Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  Cold War Rearmed² : Demo 4 ... updated Addon release    


W0lle from the Cold War Rearmed Mod has released an updated Cold War Rearmed² : Demo 4 on the BI Forums. ArmA2 and Operation Arrowhead (Combined Operations) needed.

Aloha from the CWR² Team!

If you asked where the August DLC was, now here's your answer.
We worked hard in the past weeks and we're happy to present you the fourth (and definitely last) Cold War Rearmed² Demo. (Yeah I know, we said that last time too)
Besides the many units, weapons, and vehicles from the past Demo and a lot of big and small fixes this one also contains:

* All 5 original Terrains from OFP, all with updated terrain textures and little enhancements
* Assistant MG, AT and LAW/RPG units added
* Squad leaders added to West and East factions
* M151 and Willy's Jeeps added (thanks vilas)
* Ladas added
* Gaz-24 added
* Round parachutes added (thanks ACE2 Mod)
* Upgraded 6G30 and MM1 launchers (thanks hcpookie)
* Some more editor objects from the OFP days are back, e.g. tables with maps
* Old ugly field hospital replaced with one from ArmA2
* All previous 'DLC' added (Scud, Cessna and Kamov)
And a lot more I can't remember now.

As a 'little bonus' we also included:
* Saint Adam Terrain by Jakerod
* Dutch Marines units and weapons by Sander
* British Armed Forces units, weapons and vehicles by Col Stagler

This release is dedicated to James 'Planck' McNicoll.
You will be missed and we're sure you would be happy with what we achieved in the past years.

Important if you have the previously released Demo and/or standalone Islands:
As before, this is a complete new package! Please make sure you have removed all previously installed CWR² Mod folders!
All of the previously released files are no more required or horribly outdated.


Edit : CWR² Demo4 Patch #1 released
Edit 27-09-12 : CWR² Demo4 Patch #1 archive reloaded on .ftp, sorry for the inconveniences.

CHANGELOG
[FIXED] Changed crew in (now hidden) cwr2_DSHkM_Mini_TriPod
[FIXED] All US Soldiers wearing same glasses
[FIXED] V3S Open fixed shadow lod
[FIXED] Police officer model
[FIXED] All Winter units carrying RPG-75
[FIXED] Readded Zeroing to infantry weapons
[CHNGD] Improved textures/rvmats for HMMWV
[FIXED] M249 ammo belt direction
[FIXED] Stringtable in cwr2_wrecks
[FIXED] Missing crew in Tractors
Some smaller, undocumented changes/fixes.













  September 26th, 2012 - 23:34 By Old Bear   Comment (0)  

  PMC Ulah-Yuryakh v1.0 has been released! Addon release    
Snake Man has informed us about PMC Ulah-Yuryakh v1.0 terrain release on our Forums.

PMC has released "PMC Ulah-Yuryakh v1.0" for ArmA 2!
Russian wilderness somewhere in Siberia.






Source : Snake Man, PMC.
  September 24th, 2012 - 15:48 By Old Bear   Comment (0)  

  Amarize 32bit and 64bit : 1.2.5.0 updates Addon release    



Nilmerg has remind us about updated Armarize 1.2.5.0 release.

Simplicity matters, that's my idea of an application that will provide its users a fast, straightforward and promising way to get the most out of something. In this case out of the game ArmA2. Armarize is intended to meet this idea so you don't have to worry about how you should set up the game, you'll just play the game! At most all of the complexity which ArmA2 implies will be undertaken by Armarize especially when you want to discover more than the standard game. You can simply enjoy all the great modifications out there with only some clicks! So don't hesitate and be armarized...

Main features:

- Fully featured buddy list with which you can connect with other users of Armarize.
- Powerful serverbrowser for ArmA2, ArmA2: Operation Arrowhead and Take On Helicopters with ping support.
- Synchronisation. Installing and updating ArmA2(OA) as well as ToH modifications through the Six-Rsync-Network.
- Create your own compressed mod archives and store them for later use.
- Fully automatic installation of archived modifications.
- Substantial interface for the modification management.
- User defined profiles with many options to customise the launch of the game.
- Automation of third party applications to be started on game launch.
- Full Steam support for ArmA2, ArmA2: Operation Arrowhead and Take On Helicopters.
- Different languages are supported. (Currently English, German, French and Russian.)










