FROM: High Command
TO: Arma 3 Users
INFO: ARMAnet Podcast, Ambient Occlusion Improvements, Server Monetization Extension
The development team is now preparing a Release Candidate
build for public testing. If things go well, we intend to make it available to the community later this week
. Internally, we're also very much in the production phase
of all of this year's planned additions
, which are now all starting to come together nicely.
The latest Dev Photo
shows the commitment of ARMAnet Podcast
to present their audience with new episodes. With Bohemia Interactive
Project Leads, Petr Kolář
and Joris-Jan van 't Land
, finally making their appearance on the show, the four of them discuss the turbulent history of Arma 3
's development, explain some decisions that shaped to become Arma 3
as we know it now, and provide a glimpse into the future
of the game and platform. We can recommend subscribing to their show for interesting segments like Units
discussions, mod-maker interviews, scenario design tips and all other things Arma 3
to the podcast crew, and we hope we'll talk again!
[/b], a terrain
made by a well-known community modder IceBreakr
, has recently been updated on the Steam Workshop
! More than 100 square kilometers of African terrain
provide more than enough opportunities to discover new kinds of warfare. This update improves
the satellite textures, adds particle effects for units, and much more. Splendid work, IceBreakr
The art of developing animations
and editing characters in the Real Virtuality
engine is one of the most difficult tasks, both for ourselves and our community. However, practice makes perfect, and so Mondkalb
(Animation Lead at Bohemia Interactive Simulations
) came up with a rather creative way
of tweaking the animation sources and show off his mastery of the tech. The author describes his admirable goals for the release as: "The main reason for this release is to get the sources out for others to learn from. It's a fully independent character setup in Arma 3 using all the things there are. Animations, Ragdoll, Weapons, Clothes Swapping, Head and Face textures, lip movement and of course hats."
Watching those yellow-brick toy characters
come to life and rag-dolling on Arma 3
's terrains is one of the most hilarious
(yet educational!) things we've seen in a while!
Over the past weeks, the artists in our Team Mike studio
have been working on improving the structures on all Arma 3
terrains. With careful attention to detail, our buildings now display shadows and light more realistically
by tweaking their Ambient Occlusion configurations. As per usual, we're asking you, the community, to provide us with your feedback. Head over to the respective forums thread
for more Intel and do not hesitate to leave a comment.
Some of our players have been reporting an issue where their game performance degrades drastically over time. We've already spent months hunting the infamous '3FPS Issue'
. The process has led to various improvements and fixes, but we have not yet been able to find the full cure. Project Lead Petr Kolář
asks the community for help on the forums
once more: "As we are yet unable to reproduce said behavior on our internal machines, we need your help to crush this issue. There is a Feedback Tracker ticket about this issue, we would like to ask anyone experiencing said behavior to collect their dxdiag data (simply by typing "dxdiag" in their start menu and saving the profile, removing the Machine Name and Machine ID parts) and trying to get minidumps of their memory prior and after the issue using ProcDump (thanks to the guys from Microsoft for recommending this software to us)."
We hope to have some results soon and will continue the pursuit for a solution. We once again apologize to anyone affected. Ensuring a more consistent game performance is and will remain our priority.
The number of entries in the #Armachinima Awards
submissions is growing rapidly. Now that the deadline of February 13
is approaching, we would like to suggest everyone who is still looking to participate to submit their entries as soon as possible
. We have found that it is not unusual for there to be some issues with entries, which might even require you to update the videos and re-submit. As such, sending us your video on the last day could be risky, and potentially lead to disqualification
due to a lack of time for making adjustments. Specifically, we'd like to warn everyone to make sure that the music (and possible voice-overs) in your video is NOT
copyrighted or that you have clear permission from the music's author (you are welcome to use the music from the official Arma soundtracks). In addition, the video must NOT
be monetized on YouTube
. We wish all video creators the best of luck in this final week. Public voting for 10 nominees starts on February 14th. Let's get the popcorn ready!
Bohemia Interactive's Server Monetization
program, which allows server hosts to monetize their Arma 3
server(s) as long as they are registered, approved, and listed
, has been extended for another year
without any policy changes for Arma 3
. The extended period expires on January 31st 2018
. Be sure to read the FAQ
section before applying.