR - and now AGM too.

We've added and improved many features; highlights include:

  • New Medical Systems Support component: select vanilla, AGM or F3 Simple Wounding System via mission parameter.
  • New pre-placed attachments for all factions: HMG, Heavy AT, Mortar, SAM and sniper teams.
  • Revised, more flexible AI Caching component for improved MP performance.
  • Revised spectator script places less load on CPU.
  • Revised ORBAT Notes component highlights player's own group.
  • Fixes to weather conditions (lightning now works correctly!).
  • Fixes to Radio Systems Support to make TFR spectator mode work correctly.

To make it even easier to start using F3, our fully illustrated online tutorials for making adversarial and coop missions can help you build your first F3 mission in 1-2 hours.

The core development team for v3-1-1 has been: Wolfenswan, Head, Cam, cptnnick, Linux and Fer. We would also like to thank the following communities in our wider review and testing team: Folk ARPS | Basterd ArmA | Black sh33p | Bourbon Warfare | Phantactical | Pointfire | Project Awesome | Team One Tactical | The Company

If your community uses F3, we'd love to hear from you.


From the README.md file:


3-1-1 | 26 JUL 2014

Added Medical Systems Support component:
- Incorporates F3 Simple Wounding System
- Adds support for AGM medical supplies.
Updated AI Caching component:
- Workaround for vehicles being frozen if moving and cached at the same time.
- Caching completely run server side using global commands.
- New variable to set aggressiveness of caching.
Updated F3 Folk ARPS Platoons component:
- Added Heavy MG attachment.
- Added Heavy AT attachment.
- Added Mortar attachment.
- Added Medium SAM attachment.
- Added Heavy SAM attachment.
- Added Sniper Team attachment.
- Attachments are now led by the spotter.
Updated F3 Folk ARPS Assign Gear component:
- Tweaked MAT loadouts (gunner now starts with rocket in tube).
- Added support for unit types in new attachments.
Updated F3 Folk ARPS Assign Gear Clothing component:
- Component allows units to wear uniforms from any side or faction.
- Added new FIA uniforms, made various other tweaks.
- Changed CSAT small bag to correct camo.
Updated F3 Folk ARPS Group IDs component: added support for unit types in new attachments.
Updated F3 Folk ARPS Group Markers component: added support for unit types in new attachments.
Updated F3 Spectator Script:
- Revised code to reduce load on CPU.
- Virtual men no longer have visible name tags.
Updated Name Tags component:
- Height above unit determined by stance.
- Offset for passenger name tags fixed.
Updated ORBAT Notes component:
- Now lists all groups with playable units (not just player groups).
- Highlights player group (highlight colour determined by side).
Updated Radio Systems Support component:
- Improved support for spectators in TFR.
- Other minor tweaks.
Fixed Mission Conditions component:
- Lightning set correctly.
- All Intel values in editor set to manual/0.
Fixed PreMount component:
- Fixed issue where component would not slot turrets properly for vehicles with multiple turrets.

Discuss F3 at:
- BI Forums (http://forums.bistudio.com/showthread.php?149231-F3-Mission-Development-Framework-(F2-for-ArmA-3))
- Folk ARPS Forums (http://www.folkarps.com/forum/viewforum.php?f=44)



  July 29th, 2014 - 15:57 By Old Bear   Comment (0)  

  F3 v3-1-0 Released Editing    

fer has informed us about F3 v3-1-0 release

The F3 team is pleased to announce the release of v3-1-0 of its mission development framework, our most significant release yet.

We've added and improved many features; highlights include:

[list][*]Reworked folder structure: now F3 is more modular than ever.
[*]Radio Systems Support: use ACRE or TFR via mission parameter.
[*]F3 Simple Wounding System: ArmA 2-like medical system and dragging.
[*]AI Caching: reduces server load by automatically caching distant enemies.
[*]F3 Spectator Script: now with player tags, maps and a smoother camera.
[*]Premount: fast and flexible way to premount troops in multiple vehicles.
[*]MapClick Teleport: highly configurable, now supports HALO insertions.
[*]Mission Conditions: Improved to take full advantage of improvements made in Arma 3.
[*]AssignGear: Streamlined to ease modification of uniforms, backpacks and attachments.
[*]Fixed issues with JIP and respawn, and implemented an improved JIP component.[/list]

To make it even easier to start using F3, we've updated our fully illustrated online tutorials for making adversarial and coop missions.