Source : Amarize
  September 23rd, 2012 - 16:05 By Old Bear   Comment (0)  

  Dutch Armed Forces released Addon release    


larsiano has informed us about the release of the ArmAII mod Dutch Armed Forces that requires ArmAII:CO, CBA and ACR.

Until now the mod includes a lot of vehicles such the Leopard 2 tank, the Fuchs APC, helicopters, jets and dutch troops.

This mod is made by and for arma players with the permission of the original modmakers. We are looking forward to expanding and enhancing this mod for the best possible experience. We are also on the lookout for adding arma maps of the Netherlands, Navy vessels and other Dutch branded objects.

You will find more information here.


Needed addons :
CBA v0-8-3




Source : Dutch Armed Forces
  September 23rd, 2012 - 12:06 By Andi31   Comment (0)  

  PRADAR 1.2.02 by Blakeace Addon release    
blakeace has informed us about updated Blake's PRADAR (Player Radar) v1.2.02 release on the BI Forums.

... One of the things I found frustrating at times was my situational awareness, involving both my group members as well as my ability to interact with other groups effectively. The more visual clues that are available help reduce the critical communications channels to more important transmissions. Rather than the usual who's that or where are you etc. This was even more valuable to me when leading a group.

Knowing quickly where players are helps you to quickly issue orders more effectively. Espessially in time critical moments.
Using mods that highlighted names helped, but generally required you to focus your cursor over them. That is if you have one visible.
I like a minimal information display ideally, the more data presented constantly makes me feel more like a terminator visual interface than a basic grunt on the ground. Bright red names like neon signs really didn't help the immersion for me personally. ...

Version 1.2.02
- Changed: Compiled the main loop to help reduce the pausing.
- Changed: Minor timing tweeks
- Changed: Unit gathering command back to nearestobjects as I don't think that was making an impact.
- Changed: Made the list width larger.
- Added: Menu to turn all the PRADAR extras off.
- Removed: Action to allow dots to stay on constantly.
- Fixed: Where Icon labels displayed when player isn't the group leader.
- Changed: Now lists will dim as per the dot brightness settings.




  September 13th, 2012 - 10:07 By Old Bear   Comment (0)  

  Esbekistan Map v.1.1 by GreenBeret40 Addon release    

GreenBeret40 has released an updated Esbekistan Map v.1.1 on the BI Forums. This release contains only the esbekistan.pbo and its sign. Original Esbekistan Map v.1.0 is needed.

v1.1
FIXED :
- Excesive tussock clutter
- Some floating objects
ADDED:
- Ambient civilians module
- Fuel depot's around the map
- One big FOB and two more villages -added road too
- Rocks trees stones
- Things to discover...


Note : This release contains only the esbekistan.pbo and its sign. Original Esbekistan Map v.1.0 is needed.
Replace previous released esbekistan.pbo and esbekistan.pbo.esbekistan.bisign by the new ones.






  September 12th, 2012 - 09:01 By Old Bear   Comment (0)  

  PMC Rattler v1.9 released Addon release    
Snake Man has informed us about updated PMC Rattler v1.9 island release on our Forums

PMC has released "PMC Rattler v1.9" for ArmA 2!

This is OFP port from the legendary PMC made 25km pure desert terrain. Terrain features include airbase, airstrip, several oilfields, army bases, harbors and war torn ruined cities.

New features are harbor objects aligned properly, roads added to bases and oil fields.


Note : screenshots from previous version



Source : Snake Man, PMC.
  September 9th, 2012 - 07:11 By Old Bear   Comment (0)  

  PINS and Bombing v1.03 by Blakeace Addon release    
Blakeace has released an updated Blake's PINS (Pseudo Inertial Navigation System) and Bombing v1.03 addon on the BI Forums.

