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  Black Death video Videos    
NEO from MOR clan has released his second video for ArmA on his clan website.

So I finished my second video for ArmA. Video is 14 minutes and 36 seconds long and size of the video is 387 MB.
Please write comments, I will make next video and I want know your opinions.




  January 25th, 2009 - 22:30 By Cervo   Comments (16)  

  HWM AH-64A WIP videos Videos    
Sparky from the Hellenic Warfare Mod has informed us about their latest WIP on the upcoming HWM AH-64A addon.

HWM AH-64 Damage Destruction System
HWM AH-64A Damage System.

before watching the following video, it would be good to read the following general lines about our enhanced damage/destruction system, that you can't probably see on this video.

1)damage/warnings.
we have build the system based on the hit points. Generally every hit above an amount at a specific AH-64A component triggers an effect (sometimes not), a warning indication on panel, and a beep sound.
Based on the available hit points we have the following.

1)critical engine hits, produce randomly (left, right, none) smoke from the engine, and the appropriate beep and warning.

2)tail rotor damage has some levels. For the 1st level some damage not critical but significant MAY cause the tail rotor to spin in wrong axis. critical damage destroys tail rotor and produces smoke as well. Again beep sound and warning light is present for every damage level.

3)main rotor critical damage can makes it spin in wrong axis and produces smoke. Again, warning lights both in CPG and Pilots panels appears with a beep sound.

So far we have implement these, there are few ideas left but we see if we have the time to implement them as well.

HWM AH-64A Destruction System.
1)destruction is quite fancy. This time our goal is to convert the model itself to a wreck. that's why we have changed the destruction texture to something more good looking that the standard bis. Also the model takes a wreck position when it crashes.
Now some random thing can happen, like the main rotor, some of you may have noticed that in the fotos the wreck has only 2 blades instead of 4. that's why cause when it crashes randomly 2 are animated leaving only the rest 2, which one is random.



HWM Weapons Firing/TADS/FLIR
The next video is demonstrating AH-64A weaponry enhancements.

As we have already written in the 1st post, ANZACSAS Steve is our Sound Enginner from now on. So in this video you can enjoy his sound work, he's also responsible for so excellent config tweaks related to weapons.

The person that we haven't mention until now, is the man responsible behind our TADS/FLIR system. This man is Dr Eyeball, he is making an awesome job!
Also keep note that the version of TADS/FLIR presented in the video is the 0.5 internal, we've already have the 0.6 version, but we didn't catch up in order to put it there. You can take a test though.

Let's burn......




Source : Sparky
  January 22nd, 2009 - 11:42 By Old Bear   Comments (5)  

  Type99, Imperial Japanese Army riffle by waterhiro video Videos    
waterhiro has informed us of the release of a YouTube video featuring his Type99 Japanese riffle.





  January 14th, 2009 - 09:31 By Old Bear   Comment (0)  

  R 633 bunker for M19 Grenade Launcher Video by AtStWalker Videos    
AtStWalker has informed us about the release of a YouTube video featuring a bunker including a M19 automatic grenade launcher.



  January 10th, 2009 - 16:14 By Old Bear   Comments (7)  

  ACE Mod Trailer Videos    
Sickboy member of the ACE Mod (the successor of OFP's WGL Mod) has released another trailer made by the famous videomaker ArmAVidz on the BIS Forums.

The A.C.E. Mod Team is Proud to Present:
A.C.E. Advanced Combat Environment Trailer, 50.8MB

Public Beta Release is Primed for... SOON!

Special Thanks to ArmAVidz for the hard work on the Video, and to the whole A.C.E. Team for hard work on the Mod.






  December 22nd, 2008 - 14:00 By Deadeye   Comments (2)  

  RKSL Advent Calendar 15th day Videos    
For the 15th Day of his Advent Calendar 2008, RockofSL from the RKSL Studios has released a rather impressive video of their Cargo System on the RKSL web site.

A quickly thrown together video with a voice over - not sure if its worse than the music on the old one though - showig the cargo systme and some of its capabilites:

Originally the cargo system was intended for RKSL heavy transport vehicles only. However the idea soon expanded into a generic system, for any Arma addon configured to support it’s functionality. It is most likely that the first stage of release, will support all the default Arma vehicles and objects, considered suitable for the system.

Compatible RKSL vehicles and objects will be introduced in the future. While initially this will only provide a limited number of transporters and cargo types, it will serve to introduce the concept to the wider community.




Click and Go ! .... to the Cargo System Video Preview on RKSL Studios

  December 16th, 2008 - 10:44 By Old Bear   Comments (5)  

  "But the Red Video" by Corsair83 Videos    
Corsair83, dedicated film-maker from the French ADO Clan has again released a Video on Vimeo. We have the pleasure to bring to you this brand new Corsair83ADO Super-Production


from corsair83 on Vimeo.