The core development team for v3-1-0 has been: Wolfenswan, Head, Cam, cptnnick. We would also like to thank the following communities in our wider review and testing team: Folk ARPS | Basterd ArmA | Black sh33p | Bourbon Warfare | Phantactical | Pointfire | Project Awesome | Team One Tactical | The Company


Discuss F3 at:
- BI Forums
- Folk ARPS Forums

From the README.md file:


3-1-0 RC6 | 16 JUN 2014

Added Admin Briefing component:
- Lists endings and allows admin to invoke them by clicking a link.
Updated E&E Check component:
- Allows passing of side instead of array.
- Groups/units are now passed as an array of strings to prevent script-errors.
- Optional boolean (last parameter): toggle if to check playable units only (default: true).
Updated the F3 Simple Wounding System component:
- Made the release action created on yourself so its always around.
- Tweaked SetDowned.
- Added longer delay before system starts to allow for desync'd players..
Updated F3 Spectator Script component:
- Modified the freecam to use correct height in follow-mode.
Fixed typo in AI Skill Selector component.
Fixed error in Radio Systems Support component.

3-1-0 RC5 | 11 JUN 2014

Added Radio Systems Support component (replaces ACRE support component):
- Supports ACRE and TFR systems via single mission parameter.
- All radios cleared to avoid duplication of radio items.
- Optional: radio frequencies split based on unit's side.
- Spectator chat correctly handled for all players.
- Radios assigned based on assignGear calls (from unit init).
- ACRE only: vehicles filled with radios, depending on size.
- New component works separately from the F3 Folk ARPS Assign Gear Script component for locality purposes.
Updated Fireteam Member Markers component:
- Team colours are now assigned in arrays at top of script (easier to modify, same functionality).
Updated Join Group Action component: new notifications.
Updated ORBAT Notes component:
- ORBAT lists vehicles, crew and any loaded elements.
- ORBAT lists individual medics (under their element leader).
Fixed F3 Spectator Script component:
- Fixed issues for players joining into spectator mode during a no-respawn mission.
- Fixed various tags and camera issues.
Fixed several components for use with JIP/respawn:
- Fireteam Member Markers component.
- F3 Folk ARPS Group Markers component (specifically for specialist markers).
- Join Group Action component.

3-1-0 RC4 | 03 JUN 2014

Fixed AI Skill Selector component: removed references to precursor component.
Fixed F3 Folk ARPS Platoons component: incorrect group names for some FIA groups.
Fixed F3 Folk ARPS Assign Gear Clothing component: incorrect uniforms for FIA drivers.
Fixed F3 Simple Wounding System component: typo with variable name.
Fixed F3 Spectator Script component: tags and camera issues.

3-1-0 RC3 | 29 MAY 2014

Updated F3 Folk ARPS Platoons component:
- Added CO/DC driver (repair) slots (all factions).
- Added UAV Operator slots to FIA.
Updated MapClick Teleport component: added HALO option.
Updated Mission Conditions Selector component:
- Night option now features full moon.
- Other options adjusted (better dawn/dusk etc.).
Fixed ReadMe File Template component: removed ArmA 2 references.
Fixed F3 Folk ARPS Assign Gear Script component: incomplete lists of classes in headers.
Fixed F3 Spectator Script component: minor issues.
Fixed F3 Simple Wounding System component: minor issues.

3-1-0 RC2 | 28 MAY 2014

Updated F3 Folk ARPS Platoons component:
- Ground vehicle drivers and selected helicopter crew members are now able to repair vehicles.
- Ground vehicle commanders have rangefinders.
- Fixed AAF DC group assignment.
Updated Safe Start component:
- Changed frequency and duration of notifications.
- Changed name of parameter variable.
Fixed ACRE Support component: script path(s).
Fixed Debug Mode component: string paths (several were still referring to f\common)
Fixed F3 Folk ARPS Assign Gear Script component:
- Removed blank between assignGear and ; in unit INIT lines.
- Removed nul = for unit INIT assignGear call.
Fixed F3 Folk ARPS JIP Reinforcement Options component: paths (were still referring to f\common).
Fixed F3 Folk ARPS Group Markers component: markers work for JIP players.
Fixed Mission Conditions Selector component: issue with overcast implementation.
Fixed PreMount component:
- Fixed incorrect function calls in modules for CSAT.
- Made more robust.
Fixed E&E and Casualties Cap components: ensured code spawned happens globally.
Fixed SP Editor issues (various).

