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  SP Mission : Escape from Hell by vandevoorde.pa Mission release    

vandevoorde.pa has informed us about Hidden and Dangerous "Escape from hell" SP mission for Invasion 44 Mod release.

Your squad of four men just destroy the subterranean base.
And you get out of the mountain in front of a German complex
To leave a German camp in the middle of Germany, your only chance to run away quickly, is to seize a vehicle in the parking lot of the complex ...
Move in the complex is very risky ,there are many mirador's with MG42,and the german patrols in the complex are on the warpath ...
The mission is very simple soldiers ,out of this hell as soon as possible...destroy everything, kill everyone,...Take the SdKfz on the parking... save your skin.





  October 16th, 2011 - 09:41 By Old Bear   Comment (0)  

  Blakes PRADAR v0.3 alpha by blakeace Addon release    
blakeace has release an updated Blake's PRADAR (Player Radar) V0.3 Alphaa addon on the BI Forums.

Description of information presented by PRADAR:
Primary role is to present an emulation of a persons senses outside of the players vision. Eg peripheral vision, sound, smell etc. Specific to the players side.
It will only display the eight closest friendly contacts, for each component names and dots.
All visuals fade with distance as things are harder to track with secondary senses, or are harder to id who is who at greater distances generally.
Information is only available whilst not in a vehicle.
This information is presented as coloured dots around the edge of the screen.




Update: Version 0.3a

- Fixed Menu items not properly resetting after rebooting PRADAR.
- Changed code to hopefully eliminate PRADAR not functioning after exiting a vehicle.
- Remove group numbering which didn't work if custom names were used.
- Moved Icon label position to below the icons.
- Added the ability to alter the group names positions.
- Added a quick abbreviated list of groups primary and secondary weapons or vehicle positions.
- Added menu item to toggle group labels and list on and off.
- Added option to allow Labels while in a vehicle.
- Added menu item to toggle labels on and off while in a vehicle. Menu not available in vehicle need to select prior to boarding.




  October 16th, 2011 - 09:11 By Old Bear   Comment (0)  

  Ukrainian Kamaz pack released Addon release    
TankisT_UA has released a KAMAZ pack, version 1.0, addon by Lystonoša on the BI Forums.

KAMAZ pack , version 1.0
This retexture addon includes few ukrainian KAMAZ vehicles

You can find them:
Independence - UAF - Vehicles/Support
KAMAZ (Open/Tent/KFOR/Fuel/Ammo/Support)





  October 15th, 2011 - 11:53 By Old Bear   Comment (0)  

  ArmA Electrical Grids Script Pack and Addon v1.0 by Loyalguard Addon release    
Loyalguard has released an updated ArmA Electrical Grids Script Pack and Addon v1.0 on the BI Forums

v. 1.00 - 14 Oct 2011
-IMPROVED: Cleaned up code in island functions for uniformity.
-IMPROVED: Inserted explanatory comments in variable initialization block of all island functions.
-IMPROVED: Adjusted smoke particle source in Chernogorsk to better align with smokestack.
-IMPROVED: Added a server/client version to check to ensure the server and client are running the same version of the AEG addon. If not, The AEG client version will abort and will display a side chat message to alert the player.
-IMPROVED: Standardized Demo mission markers.
-ADDED: Additional documentation for mission makers added to each demo mission briefing to include use of circuit breakers via the action menu, the remote control system, and node descriptions and diagrams.
-ADDED: Additional an "Intelligence" subfolder to each demo mission with images in .paa format that can be used for AEG related tasks/objectives via briefings and hints.
-IMPROVED: Cleaned up readme.txt and missionmaker.txt files and added information on demo briefings and Intelligence folders.
-ADDED: Added islandmaker.txt to give guidance to island makers who want to design realistic electrical grids on custom islands and that can be easily supported by AEG.





  October 15th, 2011 - 04:25 By Old Bear   Comment (0)  

  Marine Naval Aviator by Meatball0311 Addon release    
Meatball0311 has released his Marine Naval Aviator v1.0 addon on the BI Forums.

