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  Vietnam: The Experience v1.5 has been released! Addon release    

Snake Man has informed us about Vietnam: The Experience v1.5 release.


PMC has released "Vietnam: The Experience v1.5" Vietnam war modification for ArmA 2!

The leading, most comprehensive and detailed Vietnam war modification.

Too many changes to list, check changelog for details.

Required Addons: Extended eventhandlers
http://dev-heaven.net/projects/show/cca

Online manual:
http://tactical.nekromantix.com/manual/doku.php?id=arma2:vte





Source : Snake Man, PMC.
  December 5th, 2012 - 18:32 By Old Bear   Comment (0)  

  AI FO, PRADAR and PINS by blackace updated Addon release    
blakeace has informed us about updated AI Forward Observer v1.4.02, PRADAR (Player Radar) V1.2.03and PINS (Pseudo Inertial Navigation System) and Bombing v1.03.02 relearse on the BI Forums.

Blake's AI Forward Observer v1.4.02

Added: Distance given in "debug" mode is referenced to the first artillery unit synced to the module if using placed units. Module is used for dynamically placed units.
Added: Marker range circles showing ranges when using "debug" mode.
Improved: FO's will now only call missions from one battery at a time if they are synced to multiple AI FO modules. If using multiple batteries and FO's will more likely spread the fire missions around the different FO's better.

Blake's PRADAR v1.2.03

v1.2.03Changed: Near object information gathering moved to a second thread.
Changed: Reduced the number of dots and names displayed to reduce stutter. Total of 6 each.
Added: Number of peripheral dots displayed dynamically changes to only have a maximum combination of 8 controls displayed at once. Excluding lists. To help reduce stuttering issue introduced in game engine changes in patch 1.62.
Changed: Increased the range to 80m.
Changed: Collection area is now forward of the players view. Centre 30m unless the player is looking at the ground closer. This allows better filtering of desired focus.
Changed: Reduced the peripheral dot size to 50% to be less obtrusive.
Changed: Label size, position, range viewable, and colour/alpha value for easier viewing.


Blake's PINS v1.03.02

Altered: Menus to be created with the aircraft rather than dynamically to prevent duplication.








  December 2nd, 2012 - 08:37 By Old Bear   Comment (0)  

  Sukhoi Su-15TM "Flagon" Addon release    


citizensnip has released his Sukhoi Su-15TM "Flagon" addon on the BIS Forums.

Changelog:
Russian su-15T weapons: 4x r-98 , 2x S-5
Ukraine su-15TM
Takistan su-15T
CDF su-15T
wreck model






Source : BIS Forums / changelog from Armaholic
  November 16th, 2012 - 13:33 By Andi31   Comment (0)  

  PINS and Bombing v1.03.01 by Blakeace Addon release    
Blakeace has released an updated Blake's PINS (Pseudo Inertial Navigation System) and Bombing v1.03.01 addon on the BI Forums.

Version 1.03.01
Fixed: Bomb pipper staying visible when non bomb weapons selected.
Fixed: Action menu item duplication in multi person aircraft.







  November 9th, 2012 - 01:21 By Old Bear   Comment (0)  

  Taviana Island (1.0) Released Addon release    

Martin has released an updated Taviana Island (1.0) on the BI Forums.

Taviana (Officialy: Tavianska Sovjetskaja Socialističiskaja Respublika - TSSR– The Soviet Socialist Republic of Taviana) is an island country situated in the Baltic Sea approximately 120km off the coast of Lithuania or Kaliningrad. It has a population of approximately 1 500 000 inhabitants of who 90% are ethnic Slavs called “Rustaki”, Russians or Poles and 10% ethnic Lithuanians. The capital and second largest city of the republic is Sabina which is located on the Southern coast of lake Umag, has a population of approximately 150 000 and has the republics main international airport.

