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  Gamescom : 22th - 25th August 2013 Official    

Ota Vrtatko has informed us that Bohemia Interactive is inviting all fans of Arma 3 and DayZ to get down and dirty with playable builds at Gamescom 2013!

Bohemia Interactive, announces today that eager fans can get their hands on two of the most eagerly anticipated in development titles of 2013!

Bohemia Interactive will be in attendance at Gamescom 2013 in Cologne, Germany from the 21st August 2013 through to the 25th August 2013. There will be a publicly accessible booth in Hall 9.1 (booth 32), where eager gamers can have the opportunity to play both Arma 3 and the DayZ Standalone. Entrance to our stand is freely open to everyone over the age of 16.

The Arma 3 build on display will be RC4 which is close to being the release version, significant differences from the E3 build are the first inclusion of Altis, the game’s main island setting which is a gigantic virtual battle-box on an unprecedented scale. There will also be 6 new firing drills, tanks, UAVs/drones, APCs and much more.

The DayZ Standalone version accessible at Gamescom 2013 will be based on our internal development build, showing some of the new features that we’ve been working on since E3 such as a more in depth food and nutrition system and weapon customization.

About Arma 3

Arma 3, the latest installment of the tactical military simulation game from independent developers Bohemia Interactive, creators of the award-winning mil-sim series Arma.

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About DayZ Standalone

Building on the phenomenal success of the officially supported DayZ mod for Arma 2; which has seen more than 1.7 million worldwide players, the DayZ Standalone currently in development takes all of the basic ingredients which made the mod so popular and explodes the realism and open possibilities in an upcoming standalone title.

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  July 29th, 2013 - 06:44 By Old Bear   Comment (0)  

  APCs roll into the Arma 3 Beta‏ - Game Update: 0.74 Official    

Korneel van 't Land has informed us about Arma3 Beta update release.

Prague, Czech Republic, Thursday 25th July 2013

Calling in the support of two extra vehicles and the BattlEye anti-cheat engine, Bohemia Interactive today released a major new update for the Arma 3 Beta. The ‘APC Package’ adds the BTR-K Kamysh and IFV-6c Panther, while the integration of BattlEye (BE) aims to improve the Beta’s MP experience.

The first vehicle in the APC Package, the OPFOR's BTR-K Kamysh, serves as a prime example of first-class Russian engineering, The Kamysh is equipped with a CTWS turret fitted with a 30mm cannon, coaxial machinegun and 2 guided AT missiles, making the vehicle significant in the infantry support role.

Its NATO counterpart, the IFV-6c Panther, boasts strong armor to achieve maximal protection for the transported crew. A standard Panther is armed with a RCWS HMG, 40mm grenade machine gun and smoke flares. They can take up to 8 soldiers in the cargo area.

Another highlight in the update is the much-anticipated arrival of BattlEye - the anti-cheat software developed by BattlEye Innovations. Providing a new layer of multiplayer security, this anti-cheat software helps server hosts detect and respond to multiplayer hacks.

Combined with various other improvements and fixes, players will download the new Arma 3 Beta update automatically via Steam. The complete overview of changes is listed in the changelog and/or can be found on the official Arma3 website.

Arma 3 Beta

To participate in the Arma 3 Beta, people can purchase the regular Arma 3 Beta (34.99 EUR/29.99 GBP/44.99 USD) or the Arma 3 Digital Deluxe Edition (44.99 EUR/39.99 GBP/59.99 USD) on Steam and (both editions include a Steam version of the full retail game upon release). Prices will increase once the full and final game becomes available.

  July 25th, 2013 - 11:00 By Old Bear   Comment (0)  

  SITREP #00019 Official    

On Tuesday 23rd July 2013, Joris-Jan van 't Land has released a SITREP #00019 on the official Arma3 website

FROM: Project Lead
TO: Beta Users
INFO: Upcoming patch, AI tweaks, Firing Drill improvements


As the working days slowly start to melt together, we are preparing the release of the second Arma 3 Beta patch. This update will bring the BattlEye anti-cheat implementation and tracked APCs to the main game branch. Speaking of these armored vehicles: in the full version of the game, both will have Anti-Air variants as well. Sneaking up on us after that is the next content addition, which you probably have spotted a glimpse of in the official Beta trailer. Another huge focus is the full game and its release. All personnel is being mobilized, we are working with our external partners, and finalizing the release schedule. Within weeks you should know the specifics of the Arma 3 Q3 release, as well as some of our plans beyond that.