Version 1.03
- Minor changes to the rover terminal and have included the pbo by default.
- Changed: Rover terminal FEED view now selected by toggling the zoomin key NUM+ by default.
- Removed sound when viewing rover feed.
- Added code to hopefully prevent the locked thermal view issue.







  September 9th, 2012 - 06:58 By Old Bear   Comment (0)  

  Esbekistan Map v.1.0 by GreenBeret40 Addon release    

GreenBeret40 has released his Esbekistan Map v.1.0 on the BI Forums.

Esbekistan : real Sat image from border Pakistan -Afghanistan map 20x20 Kms.

Two airports with their respective bases both north and south
The central base "Regimiento44" has training camp.
Airfield zone for target practice exercises
Four cities in the northwest of the map as in Southeast and the South
Two main valleys located in the center of the map
Two large lakes located in the northern part of the map
Road network around the map
3 little FOBs in the north of map and central located
Several villages around all the map.
Things to discover...







  September 7th, 2012 - 08:43 By Old Bear   Comment (0)  

  PMC AGS Industrial v1.5 has been released! Addon release    
Snake Man has informed us about PMC AGS Industrial v1.5 release on our Forums.

PMC has released "PMC AGS Industrial v1.5" for ArmA 2!

This is AGS Industrial Pack addon from OFP, now ported to work in ArmA 2. These models can be used from mission editor, or placed in WRP terrains directly.

New feature is oilwell object new modeling parts (not just alpha channel anymore).

No addons required.





Source : Snake Man, PMC.
  September 7th, 2012 - 08:25 By Old Bear   Comment (0)  

  Krinkov Pack v1.2 by colonel stagler Addon release    
colonel stagler has released an updated Krinkov Pack v1.2 addon on the BI Forums.

This is only a small weapon pack with four modernised AKS-74Us included.
...
v1.2 Changed hand animation.






  September 5th, 2012 - 18:27 By Old Bear   Comment (0)  

  MCAGCC 29 Palms terrain by phaeden Addon release    


phaeden has released his MCAGCC 29 Palms (Public Beta) terrain on the BI Forums.

I am happy to finally announce a BETA version of my MCAGCC 29 Palms terrain.
...
This terrain is based on the Marine Corps Air Ground Combat Center base in California. I have been working on this terrain/buildings since 2007
...
Please, please, please, keep in mind that this is a BETA – I know it is not complete. There are still known issues with the terrain and the buildings (such as bushes on roads, an occasional telephone pole sticking through a building, the damage values and rates of building destruction (they currently just disappear from existence when destroyed) and the AI not taxiing properly at the main airfield.) Additionally, most of the buildings are not as complete as I would prefer. Some of the buildings are still very basic.

Please note that this is not a 1-to-1 direct translation of real world to game. There are differences. The overall “feel” is representative of the real base but I’ve taken creative license and added and removed some things to either improve gameplay or keep me from going insane. For example, I have created a lot of custom buildings but I have not created (or even attempted to create) every type of building found on the base or in the nearby civilian areas. You will also quickly note that the buildings are not the most detailed or prettiest buildings around. This was done intentionally to keep the poly count low so you can increase the number of buildings and the draw distance without a drop in frame rates.
...
The island is generally comprised of several areas:

* towns and residential areas
- about half of the developed areas are based on real locations and aligned with satellite imagery
- the other half is fictional but also based on real town layouts
- there is also a large “desert” residential area in the southwest area of the map based on real data
* military training areas
- includes realistic buildings and layouts (MOUT)
- firing ranges
* airfields (ranging from very large and well developed to simple, single strips)
* mountains and hills
* flat areas

Again, my overall goal is to provide players with a lot of space that can be used for combined arms combat. I am hopeful that with all the amazing mission makers and dedicated teams, people will be able to have some truly awesome experiences on the terrain. With the low poly buildings and incredible view distances, I am hoping that truly unique missions are even more possible than with most/many other islands available (there’s nothing like calling in CAS that is flying at 1 mile up that can see the same target you see).