3-1-0 RC1 | 24 MAY 2014

Restructured folders and files:
- Nearly all components now rest within their own sub-folder.
Added AI Skill Selector component:
- Replaces the old AI Skill Selector (A&D and Coop) component.
- Allows the skill levels of all three combatant sides to be set individually via mission parameters.
Added F3 Folk ARPS Assign Gear Attachments component:
- Works with F3 Folk ARPS Assign Gear Script component.
Added F3 Folk ARPS Assign Gear Clothes component:
- Works with F3 Folk ARPS Assign Gear Script component.
Added F3 Simple Wounding System.
Added F3 Premount component:
- Mission makers can quickly and easily mount multiple groups in multiple vehicles.
- Mission makers can control use of crew seats and group cohesion across vehicles.
- Pre-placed modules support easy mounting of squads from pre-placed platoons.
Added Respawn Templates component:
- Replaces Respawn INIT component.
Added MapClick Teleport component:
- Replaces the Mission Maker Teleport component.
- Can also be used by players in-game.
- Mission makers can restrict usage by number of uses and/or time.
- Mission makers can restrict usage to group leaders.
Added support for OPFOR and Independent FIA platoons to following components:
- Briefing Template component.
- F3 Folk ARPS Assign Gear Script component.
- F3 Folk ARPS Group IDs component.
- F3 Folk ARPS Group Markers component.
Updated Authorised Crew Check component:
- Now incorporates Authorised Crew Type Check component.
- Mission maker can now control access to passenger seats as well.
Updated Buddy Team colours component:
- Fixed bug with teams that begin in vehicles.
Updated Casualties Cap component:
- Now incorporates Casualties Cap (Advanced) components.
Updated Dynamic View Distance component:
- Mission makers can now control view distances for vehicle passengers.
Updated F3 Folk ARPS Assign Gear Script component:
- Backpacks parameter renamed to Loadouts.
- Added UAV operator loadout to all factions.
- Changed default AT for AAF faction to RPG32.
- Replaced all binoculars with rangefinders.
- Fixed issues with respawn and JIP.
- F3 Folk ARPS Assign Gear component is now called using f_fnc_assignGear (omitting the folk).
- Uniform types (e.g. light, crew, diver etc.) for each unit type can now assigned in the faction's assignGear file.
- Added new uniform types: ghillie suits and special forces (AAF don't have a dedicated AAF loadout, FIA use CTRG).
- Backpack loadouts have been moved into their own file.
- Attachments are now assigned as local variables, can be assigned as a per-type basis.
- Added options for handgun attachments.
- Tweaks to improve perfomance when loading vehicles with assignGear.
Updated F3 Folk ARPS Group IDs component:
- Reworked to tidy up code and bring up to standard.
Updated F3 Folk ARPS JIP Reinforcement Options component:
- Fixed component for respawn and JIP.
- Uses RespawnTemplate instead of a EventHandler.
- Added optional removal of old player corpses.
- Added optional enforcement of old gear.
- Added JIP menu allows joining no group or staying in old group if it still has members.
Updated F3 Folk ARPS Platoons component:
- Added UAV operator to each CO/DC team for NATO, AAF and CSAT.
Updated F3 Spectator Script component:
- Full sized map.
- FOV Zoom.
- Tag names for players.
- Completely overhauled camera- now much smoother.
- Revamped tags.
Updated Mission Conditions Selector component:
- All relevant files moved to f/missionConditions.
- Split f_setMissionConditions.sqf into three files: fn_setFog, fn_setDate, fn_setWeather.
- Updated component to take advantage of BIS improvements in weather system and sychronisation.
- Updated component to allow usage of new setFog array.
- Updated component to allow smooth time transitions when changing the date.
Update Multiplayer Ending Controller component:
- Component is now called using ["ending"] call f_fnc_mpEnd and needs only to be called on the server.
- Updated to take advantage of Arma 3 improvements.
- Component now accepts optional second parameter: true (default) displays "mission completed" type of ending, false "mission failed".
Updated Safe Start component.




  June 17th, 2014 - 12:40 By Old Bear   Comment (0)  

  F3 v3-0-9A Released (with AI caching) Editing    

fer has informed us about "F3 v3-0-9 (with AI caching)" release.


From the ReadMe.md file:

3-0-9A | 09 FEB 2014
Updated AI Caching component.