This is a Marine Naval Aviator wearing the CMU-33/P Survival Vest. It is worn by all Naval aviators, Navy and Marine. In ARMA it provides for additional storage and allows the pilot to carry a pistol and other gear while leaving his hands free. It operates in the same routine as the traditional backpack unit while removing the look of a backpack on
the pilot.





  October 14th, 2011 - 21:05 By Old Bear   Comment (0)  

  Cold war rearmed update! AH-1 impressions! Videos    


The Cold War Rearmed²-Team released new screenshots and videos of their Bell AH1 Cobra at the Bi-Forums.

"Hello dear Cold War Rearmed 2 fans,
This week we got something new to present to you. Introducing, the good old – AH 1 Cobra Attack Helicopter!

Our crafty modeler, Max Power aka Theo or plaintif1, developed the model with the help of cold war Ah-1 pilot and scale modeller, CW4(Ret) Floyd S. Werner Jr.

Almost every detail is represented in some way. The exterior was painted with 4 layers of differently aged paint, including sun bleaching. Rotor tilt is animated to joystick input.

In the cockpit, all of the controls are recreated in every detail, every word of text was added by hand, and the full parallax HUD is as close to the function of the real thing as is possible in the OA engine."


The follwing video is showing an mission from CWR² .. or better OFP1! Can you remember it?




The screenshots and more information can you find at the offical CWR² website - AH-1 Cobra




  October 14th, 2011 - 13:10 By Andi31   Comment (0)  

  Securite Civile Arma 2 Mod beta by CheyenneAh56 Addon release    

CheyenneAh56 has submited his Securite Civile Arma 2 Mod in beta version to Armed Assault.info. Make sure to play the Demo mission in order to find out how to lay and extinguish a wildfire !

I - Aircrafts (Location : Editor - Civilian - SCMod)
1)Aircrane (Fire & Lift)
Water Capacity : 9000L (fire) or 2600L (lift with Bucket)
The lift version can lift up all kinds of land vehicles class.
2)Griffon
Water Capacity : 2600L (with Bucket)
3)Scooper
Water Capacity : 6000L
amphibious aircraft
4)Super Scooper
Water Capacity : 6140L
amphibious aircraft
5)Firecat
Water Capacity : 3000L
non amphibious aircraft
6)Tanker 146
Water Capacity : 11000L
non amphibious aircraft
II - Equipments & objects (Location : Editor - Empty - SCMod)
1)Pelicandrome
The pelicandrome is necessary for the water filling, of the non-amphibious aircrafts.
2)Fire
This object represents a small brush fire that can evolve over time, in a forest fire.
3)Bucket
the bucket is a tool that can be lifted by Aircrane and Griffon, to extinguish forest fire.





  October 14th, 2011 - 09:47 By Old Bear   Comment (0)  

  MP fast rope script addon v0.9 by Norrin Addon release    
Norrin has released an updated MP fast rope script addon v0.9 on the BI Forums.

Fixes and additions version 0.9, 14/10/11
- fixed some units not descending rope
- fixed ropes not detaching from choppers
- added distance move away from rope variable for AI insertions (default distance is 5)
- fast roping is now possible from BAF Merlin
- fixed bug in AI choppers moving away from insertion point using a script
- added chopper taxi scripts to addon
- changed departing waypoint to sqf
- Added init variables to give the option of not deleting crew downed chopper if it is allowed to respawn
NORRN_FR_keepOldCrew
NORRN_FR_keepOldHeli
default is false ie. chopper and crew will be deleted when new taxi is respawned
- added more precompiled functions to the taxi scripts
- further optimisation made to the Land_destination and Extraxtion_destination scripts.
- made all local vaiables "private" to locally running scripts - should reduce the possibility of misdefinition of local var values
- chopper moveAway scripts for AI piloted fast-roping must now be in sqf format



- short movie of the latest version of the script showing AI descending ropes deployed by an AI pilot

More about MP fast rope script addon v0.9 ...




  October 14th, 2011 - 09:22 By Old Bear   Comment (0)  

  NATO Flag Pack by Marseille77 Addon release    
Marseille77 has released a NATO Flag Pack v1.0 addon on the BI Forums.

Today I present you a new pack that I have made for my mission converting for other army mods (BWMod, Hexagon, FFAA, Pedagne, BAF).