If you’re interested in helping to finish up the buildings, please just let me know. Most needed are people to help finish the actual models. Secondary would be help with improving the textures. All help is appreciated.





  August 29th, 2012 - 20:41 By Old Bear   Comment (0)  

  Project CDF v 1.07 released Addon release    

GossamerSolid has released an updated Project CDF v 1.07 on the BI Forums. Arma2 : Combined Operations needed.

Project CDF is a mod that is aimed at extending the content available to the fictional Green Sea Region. It originally started as a small project to expand the Chernarus Defence Forces, but has blossomed into quite a large project which has greatly expanded content on the CDF side as well as the inclusion of a brand new faction: The People's Republic of South Zagoria.

Version 1.07

+ Fixed Steering Wheel for UAZ-451
+ Fixed PCDF_CDF_Engineer_2011 - isEngineer changed to Engineer
+ Fixed 2S1 could incorrectly have passengers
+ Fixed PCDF_PRSZ_Militia_AT display name
+ Fixed Mig-29 Flare launch positions
+ Fixed Preprocessor failed on file pcdf_fixedwing\data\mig21\planedestruct_co.paa - error 7 (For real this time)
+ Fixed CDF Western troop's neck clothing
+ Fixed BMP-1 AT3 missile no longer moves back with cannon recoil on main gun
+ Changed Mig-29 Flight model
+ Changed faction classnames (PCDF_Chernarus, PCDF_PRSZ, PCDF_RU)
+ Changed RVMat for UAZ-451, T-64B/BV
+ Changed UAZ-451 to inherit sounds from UAZ instead of Lada
+ Changed BRDM2 crew to be regular soldiers
+ New Picture/Icon for Mig-29
+ New Material textures for UAZ-451
+ New Texture for CDF Western Office's hat
+ New Texture for CDF/PRSZ Mig-21
+ New CDF Western Unarmed soldier model
+ Added Russian Federation to Opfor
+ Added Wreck model for Mig-29
+ Added new Russian Infantry models
+ Added more PRSZ People's Militia models
+ Added PRSZ "Kinzhal" Police division
+ Added PRSZ Police BRDM-2, UAZ-451, Lada
+ Added Desert Camo CDF Troops (both Eastern and Western equipped)
+ Added BMP-1P, BMP-2 Series, 2S1, T-72M1, T-80BV/U, MIG-29 to Russia
+ Added Damaged/Destroyed Textures to UAZ-451, BMP-1/1P, T-64B/BV, T-72M1, T-80B/BV/U
+ Added Wound textures to CDF Western Troops
+ Added FN FNC Series (Thanks to AtomicTim/18th Pechotni Pluk Tactical Realism Unit)
+ Added Vilas' eastern weapons pack
+ Removed two lowest quality LODs on BMP-1/1P
+ Temporarily Removed 2S1 until I can get the artillery computer working properly





  August 29th, 2012 - 19:26 By Old Bear   Comment (0)  

  Invasion 1944 v2.62 released Addon release    

PacUK from Invasion 1944 Mod has released Invasion 1944 v2.62 patch on the BI Forums.

Changelog 2.62
- New: Panzerfaust 60 and 30 models by Kraetzer
- New: panzerfaust sound
- New: Backblast smoke from AT launchers
- New: British winter infantry
- New: Panther G model with various additions to crew anims, random appearence etc.
- New: Improved melee scripts, attaching bayonet automatically engages bayonet charge mode now (Shift+1/2 no longer required)
- New: Tank interior sounds
- New: PanzerII model
- New: Flying debris on explosions
- New: Sounds overhaul for vehicles, weapons, explosions and sonic cracks
- New: Main menu appearance and loading screen
- New: Neaville map by McNools
- New: Merderet_V2 map with various improvements, new locations and fixes
- New: Lee Enfield rifle model replaced (credits: BI)
- New: Luftwaffe Pilots by Yac
- New: Tank HUD

