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  Ivan Buchta and Jay Crowe interview on General has published an interview with Ivan Buchta and Jay Crowe, BI Senior Developers. Here are some extracts. Get the full interview on BIS on ArmA III, Mods, Maps and More

Here at, we're big fans of ArmA - so when we found Senior Developers Ivan Buchta and Jay Crowe wandering lost in our corridors, we immediately called them in for a chat. Read on for their thoughts on map size, mods, and what they think of DayZ, as well as revised minimum specs for ArmA III.
GON: Many people felt that ArmA II was somewhat unoptimised and ran slowly on machines that should have been able to handle it. Do you feel that ArmA III will address these issues?

Ivan: Hopefully yes. Of course, we have added new rendering techniques into the engine, which makes it more demanding, but with the computing power an average gaming PC has these days, ArmA III should both look and run well.

Jay: In terms of the video options, too, we give a lot of power to the players, and - in that sense - invest some trust in them, also.

If they want to play with everything on very high – completely max it out – well, that's up to them. It’s a PC game. Naturally, it is up to us to optimise as much as we can; it’s not an excuse to do a half-assed job. Ultimately, though, it’s about giving players the choices. Our video settings provide the option to throttle things back to find a balance for how you want to play on your hardware.

GON: On that note, can you tell us a bit more about what sort of system spec you're aiming for with ArmA III, and whether or not our readers should begin pricing some system upgrades?

Jay: Sure, at E3 we're releasing a newly revised set of minimum hardware specifications, but I’d be happy to share them with you now.

Minimum Specifications:
- OS: Windows Vista SP2, Windows 7 SP1
- CPU: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
- GPU: NVIDIA GeForce 8800GT or ATI Radeon HD 3830 or Intel HD Graphics 3000 with Shader Model 4 and 512 MB VRAM
- RAM: 2 GB
- HDD: 15 GB free space
- DirectX®: 10

Read the full interview on

  June 1st, 2012 - 10:10 By Old Bear   Comments (3)  

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