Change log since BETA 3
- All terrain and object placement finished
- ALICE (Ambient Civilian Module) Added
- AI paths added to custom buildings
- Clocks, windmills, ferris wheel animated
- Known geometry issues fixed
- Known misplaced objects aligned/removed
- Character falling through objects fixed
- Doors, ladders, petrol stations now function
- Missing texture issues resolved
- Airport glideslopes adjusted
- Various performance tweaks
- Issues with more than 4 colours in layer mask resolved
- Misplaced clutter/tree issues resolved
- Characters floating in the air in specific locations resolved
- International hotel heights resolved
- Various minor known issues resolved
- Various issues on satellite mask corrected
- Into cut scene improved


NOTE: If you do not wish to use the installer, right click on Taviana Island Installer.exe and select
‘Open with WinRar’, in which case the file will be opened as a standard .rar archive.




  November 7th, 2012 - 10:19 By Old Bear   Comment (0)  

  EODmyDOG by monovdd - Alpha released Addon release    


monovdd has released a alpha of his addon EODmyDOG on the BIS Forums that requires A2:CO and CBA.

EODmyDog is an addon (module) that extends the gameplay in Arma 2 CO, and takes the role of combat engineer to another level. This addon invokes a dog companion for the Engineer and with this you can search for mines in a specific area, looking for explosives in objects or units and attack enemies.

Unlike other scripts or addons, EODmyDOG has a menu that facilitates user interaction and makes the addon user-friendly. Also it has a way to detect explosives that is fully compatible with ACE and Arma 2 CO Vanilla Version (only with CBA).


Changes since script version to addon version:
-I Finally found a solution to send animations with SwitchMove across the network.
-New framework for dialogs and menus.
-New system for translating.
-New Sounds, Images and stiles.
-New Engine with less usage of network transmission.
-New EODmydog function that extends the simulation on Arma 2 CO





Source : BIS Forums
  November 3rd, 2012 - 14:40 By Andi31   Comment (0)  

  UK Special Forces Task Group by massi Addon release    

Massi has released an UK Special Forces Task Group v1.01 addon on the BI Forums.

This pack contains 4 addons wich are based on retexture of BI's Delta Force, Czech and German special forces units, meant to rapresent UK Special Forces SAS and SBS units (both in lightweight patrol gear and heavy assault gear), units from the Special Forces Support Group in assault gear, UK Special operation units for Artic Warfare and the famous Counter Revolutionary Warfare Team, with their blue suite-black equipment fashion.
...
Features:
- Units are equipped with M4s, G36s and have their own specific loadout.
- Wide variety of roles that cover from LRRP, Direct Action to CQB tasks.
- All environments ghillie suite units, multicam/MTP camouflage and winter/artic version make those units deployable pretty much everywhere in all BI and usermade islands.
- Every unit has is own set of groups, based on type and task of the unit.
- New "Engineer" ability for the sapper , and all the other units can hide bodies and use explosives.
- Featured content rucksacks , with UK DPM, black, multicam and artic camouflage versions.
- Optional ACE config with ACEX gear and weapons with very specific loadout, including ACE "AI talk" module support.
- 1 Replacement file that replace standard BI US delta force models with the SAS-SBS Assault ones (Graves included).
- All the models HAVE WORKING WOUND TEXTURES.
- All signatures files v2.






  November 2nd, 2012 - 19:18 By Old Bear   Comment (0)  

  Isla Duala v1.97 by IceBreakr Addon release    

IceBreakr has informed us about updated Isla Duala v1.97 release on the BI Forums.

v1.97:
Island changes:
- Town Bolabongo (Capital of Molatia) upgraded, new Dendala District
- added final brg_africa v1.24 (V2 signature and antiaris tree texture fix)
- fixed grid offset for artillery (http://dev-heaven.net/issues/20445)
- smoothed out road near Numbo and Ursana
- new clearing E of Mawimbela near river pass
- new factory and a farm near Kirabo
- further improvements to satmap
- upgraded the Pumado Armybase
- Canto armybase slight update
- aircraft now taxi correctly at Kinsella Intl. runway
- upgraded landing system lights at Kinsella Intl. & Aeroporto Molatia Intl. runways on W and E sides
- activated oil pumps (Arrowhead official addon required)
- presidental palace added to Bolabongo outskirts (Arrowhead required now)
- added three Molatian forts, used for defense of Bolabongo
- added new warehouses for Molatian army
- massive redesign of beaches
- added more detail and cover spots suck as rock formations (tnx Arthur for idea, MikeBart for objects)
- several smaller bugfixes

