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  High Definition Tropic Island Objects (reworked) (v 1.0)  
Picture of High Definition Tropic Island Objects  (reworked) Author : Pathetic_Berserker
Version : 1.0 Era : Modern Type : Objects
Size : 24,3 MB Demo mission : No
Downloads : 1254 No rating for this addon.

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Included *.pbo files : Needed addons :
  • fc_t.pbo
Description :
PLEASE NOTE This NOT a replacement for linker splits HDT_obj.pbo and is not related to Linker Splits High Def Tropical Island pack. It only replaces his fc_t.pbo released here as High Definition Tropical Island Objects

Ok, at last my first release!

This is a rework of Linker Splits 'High Def Tropic Islands Objects'. Originaly made for OFP and ported for ArmA by Linker Split. And motivated by the need for tropical plants for the upcoming Australia Island, seen here


The list of changes below out line some of the changes I've made. But that doesn't cover the plant groups or masses of folige
in his pack as they are a bit dated for the new engine and the only changes made to them were to remove binarizing errors.

No p3ds have been removed or paths changed. This pack is will fully replace the original version

* Rework of all visual LODS. Basicaly laying them out similar to BIS and removing the preload LOD (LOD 10.000 was a trick used
in OFP to load the textures ahead of time and create a smoother running when up close. Can now use frequent=1)

* Rework of the GEO, FIRE, and VIEW LODs to better suit the respective tasks.
ie. Fire LOD = wooded material, View LOD = obscuring folige, and Geo LOD is weighted to allow trees to fall over
(Big trees need a BIG hit however)

*Included a Shadow 0 LOD for almost all trees and most plants and called on the 2nd or 3rd visual LOD as the shadow buffer.
If there was such a thing as unlimited time this could be taken further but what I've done is working well and I think its
better than simply using the first visual LOD. Also provides a good range of shadowing levels via the video options.

*Added various tree/bush classes in properties to many of the items
(the realy big trees did look a bit odd however with the degree of sway so left as just 'tree' )

*'keep height' is now used only on the base of big_tree1-7 and tree5 & all of tree6 and a few select ground covering plants.
So tree canopy no longer slopes with ground.

*Added tree5_flat for purposes specific to the upcoming Australia Island (no 'keep height' )

*Added tree5_nv, tree6_nv, and tree7_nv. exactly as tree5, tree6, and tree7 respectively but hanging vines have been removed

*And various other fixes that showed up in the Binarize Log
Picture of High Definition Tropic Island Objects  (reworked)
Size : 24,3 MB
  January 28th, 2009 - 10:25   Comment (0)  

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