|
|
|
| Author : maxjoiner |
Version : N/A | Era :
Modern | Type : Misc |
Size : 3 KB 7z | Demo mission : No |
Downloads : 575 | No rating for this addon.
You must register before rating items.
|
Included *.pbo files : | Needed addons : |
N/A |
None |
|
Description : |
MaxCityGenerator
by
Maxjoiner
For Combined Operation
Description:
This Module creates Cities with Cars and People
Features:
- Ability to create cities of the desired size (with also skyscrapers) - Ability to populate the cities with cars in motion,cars and People - Ability to create cities already destroyed
Installation / usage:
The archive contains an example mission.
Copy the file.sqf in your mission folder.
You must insert this variables:
- Name of City inside quote (ex: "N E W Y O R K") - Name of object (present in editor) where will be placed the City - Proximity at object (present in editor) in meters - Range of extension in which the buildings will be made (meters) - Numbers of Skyscarpers - Numbers of Buildings - Damage Buildings and Skyscarpers (from 0 to 1) - Direction Buildings and Skyscarpers (from 0 to 360) - Numbers of people (max 144) - Damage People (from 0 to 1) - Numbers of Cars in motion (max 144) - Damage Cars in motion (from 0 to 1) - Numbers of Cars empty - Damage Cars empty - Fuel Cars empty (from 0 to 1)
Example: In editor create a functions module in its init field:
nul = ["N E W Y O R K" ,center,0,500,50,250,0,90,100,0,50,0,10,0,1] execVM "maxcitygenerator.sqf";
In editor create a game logic named ex: Center |
|
Size : 3 KB 7z |
|
|
|
January 19th, 2012 - 04:56 |
|
|
|
|
|
|