The Flags only represented the not contained Nations of NATO in ArmA 2 and OA. Mapmarker versions also included.





  October 14th, 2011 - 09:03 By Old Bear   Comment (0)  

  Seahawk v1.3 by YuraPetrov Addon release    
YuraPetrov has released an updated SH-60B "Seahawk" beta 1.3 addon on the BI Forums. Mando Missile required.

Features
- Folding rotors
- FLIR turret
- Working Missiles and Torpedoes
- MMA friendly

CHANGE LOG
beta 1.3:
- Tweaked landing gears;
- Fixed texture bug in cockpit.







  October 12th, 2011 - 11:59 By Old Bear   Comment (0)  

  US Army (OCP) by Sabre [OA] Addon release    
Sabre has released an US Army (OCP) v0.1 addon on the BI Forums.

Had bits of a Multicam US Army reskin laying around for ages, decided to touch some of it up and put them out.

They are reskins of the OA guys so there gear isn't 100% correct anymore compared to the current day US Army in Afghanistan, but they do an alright job at it.

They work with both ACE and Vanilla.





  October 12th, 2011 - 08:33 By Old Bear   Comment (0)  

  Tasmania Island ArmA2CO by Hotzenplotz Addon release    
Hotzenplotz has released a Tasmania island on the BI Forums.

tonight I wanna release my ArmA2CO Port of the Tasmania Island made by Kubi for OFP.
Special thanks to:
Kubi, for allowing me to port his beautiful OFP Island
Icebreaker, for allowing me to use his Bridge AddOn





  October 12th, 2011 - 08:10 By Old Bear   Comment (0)  

  Russian Armory Package by DaMan3 Addon release    
DaMan3 has released a Russian Armory Package addon on the BI Forums.

today I release this new weaponpack, where great care has been taken to achieve realistic configurations of the contained weapons, instead of just randomly throwing numbers in.

now your eastern special forces team of your choice have their specialized weapons and armor!
No need to use old AK74s anymore, since these new AK's with RIS/rail systems and use of the newer 7N24 bullet (while maintaining the capability to shoot the traditional AK74 rounds of your fallen enemies) are brought
to you because of their serious punch.

Since they are western made (Magpul AK), your western team can use them too, to combat enemies deep behind enemy lines with high grade precision weapons, without the danger of running out of ammo (since normal AK74 ammo is literally everywhere)

The .556 (M4 Ammunition) chambered version with a scope, is the ideal solution for snipers who want to be able to engage targets at long range, while also having the ability to engage targets at close range, hence the automatic firemode selector.

For tight spaces the original russian Vityaz SN comes in extra handy. Just point and shoot, like an MP5A6, only better because of its higher firerate and longer (up to 220 yards) engage range.

And last but not least: RPG7s are weapons of the insurgents, thats why you have to use the RPO-M Shmel on them and their light armor.





  October 12th, 2011 - 07:53 By Old Bear   Comment (0)  

  Takistan Special Brigade Vehicles by Massi Addon release    
Massi has informed us about Takistan Special Brigade Vehicles for CO v 1.00 pack release on our Forums.

This addon is a retexture of some A2OA vehicles ,that follows my Takistan Special Brigade units, it's made to complete them, in order to equip the units with a wide vehicle pack both in desert and woodland version.
This Special Brigade should be the elite force of Takistan army and it includes the following vehicles:

- 1st Special Aviation Btg.: SU-25 (variants: CAS, AT, LGB), Mi-24 (variants: D,P), Mi-8 (variants: Mg, Rockets), UH1-H ,all in desert and woodland version, and the An-2 recon.
- 3rd Motorized Btg.: Uaz (variants: normal, MG, AGS30), Land Rover 110( variants: normal, MG, AT, Spec Ops), Ural (variants: Covered, Open, BM-21GRAD , ZU-23) , MAZ-543 Scud-B, all in desert and woodland version , SUV, ATV, Kavasaki 650 for recon.
- 4th Mechanized Btg.: T-72 ,T-55 ,ZSU Shilka , BTR-60, BTR-40 (variants: normal, MG), BRDM2 (variants :HQ ,MG ,AT), BMP-2 (variants: HQ, assault), M113,all in desert and woodland version.
- 5th Artillery Btg.: D30 122 Howitzer, 2b14 82mm Mortar, Metis, SPG9, Kord tripod, Kord Minitripod, AGS30, Igla AA, Searchlight, MG nest, ZU-23.
- 6th Support Btg.: UH1-H Medevac, M113 ambulance, Ural (variants: refuel, reammo, repair), all in desert and woodland version.
- 2nd Anfibious Group: Zodiac and PBX.
- Takistan Special Brig ammobox : in editor\empty\munitions.