Units changes:
- vehicle classes for Viggens and AS-350 Squirrels now use standard Air class
- unarmed AS350 Squirrel versions dont have a graphics glitch anymore
- 7x FFAR Launcher on AS350 has a proper display name
- replaced Leopard 1A5 crew from Rifleman to Crewman
- Leopard sound distance fixed, new realistic engine sounds
- removed zetaborn faction (you will need a standalone addon, sorry)
- tweaked Mig-21 handling / control sensitivity
- replaced Mig-21 sounds with improved real recordings
- Mig-21's UB32Launcher now has correct 57mm rockets, half-load in each launcher (due to configuration with 2xFAB-250)
- removed old texture flags from Pinzgauers
- crew of T-55 changed to correct one
- new gunfire sound of Afrenian Steyr AUG
- new Molatian soldier: Trashtalker (AKM), he likes to trash talk to human players (<150m distance)


Edit : Today 26/10/2012 13:53 Isla Duala v1.97 archive has been reloaded. Due to our .ftp saturation, the uploaded archive previously hosted was incomplete. Sorry for the inconveniences.




Source : Armaholic
  October 26th, 2012 - 11:57 By Old Bear   Comment (1)  

  Dutch Armed Forces v0.113 release Addon release    

larsiano has informed us about the release an updated Dutch Armed Forces v0.113 still requiring ArmAII:CO and CBA.
Until now the mod includes a lot of vehicles such the Leopard 2 tank, the Fuchs APC, helicopters, jets and dutch troops.

This mod is made by and for Arma players with the permission of the original modmakers. We are looking forward to expanding and enhancing this mod for the best possible experience. We are also on the lookout for adding Arma maps of the Netherlands, Navy vessels and other Dutch branded objects.

Dutch Armed Forces v0.113 changelog

-added: F-16A Falcon 323sqn "Dirty Diana" 2001 & 2008/09 (J-881) (Arthur Vince)
-added: daf_specialforces (Air Manoeuvre Brigade (Red Barets)) thx to Vince
-added: retexture of crewchief and helicopter pilot (thx to Tuttie[TDLu])
-added: A2020 model based desert and temperate officer
-added: Matt Brewer's F-16 Sound replacement
-added: AS-532U2 Cougar MK II
-added: CV9035 turn-out function (thx to GranQ)
-added: Dutch Carriages
-updated: F-16 Tigermeet J-222 by -=XTRA=-Gooz!
-updated: Cheetah weaponclass & glt_flacon > glt_f16 config name change (issues)
-updated: Leopard & Cheetah texture (thx to Pilgrim[TDLu])
-updated: Leopard & Fuchs ACE support functions
-updated: AH64 Flares & gunner Termal-Imaging fixed
-updated: Fuchs Interior text replaced. medic fuchs > NLD special service fuchs (Nato & desert camo) all other fuchs removed
-updated: some configs classes & units inside vehicles
-removed: second F16 Tigersquad: new classname: xtra_tiger_f16nld


You will find more information here.


Needed addons :
CBA v0-8-3




Source : http://www.battlegroup-xtra.eu
  October 25th, 2012 - 11:22 By Old Bear   Comment (0)  

  RHS: Armed Forces of the Russian Federation update ! Addon release    

Soul_Assassin from Red Hammer Studios has released an updated RHS: Armed Forces of the Russian Federation 0.1.5 (ACE Playability) Mod on the BI Forums.