Visit the Arma 3 website for another cycle of the Community Focus widget. Shown off this time are two cool Beta videos and an impressive-looking mod package adding Private Military Company content. We look forward to seeing this mod continue development of even more equipment, as well as progress on other quality mods out there! Finally, we reach out to one of the German community hubs over at Incidentally we are today hosting a small studio visit for a German game website and magazine. They are getting a sneak peak at full game content, so stay tuned for coverage.

Programmers Vojtech Hladik and Krzysztof Bielawski have taken on the effort of communicating the Artifical Intelligence work we have done and are still doing in this Captain's AI log on the forums. Not everything is as visible as adding a new APC or helicopter, and these changes are fundamental to gameplay. It might give players a better understanding of what it takes to develop and improve AI for a game as big as Arma 3.


Thanks for your feedback on the Firing Drills added with the Beta. In the full version you'll find a few additions that some of you have mentioned would be nice. The mode will be enhanced with optional bonus targets, adding a trade off between speed and bonuses collected by finding and engaging these. There is also more emphasis on bonuses for accurate target engagements. Will you go for the quick hit on-the-move, or do you take your time to aim and get a center-mass shot off. The types of targets are expanded with steel, popper targets and skeet clays. After we finish the full game's Courses of Fire, we may try to trickle some of this into the Beta drills.

Today our audio team has begun recording the final actors for the Radio Protocol - bringing more variety to the collection of voices. They are also improving the use of the direct speech channel now that the overhaul of the protocol itself is complete. This aims to bring back hearing radio communications nearby as well as over the radio. It would also move combat shout messages back to this channel rather than a squad's intercom.


Senior Designer Karel Mořický has started a useful page on the Community Wiki to track documentation relevant to modders. We'd like to eventually integrate these updates into the (now) Beta hub as well, especially after release. This is when we intend to step up our game when it comes to tools and documentation. Recently, Karel has been documenting enhancements to the editor module framework. How to use it as a scenario designer, how to design and configure your own modules, and more.

  July 23rd, 2013 - 13:49 By Old Bear   Comment (0)  

  New trailer for the Arma 3 Beta Official    

Korneel van 't Land has informed us about Arma 3 Beta new trailer release.

Prague, Czech Republic, Thursday 18th July 2013

Bohemia Interactive has released a brand new trailer for Arma 3. Presenting the new SP showcases, MP scenarios, firing drill challenges, faction, vehicles and weapons available in the Arma 3 Beta, the video also teases vehicles and military hardware that will be added in the near future.

The Arma 3 Beta features the 20 km˛ island of Stratis, 20 weapons, 18 vehicles, 3 factions, 8 showcase missions, 4 multiplayer scenarios, 4 challenges, the scenario editor and modding support. To participate in the game’s development, people can purchase the Arma 3 Beta (34.99 EUR/29.99 GBP/44.99 USD) or the Arma 3 Digital Deluxe Edition (44.99 EUR/39.99 GBP/59.99 USD) on Steam or Both editions include a Steam version of the full retail game upon release. Prices will increase once the complete game becomes available.

Starting with the successful Arma: Cold War Assault (originally titled Operation Flashpoint*: Cold War Crisis) in 2001, Arma 3 is the latest installment in Bohemia Interactive’s award-winning tactical military shooter series for PC. Set in a massive Mediterranean sandbox of over 290 km˛, featuring 40+ weapons and 20+ vehicles, Arma 3 provides an authentic, diverse and open combat experience - supported by a wide variety of singleplayer and multiplayer gameplay.

*Operation Flashpoint™ is a registered trademark of Codemasters Software Company.

  July 19th, 2013 - 17:52 By Old Bear   Comment (0)  

  SITREP #00017 Official    

On Tuesday 9th July 2013, Joris-Jan van 't Land has released a SITREP #00017 on the official Arma3 website

FROM: Project Lead
TO: Beta Users
INFO: Beta patching, MP invites, Fatigue effects


Later this week we are wanting to release the first Beta patch on the main branch. There is a long list of cool updates that many of you have already seen on Development branch (a few are highlighted below). This first patch will not yet contain the bigger additions you are no doubt waiting for. As we stated before, we will stage and test those on dev branch first. This patch release is the starting signal for that deployment. We will begin with BattlEye, Workshop integration and content package #1. This package is to feature two brutal new heavy vehicles - one for BLUFOR and one for OPFOR. They both embody the firepower and logistics themes we're exploring in the Beta perfectly. Before the assets appear on the branch, we'd like to share a teaser shot of these beasts via our usual channels - stay tuned!


Continued efforts to leverage the Steamworks-integration have brought a few small cool features. You can now invite Steam friends into your public MP game. Those friends can accept the invites within the game and connect to whichever server you are on, without having to search the server list.