Edit : Takistan Special Brigade Vehicles for CO v 1.02 release

v1.02 date 09/oct/2011
- fixed RPT "update class" problem thanks to Lao Fei Mao

v1.01 date 07/oct/2011
- added AH1-Z (wood and desert)
- added CH47-F (wood and desert)
- added C130-J (wood and desert)
- added Parachute 3rd Commando units (wood and desert)
- added offroad Hilux DSHKM and SPG9
- updated groups and ammobox config (ACE optional config too)





  October 10th, 2011 - 16:00 By Old Bear   Comment (0)  

  Takistan Special Brigade for CO v1.01 by massi Addon release    

Massi has informed us about Takistan Special Brigade for CO v1.01 addon release on our Forums.

This addon is a retexture of some A2OA units (Czech, Un, and Taki SF models), made to represent a variety of units of the fictional Takistan Special Brigade.
This Brigade has been trained by western SF before the war, and for this reason those units are equipped with western gear and weapons, they've at their disposal NV goggles and other technological gear too.

This Special Brigade ,the elite force of Takistan army, includes:
- 1st Btg Special Forces: those units are the elite army forces, they're mostly equipped with M16, and they wear western gear too.
They comes in several camo (woodland, desert and urban), they're divided in heavy and light (recon) gear,and snipers in ghillie suite too, in order to give them the maximum range of flexibility and make them able to operate in every environment.
- 3rd Btg Commando: those units are a kind of covert operation army branch, they're mostly equipped with AK74,they're the most explosive trained unit in Takistan and they wear western gear too.
They comes in 2 camo (desert DPM, and multi environment DPM ), ,and snipers in ghillie suite too, they're divided in heavy and light (recon) gear, in order to give them the maximum range of flexibility and make them able to operate in every environment, like SF.
- 16th Light Infantry Regiment: those units are the support elements for SF and commando operations, they're equipped with AK74 and they comes in woodland camo, anyway they can operate whether in woodland and desert terrain, and they've their own pilot and crew, too.
- 26th Airborne Regiment: those units are other support elements for SF and commando operations, they're equipped with M16 and they comes in woodland camo, anyway they can operate whether in woodland and desert terrain, like light infantry they have also a light gear and beret version model too.

This addon has been made to enhance the Opfor faction, in order to improve a little bit the Takistan combat capability.


v1.01 date 09/oct/2011
- fixed RPT "update class" problem thanks to Lao Fei Mao





  October 10th, 2011 - 12:28 By Old Bear   Comment (0)  

  Hidden and Dangerous (Night) by vandevoorde.pa [I44] Mission release    

vandevoorde.pa has informed us about Hidden and Dangerous SP/TvT night mission for Invasion 44 Mod.

1941, World War II, a squad of 4-10 men were parachuted into enemy territory to complete various missions to weaken the enemy.
I redid the mission with the fuel depot.On the English side you need, you infiltrated.And destroy the fuel tanks. Leave the depot before the arrival of reinforcements.
It is a (SPmission) which may also play (PVP mission).
You just need :Invasion 44 And arma2 Arrowhead or Combined.
The mission has been tested with Invasion44 2.51 and Arma2 Arrowhead / Combined with no problems.


Edit : final version released

Final update...More waypoint,objectifs,german soldiers is Aware, Ammo and other...Good Game.
Mission Hidden and Dangerous 20 may 1941 (Night assault).Ready in final version...full play with Invasion 44 mod.



  October 10th, 2011 - 12:08 By Old Bear   Comment (0)  

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