We are proud to bring out a public BETA of 0.1.5 (build 1359) which brings about a few new things. First of all, a few bug fixes of the original release. Secondly, we’ve added two new vehicles: original BIS models that have been retextured and had decals added. And the most important update is this release is considered ACE mod “playable”. This means that the mods should be able to play along side each other. Read more about all this in the documentation and head over to the downloads page to get the new release!

Release Log:
0.1.5.1359

[+] Added URAL-4320 Open/Closed
[+] Added UAZ-469
[+] Added ACE compatibility to all vehicles
[#] Fixed bad light on some BMP-2 turrets
[#] Fixed BMD-2 Russian Stringtable spelling errors
[#] Fixed bad damage on GAZ-66 wheels
[#] Fixed some mission briefing errors in Russian translation
[^] Loading screens are now in rhs_ui.pbo and thus will not show up if it is removed
[^] AK-74M now has zeroing
[^] Adjusted T-80 reload sound volume at distance
[^] 9M113 ATGMs now take longer to reload (~60s)


Edit : Version 0.1.6.1360 released!

A few days after the release of 0.1.5 we decided to follow up with version 0.1.6 which fixes some important issues noticed by our fans. We felt that these were critical not to delay until 0.2. Here you can see the changelog:

[#] Fixed URAL and UAZ decal MP multiplicity bug
[#] Fixed T-80 gunner sights
[#] Fixed BMD-2M gunner sights
[^] ATGM flight velocity now more realistic
[^] Heavyweapons inheritance improved
[^] BMP-2 2A42 now can be zeroed
[^] BMP PKT boxes now hold 2×1000 rounds
[^] 9M113 ATGMs reset to reload at 30s





  October 25th, 2012 - 02:47 By Old Bear   Comment (0)  

  RG-6 and Heavy Grenadier units v2.0 by hcpookie Addon release    
hcpookie has released an updated RG-6 and Heavy Grenadier units v2.0 addon on the BI Forums.

- NEW launchers:
- RG-6 (aka 6G30) Russian 6-shot rotary grenade launcher
- GM-94 3-shot thermobaric (FAE) grenade launcher
- MRO-A thermobaric (FAE) RPG launcher
- RPO-A thermobaric (FAE) RPG launcher
- Mk13 Pistol version
- M79 Pistol version
- GM-94 Pistol version
- Signal flare pistol
- NEW smoke rounds for all AT weapons (great for multiplay!):
- MRO-D Smoke
- PG-7 Smoke
- SMAW Smoke
- RPO-D Area Smoke
- MAAWS Area Smoke
- NEW Thermbaric fuel-air explosive ammunition for existing launchers:
- SMAW-NE thermobaric (FAE) ammunition
- MAAWS-TB thermobaric (FAE) ammunition
- TBG-7V thermobaric (FAE) ammunition for RPG-7
- NEW OG-7 rocket model (replacement for default BIS model)

- NEW M203 rounds that use standard inventory slots (instead of pistol slots).

- New Heavy Grenadier Units and Groups for all default BIS factions using the new equipment as well as the BIS M32, Mk13 and M79 launchers.

- Ammo boxes and preloaded backpacks are also included.

The thermobaric grenades in the GM-94 should prove VERY effective in CQB situations!








  October 19th, 2012 - 06:53 By Old Bear   Comment (0)  

  Namalsk Crisis version v1.15 "Update 2" aka "Pathfinder" Addon release    

sumrak has informed us about Namalsk Crisis version v1.15"Update 2" aka "Pathfinder" Mod on the BI Forums. Arma2 : Combined Operations needed.

It's been a while since I released something and altough work on my next big project is in progress (yeah, that coming soon on my website is actually not this update, nor DayZ: Namalsk (but be sure to check that!), there are few must do's for my currently released work.
My test island Namalsk once again had an opportunity to show its strength!
This time was my primary goal of this relatively quick release to test the experience from the better terrain grid, AI and objects and the overall AI interaction with the environment!
Namalsk got a lot of fine things, campaign got polished and some new things were added to the modification!


More on Namalsk Crisis, Update 2 aka "Pathfinder" ...