3-0-9 | 09 FEB 2014
Added AI Caching component.
Updated F3 Folk ARPS Group Markers component:
- Functions are now defined in cfgFunctions via description.ext.
- Fixed bug where marker was frozen despite the group still having members.
Updated F3 Folk ARPS Assign Gear Script component:
- Added uniform randomisation.
- MAT teams now use NLAWs or RPGs.
- Rifleman (AT) loadout tweaked.
- Rifleman (AT), MAT loadouts work when backpacks are disabled.
- Added mini grenades to many loadouts.
- Expanded engineer detachment.
- Split engineer role into two specialisms: demo and mines (both types have repair kits and mine detectors).
- Adjusted loadouts and outfits to reflect changes introduced in A3 1.10.
Updated Name Tags component:
- Added optional display of unit group (defined by setGroupID / F3 Folk ARPS Group IDs component).
- Added optional feature to display distance in metres.
- Added optional feature to display type of mounted vehicle for driver/gunner/commander.
- Drawing of name tags is now its own function defined in cfgFunctions.
- Fixed issue where name tag height for units in buildings would be incorrect.
- Fixed issue where name tags would display for enemy/neutral units in vehicles.
- Misc. improvements and tweaks.
Updated F3 Folk ARPS Platoons component:
- Added tank and attack helo groups to AAF.
- Temporarily removed JIP groups (for all factions).
Updated Mission Conditions component to adjust fog values.
Updated Buddy Team Colours component.
Updated Automatic Body Removal component.
Fixed ACRE Support component issue with spectator script.
Misc. typo fixes in various components.


Discuss at:
- BI Forums (http://forums.bistudio.com/showthread.php?149231-F3-Mission-Development-Framework-(F2-for-ArmA-3))
- Folk ARPS Forums (http://www.folkarps.com/forum/viewforum.php?f=44)

Special thanks to all contributing comrade scripting heroes (especially comrades Head and Wolfenswan, CaseMonster and Black Mamba), and to all at Folk ARPS.




  March 3rd, 2014 - 07:00 By Old Bear   Comment (0)  

  F3 v3-0-8 Released (with ACRE) Editing    

fer has informed us about "F3 v3-0-8 (with ACRE)" release.

From the ReadMe.md file:


3-0-8 | 28 DEC 2013
Moved README.md to the F3 folder.
Added BIS debug console for logged-in admins.
Added Safe Start component.
Added new F3 Spectator component.
Overhauled F3 Name Tag component
Overhauled F3 Automatic Body Removal Component
Overhauled F3 Set AI Skill Component
Updated Briefing Template component to reflect new faction names.
Updated Mission Observers component to use BIS Splendid Camera.
Updated F3 Folk ARPS Platoons component to reflect new faction names.
Updated F3 Folk ARPS Assign Gear Script component to reflect new faction names.
Updated F3 Folk ARPS Group IDs to reflect new faction names.
Updated F3 Folk ARPS Assign Gear scripts to improve weight-distribution in fire teams and reduce overall weight
Expanded F3 Folk ARPS Platoons component to include FIA platoon.
Expanded F3 Folk ARPS Assign Gear Script component to support FIA platoon.
Expanded F3 Folk ARPS Assign Gear Script component to offer more variety for backpacks and vests
Expanded Briefing Template component to support FIA platoon.
Expanded F3 Folk ARPS Group IDs to support FIA platoon.
Expanded F3 Folk ARPS Group Markers to support FIA platoon.
Expanded F3 Folk ARPS JIP Reinforcement Options to support FIA platoon.
Re-enabled more weather parameter options in Mission Conditions Selector component.
Removed now obsolete old F2 name tag component
Removed obsolete F2 Tripwire Action entry in init.sqf
Removed unnecessary references to Stratis in mission.sqm
Disabled Weather synchronization in F3 Missions Conditions selector component for perfomance reasons
Fixed minor bug in F3 Folk ARPS Platoons component.
Fixed bugs in F3 Mission Conditions Selector introduced by A3 1.02.110.424


Discuss at:
- BI Forums (http://forums.bistudio.com/showthread.php?149231-F3-Mission-Development-Framework-(F2-for-ArmA-3))
- Folk ARPS Forums (http://www.folkarps.com/forum/viewforum.php?f=44)

Special thanks to all contributing comrade scripting heroes (especially comrades Head, Wolfenswan, CaseMonster and Black Mamba), and to all at Folk ARPS.




  January 16th, 2014 - 17:43 By Old Bear   Comment (0)  

  F3 v3-0-7 Released (with ACRE) Editing    

fer has informed us about F3 v3-0-7 release


3-0-7 | 14 SEP 2013
Changed default terrain to Altis.
Added Fireteam Member Markers component.
Added Buddy Team Colours component.
Partially re-enabled weather parameter in Mission Conditions Selector component.
Expanded F3 Folk ARPS Platoons component:
|- INDEPENDENT platoon can now be helibourne or mechanised.
|- BLUFOR platoon now has 1 x tank.
|- OPFOR platoon now has 1 x tank.
Implemented new functions-based approach to parameters, gear etc.
Updated F3 Folk ARPS Assign Gear Script component to support new NVG classnames.
Removed ShackTactical Fireteam Member Markers component.