- Added: M1 Garand, Carbines, and M1919A4/6 updated models and textures by Yac
- Added: New M1A1 Thompson model by Babylonjoke
- Added: New G43 model by Macolik and Yac
- Added: New PzIV_D model by Vex_Man and Macolik
- Added: swapped out colt model with BI's colt
- Added: Machinegunner M1919A6's to all US Airborne factions
- Added: Multiple sights to Thompson, M1 Garand+M7 Grenade launcher, SMLE No. 4 scoped, press optics key (/ on Numpad by default) to switch optics

- Fixed: multiple ground parachute models in mp
- Fixed: fixed NVG skeleton selection (glasses position) on Airborne units.
- Fixed: ViewLOD on german camo infantry (head was visible)
- Fixed: Errors in churchill geo LOD
- Fixed: Tracks not moving on winter Tiger VI (porsche)
- Fixed: Various improvements to weapon resting scripts made
- Fixed: Weapon resting in vehicles
- Fixed: weapon rest icon sticking on after death
- Fixed: modified merderet winter intro in hopes of preventing "man inside of man" bug
- Fixed: Tank cannon smoke overhauled
- Fixed: M4 Shermans suspension fixed
- Fixed: M4 Sherman slightly corrected geometry lod
- Fixed: New sight for Sherman periscopes (all positions except for gunner).
- Fixed: Cleaned up cromwell/churchill gun sight
- Fixed: wheat clutter object
- Fixed: merderet_V1 uv error fixed, wheat fixed, texture mask improved. (v1 and v2)
- Fixed: merderet_winter texture mask improved, floating building & uv error fixed,
- Fixed: I44_man_g_winter fixed proxy positions (iron sights now work correctly)
- Fixed: corrected engineer base classes (wrong model)
- Fixed: added 250rnd mags for mg42, 30cal, vickers to crates, all faction backpacks rebalanced
- Fixed: lee-enfield bayonet not attachable
- Fixed: PzKpfwIV_G - corrected Fire Geometry
- Fixed: radio backpacks (now carry primary ammo + grenades)
- Fixed: all backpack contents overhauled
- Fixed: fixed FTHUD for both merderet_v1 and _v2
- Fixed: several issues with Armor module corrected


Click HERE for instructions on how to download
and install Invasion 1944 using Play with Six


  August 29th, 2012 - 18:49 By Old Bear   Comment (1)  

  SOC-R Special Operations Craft v1.4 by hcpookie Addon release    
hcpookie has released an updated SOC-R Special Operations Craft v1.4 addon on the BI Forums.

The SOC-R boat is a Special Operations craft designed to transport a SF crew of 8 into shallow waters. The craft is designed for high survivability in the form of overwhelming firepower. There are two versions in this addon - the M2 version and the M134 version. The M2 version consists of 2-M2 MGs in the front, 2 M240 MGs on the side, and a rear Mk19 grenade launcher. The M134 version has 2 forward M134's, 2 side Mk19s, and a rear M2 MG. The addon contains both USMC Fore Recon and US Special Forces versions (total of 4 vehicles).

v1.4: 8/22/2012
-NEW: Ammo belt end (bullet hide) animations
-NEW: Stringtable localizations
-IMPROVED: Vehicle hull lowered in water


- v1.4 MLODs available in download location : https://skydrive.live.com/?cid=5b...995






  August 25th, 2012 - 10:46 By Old Bear   Comment (0)  

  VME PLA MOD for Combined Operations Addon release    

Alex.XP has released an updated VME PLA MOD for ARMA2+ARMA2:OA (1.60) Improvement Version on the BI Forums.

Update 2013-08-22
VME PLA MOD for ARMA2+ARMA2:OA (1.60) Improvement Version
- Chinese voice
- J-10B fighter
- QCW05/Type-05 5.8x21mm silenced SMG
- J-20 Stealth Fighter
- Y-9 Tactical Transport Aircraft
- DF-15 Short Range Ballistic Missile with a massive conventional warhead
- and more configurations for the J-10B Fighter.





Source : ArmA2Base.de
  August 23rd, 2012 - 14:27 By Old Bear   Comments (3)  

Page 3 / 83

1 2 3 4 5 > » 

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info