Source : nightstalkers.cz
  October 19th, 2012 - 03:28 By Old Bear   Comment (0)  

  TMT Azerbaijan Mod Addon release    


onlygokhan from the Turkish Mod Team has released a TMT Azerbaijan Mod on the BI Forums.

We are happy to release Azarbaijan Mod. With this mod you will be play with units and vehicles of the Azarbaijan Army.

You can play with Azerbaijan Army t72, t50, bmp2, bmp3, BRDM-2, Ural trucks, UAZ, mi-8, Mİ-24, SU-25, L39, BTR60, BTR90, ZSU-Shilka and new added AK74Ms ve AKS74Ms





  October 16th, 2012 - 12:08 By Old Bear   Comment (0)  

  US Task Force Knight by Massi Addon release    

Massi has released an US Task Force Knight for CO v1.00 addon featuring US Task Force Knight - Multicam 5thSFG,82ndAB,101stAB retexture with replacements, on the BI Forums.

Description and Features
You’ll find 5th Special Forces Group-82nd Airborne Div.-101st Airborne Div. in the editor with the following features :
- All the models HAVE WORKING WOUND TEXTURES.
- Now all signatures files update to v2.
- Units are equipped with M4s, and have their own specific loadout.
- Wide variety of roles, 26 different units for 5th SFG , and 36 for 82nd and 101st AB Div.
- All environments ghillie suite units and multicam camouflage make units deployable pretty much everywhere.
- Every unit has is own set of groups, 8 groups for 5th SF and 9 for 882nd and 101st AB Div.
- New "Engineer" ability for the sapper , and all the other units can hide bodies and use explosives.
- Featured content rucksacks , all ACU backpack replaced by multicam version.
- Optional ACE config with ACEX gear available, including ACE "AI talk" module support.
- 3 Replacement files that replace standard BI US delta force models with the 5th SFG multicam ones (Graves included), and other 2 (one for 82nd and one for 101st) thet replaces all BI US Army units (included pilots, crew, Herrera, Drake and Pierce, standard BI ACU backpack replaced by multicam ones as well), choose one and replay all the game with a new different feeling.





  October 16th, 2012 - 12:00 By Old Bear   Comment (1)  

  Sarugao island, an OFP island ported by Hotzenplotz Addon release    
Hotzenplotz has released a Sarugao Island for Arma2 on the BI Forums. Original Sarugao for OFP was made by Schuch. Arma2 : Combined Operations needed.


The makers of this island to Ofp times, was Schuch. I convert the island for Arma2OA now. The Island is 12800 x 12800 with 12,5 Gridsize.

Further information in the read me.

The island needs the following addons ( Of course back in the all in one pack Version ;-) ) Download and play.

- CAA1 Buildings : http://forums.bistudio.com/showthrea...public-release
- mikebart's Vegetation, rocks and clutter : http://forums.bistudio.com/showthrea...rt-s-Project-s

Thanks to CAA1 Team and Mikebarts for the Great Addons.





  October 11th, 2012 - 14:42 By Old Bear   Comment (1)  

  MBG Generic African Buildings by Mondkalb Addon release    
Mondkalb has released his MBG Generic African Buildings v1.0 addon on the BI Forums. Arma2 or Arma2:OA needed.

Originally part of a much much larger project, I decided to release these right now so more people can use these in the meantime.

It features a small collection of structures that are inspired by African/Middle-Eastern architecture. These buildings can probably supplement the existing selection offered by OA.

Content:
4 large apartment buildings, of which the biggest is fully walkable.
3 old buildings intended for small villages or ruins. One is painted in zebra camo as a safari/ranger station.
3 types of tiny slum huts that come in 8 different visual appearances.
Highly accurate icons of the buildings for stress-free usage in the mission editor.
Arma2:OA is not required
For usage in (Northern-) African or Middle-Eastern terrains.

In total with all color variants this adds up to 33 new objects.





  October 10th, 2012 - 09:25 By Old Bear   Comment (0)  

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