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  ArmA2 Modding Toolbox (for 3DS-Max) Editing    
Soul_Assassin released a first version of his ArmA2 Modding Toolbox (for 3DS-Max) on the BIS Forums.

Hello there,

this is the first public release of a set of tools that I have designed for 3dsmax that are primarily built to help modding for ArmA2. There are LOADS of things. For those who are interested you can read the development thread here or the documentation for the fully described set of features but heres a short list:

- Automatically set up your project folder structures
- Fast create blueprint cross
- Easy unit scale sync with O2 simply 1:1 import
- Fast and easy bake of Ambient Occlusion and diffuse colors
- A super fast an efficient way of generating named selections, storing lists of named selections for re-use or exchange, sequential naming etc.
- Create memory LODs straight in max and then easily assign mem points as rotation axis for objects to preview animations without ever exiting max.
- Export your memory LODs to O2 with proper names
- Link up you object and set up you bone structure
- Generate complex model.cfg files based on your model straight in max within minutes!





  July 30th, 2009 - 22:11 By Deadeye   Comment (1)  

 
 
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