Discuss at:
- BI Forums (http://forums.bistudio.com/showthread.php?149231-F3-Mission-Development-Framework-(F2-for-ArmA-3))
- Folk ARPS Forums (http://www.folkarps.com/forum/viewforum.php?f=44)

Special thanks to comrade scripting heroes Head, Wolfenswan, Cam, new contributors turowicz and CaseMonster, and to all at Folk ARPS.



  September 14th, 2013 - 23:49 By Old Bear   Comment (0)  

  F3 Illustrated Step-by-Step Tutorial: Make an Adversarial Mission with F3 Editing    

fer has informed us about F3 Illustrated Step-by-Step : Make an Adversarial Mission with F3 Tutorial release.

From the introduction:
In this illustrated, step-by-step tutorial, you'll create a simple adversarial mission (team vs. team) using the F3 mission development framework for ArmA 3.

You'll use many components from F3, but by no means all of them. The tutorial will explain how to configure those components that require input from the mission maker. The tutorial will also explain the components that are automatically enabled simply by using F3 to make the mission.

When you finish this tutorial you'll have a mission that's ready to play on either your locally-hosted server, or uploaded to your community's dedicated server. To help you check that you've correctly followed each step, a downloadable copy of the tutorial mission folder is linked at the end.




  August 25th, 2013 - 19:55 By Old Bear   Comment (0)  

  F3 v3-0-6 Released (now with ACRE) Editing    

fer has informed us about F3 v3-0-6 release.

From the ReadMe.md file:


3-0-6 | 20 AUG 2013
Updated Multiplayer Ending Controller component to use new BIS endings.
Updated F3 Folk ARPS Assign Gear Script component (various fixes/changes).
Fixed additional unsassigned variable errors.
Removed unused files and references.

Discuss at:
- BI Forums
- Folk ARPS Forums
Special thanks to comrade scripting hero Head and testing hero Draakon, and to all at Folk ARPS.




  August 25th, 2013 - 19:54 By Old Bear   Comment (0)  

  F3 v3-0-3 released Editing    

Fer has informed us about F3 v3-0-3 (for A3 beta) release.

From the ReadMe.txt file:

3-0-3 | 25 JUN 2013
Quick updates to reflect key ArmA 3 Beta content and changes.
Updated all F3 Folk ARPS components to include Green faction.
Updated all F3 Folk ARPS components to reflect Blue/Red/Green faction names.
Updated F3 Folk ARPS Platoons component to include new/upgraded vehicles.
Updated ORBAT Notes component (group names are now clickable and zoom map to group marker).
Updated F3 Folk ARPS JIP Reinforcement Options component (JIP group does not follow player).
Updated F3 Folk ARPS JIP Reinforcement Options component (JIP option more visible).
Fixed F3 Common Local Variables component (prevented double-counts of vehicle crew).


Discuss at: BI Forums and Folk ARPS Forums

Special thanks to comrade scripting heroes Head and Wolfenswan.




  June 27th, 2013 - 14:19 By Old Bear   Comment (0)  

  Canadian Armed Forces Mod for ArmA III Editing    


Ohally has released some WIP screenshots of his Canadian Armed Forces Mod for ArmA III on the BIS Forums.

The Canadian Armed Forces project is underway during the ARMA 3 Alpha.
Our project is being conducted in phases:

Phase 1 - Infantry
This phase will be the texturing of CF uniforms (CADPAT) and the integration of the CG634 Ballistic Helmet used by Canadian Forces.

Phase 2 - Weaponry

We will be bringing the current weapons of the CF to ARMA 3 to include C7A2, C8A2, C9A2 and C6 GPMG to start, with hopes of AT weaponry and static weapons soon after

Phase 3 - Land Vehicles
Porting and upgrading of LAV III, Coyote, and hops of a MSVS for logistical support.

Phase 4 - Aircraft
Starting with the Chinook and then moving forward. As of now the RCAF is re-assessing the decision to purchase the F35 so we will likely be waiting to see what is chosen to replace the CF-18 before moving on any fighter projects.

We are aiming to have Phase 1 and 2 complete before ARMA III goes Beta, along with some public servers running.






Source : BIS Forums
  March 9th, 2013 - 13:46 By Andi31   Comment (0)  



 
 
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