Another nice fix has been the removed need for a loading screen when closing the in-game map. You can now much quicker get back to the action after checking your position on the battlefield.


With the release of Beta and newly separated Post-Processing video options, came feedback about the blurring caused by fatigue. These effects had been in Alpha for many weeks, but it became apparent to people because they were no longer linked to any of the settings. Since the blurring causes motion sickness and head aches for some people, we feel it's important to be able to disable this type of feedback. Our first step in addressing this has been to switch to a type of blur that can be disabled via the PP options.

There is one graphical enhancement we are going to have to take out for the initial release of Arma 3. You may have noticed more use of functioning doors on vehicles while getting in and out. Unfortunately there are issues with this approach we do not have time to address (without taking away resources from more critical areas). Examples relate to doors on large shared passenger compartments and grenades thrown into vehicles. Even if we were able to correct those, we would not have time to enable it for all vehicles (their meshes are not all prepared for it). This inconsistent state is not acceptable to us and therefore we will disable the doors for release. Since it does look very cool, we hope to re-visit this post-release and do it right.

Another enhancement did finally make it in: animated fire mode selectors on personal weapons. It's a little touch to be able to see the selected mode on your weapon when looking down (especially when bullpup rifles place them in rather awkward places!), but it's cool nonetheless.


The Community Focus widget on the main Arma 3 website got refreshed with two nice fan-made Beta trailers. We also link out to our friends in the French community. Finally, there is a look at the added freedom to look around when using 6DOF head-tracking in helicopters.

Our programmers have recently had some wins in the field of optimization, but we want to be careful sharing these performance gains. As we keep saying: this is a forever ongoing effort. Just because we were able to sneak in a few extra frames per second here and there, does not mean we believe this task is done. Please also understand that there are many types of optimizations. Some are global, some relate to specific graphics hardware vendors and / or drivers, some work only in specific game scenes, some are CPU-based and some GPU-based, some relate to network traffic, etc.

  July 9th, 2013 - 16:08 By Old Bear   Comment (0)  

  SITREP #00016 Official    

Joris-Jan van 't Land has released a SITREP #00016 on Tuesday 2nd July 2013 on the official Arma3 website

FROM: Project Lead
TO: Beta Users
INFO: Beta release, content additions, BattlEye and Workshop


Last Tuesday we transitioned from Arma 3 Alpha to Beta, and it went quite smoothly. This was yet another simulation of the release in Q3, letting us improve the processes. As with the Alpha release a few months back, this second major public milestone helps lift our spirits for the final sprint. We enjoy reading your positive comments and take your feedback and criticism to heart. We followed up with several days of significant changes and fixes on Development branch and will continue to do so. While we do not yet want to reveal the specific Beta additions we are planning, we think you'll be very happy to receive them. Two content packages are being readied with priority and they are both larger than the Sniper Package for Alpha.

The next couple of months are going to be a major test of our endurance. We need to support and maintain the Beta, but also prepare for the release later this year. That release comes with a lot of extra project tasks which must be done, but take away resources from in-game development. Games need rating, games need localization for various regions, the boxes need finalization, the disc-versions need a special installer and much more. Luckily we have some amazing people working with the core development team, helping with this publishing work.


Besides being busy with the Beta launch, the second reason for not doing a SITREP last week was the release of the next Community Guide video. In his fourth update, titled 'SITREP I', Andrew Gluck took a last look at the Alpha, ran through several community mods, and finally discussed the contents of the Beta.

We've also published another Report In! interview, this time with Quality Assurance Lead Miloslav Cinko. Read about how Arma 3 gets tested, and how Miloslav's team supports us to try for the best possible level of quality for every release.


One of the additions to the Beta was the Firing Drills challenge game mode. It's been insane seeing the record times and play through videos you've posted! This was just the first release of this mode, which will get updated with new features and of course additional drills. A key update coming as soon as possible is accuracy-based scoring. This will introduce an interesting trade off between moving through the Course of Fire quickly and scoring higher bonuses for accurate target engagements. Additionally, one of the goals for the Firing Drills is to make it possible to design an entire COF within the editor using modules, and to share it via Workshop. This is not yet possible now, and setting up a drill requires config work. Stay tuned for updates!


The two primary updates to the Beta we want to roll out on Development branch a.s.a.p. are BattlEye anti-cheat and Workshop for SP& MP scenarios. Both are being prepared now, so we can get them tested on that branch, before including them in a main branch update.

  July 3rd, 2013 - 10:31 By Old Bear   Comment (0)  

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