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  FFN Mod Beta 0.75 released Addon release    
TonyRanger has sent us his first ArmA work, this mod features new effects, scripts, AI enhancements and game features added to demo missions. This version contains 3 demo missions showing AI combat ability in woods, CQB, and Mercenary game mode. TonyRanger would like some help to make new animations, models, to continue improving ArmA with new features!

FFN Means Fight For Nogova,it's a story about several mercenaries who come form Nogova. They earn money in order to rebuild Nogova (something big happened to Nogova in 2002, but it's another story).



Here's a short list of new stuff, read the readme for more information!

Added:
- More realistic AI engage range
- Dodge from danger
- Single use M136 launcher
- Smoke shell screen
- MachineGunner uses suppressing fire tactic
- Suppressing fire effect on AI and player
- New wound system, bleeding and unconsciousness
- Engineers can repair vehicles (if they have tools), deactivate mines and reuse them, build sandbags
- Spec Op can use flash, and tear gaz grenades with effects on player and AI
- New CQB AI
- Officer can call artillery and create foxholes
- New artillery system
- Morale system
- Specialized units are skilled only in their duty

Missions:

The Mercenary Mode is more like multi-player campagin as a Role-Play-Game,there will be many RPG features in this mode,and also realisc style combat missions,join a mercenary group and select your mission,the test Mission 3 will show a part of it.




  October 10th, 2007 - 10:00 By Cervo   Comments (9)  

 
 
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