  December 12th, 2008 - 18:05 By Old Bear   Comments (16)  

  Lost Brothers Mod 1960's era video Videos    
Miles Teg from the Lost Brothers Mod has released a video featuring 60' era Egyptian and Israeli troops on the BI Forums.

New video of our historic Egyptian and Israeli units. Actually the video is part of a movie cutscene on a 1960's era mission I'm making so I figured that I'd make it into a little video.




Click on the pic, the video will open in Window Media Player or try this link


  December 10th, 2008 - 07:26 By Old Bear   Comments (2)  

  CSLA 3 Mod video and screenshots Videos    
EMSI from the CSLA Mod has released some screenshots and a YouTube video featuring the upcoming CSLA3 Mod on the BI Forums.

I'm proud to that I may present now a new promotional video of our upcoming MOD which will be released in a few days ...
Enjoy it !



... and of course few screens of our new weapons
-Brand new Mi-8T with two UK-59 machinegunns ... very deadly vehicle for enemy infantry
-New UK-59L with optics
-Machinegunner and machinegunner's assistant with compounded tripod for UK-59
-UK-59T with optics on tripod and with machinegunner's assistant




  November 23rd, 2008 - 13:49 By Old Bear   Comment (0)  

  Alien nest and Ufos base - Colonel Well Videos    
Colonel Well released a new video, showing his work in progress Alien nest and Ufos base on the BI Forums.



  November 22nd, 2008 - 21:28 By Marko112   Comments (4)  

  WW2 - Normandy Mod map WIP video Videos    
Rip31st from the WW2 - Normandy Mod has released a YouTube video showing progress on current Normandy map on the BI Forums.

A little WIP vid of the scenery I'm working on. Lots of hours into now.




  November 22nd, 2008 - 14:40 By Old Bear   Comment (1)  

  ADO in Irak : The Video Videos    
Corsair83 dedicated video maker from French Clan ADO has informed us of the release of his ADO in Irak video on Vimeo


from corsair83 on Vimeo.


  November 20th, 2008 - 16:37 By Old Bear   Comments (3)  

  Dynamic Animations 3 video Videos    
MODUL from the OTK Team, and Moderator of our Russian section has released a Dynamic Animations 3 video on our Forums.



  November 17th, 2008 - 10:17 By Old Bear   Comments (14)  

  Camera by Engeneer WIP Videos    
-=engener=- has informed us about the release of some video footage featuring a surveillance Camera WIP on our forums.


After pack video quality of night shooting has considerably gone down, so almost it is visible nothing, sorry

  November 12th, 2008 - 16:21 By Old Bear   Comment (0)  

  FFN MOD's Real Combat Video Videos    
TonyRanger has informed us again about the upcoming V0.81 of his Fight For Nogova Mod with 3 new videos featuring the improved AI.



Seems these AI are tougher then the original.to fight with them,we need act fast and deadly,don't let them deploy,don't let them fire the first bullet,just kill them before orgnized.Then,things will become easiler.If not the combat could be hot.

note:enemy shot may reveal our location to their squadmates.




If we act slower then AI,they were able to deploy and have time to use their tactic.
To fight this situation out,we need stay focus and use more tactics like grenade suppress or something else.




note:the grenade can break enemy suppressive fire.once you got pinned throw a grenade to enemy,they'll stop shooting for a short time and look for other cover.remember in combat even 1 more second could save our live.
note:kill an effective squad leader is also a way to suppress enemy,they can only reorgnize attack after 90 seconds with the new squad leader.the one sending hand signal is the effective squad leader
note:grenade is less effective in open ground,because enemy can easily spread out there.

hope you guys like this :)


News submitted by TonyRanger.

  September 5th, 2008 - 02:39 By Old Bear   Comment (1)  

  News from FFN Mod Videos    
TonyRanger has informed us about the upcoming V0.81 of his Fight For Nogova Mod with 3 new videos featuring the improved AI

I have 3 more videos incoming.

1.Grenade Escape AI




This is more realism grenade escape,once the AI see the grenade,they'll run away from it at once,but if the grenade is close enough,one of they may pick it up and throw it back to the enemy.

2.Grenade Escape PLAYER


The player can also throw the grenade back,just run to the grenade,then a "Trigged Grenade"will appear in your hand as a weapon,just use it like handgrenade.but remember, if you hold it or not able to throw it away in time,you'll make yourself killed~

3.Real Combat


This video is run with full FFN config replacement with all AI features enable.I was try to fight with 2 squads (20 soldier) along with default loadout.A M4SD with 4 magazines and 2 flash grenades and 3 charges.Anyway,I've tried half an hour but always failed...The AI use cover,suppress fire and cover each others,and even test fire.it means they'll shoot to my possiable exist location even they don't see me in their crosshair.They suppress me and lank me~ a bit like human players.I'll do try this later,but one thing is clear,in FFN MOD it's much more harder to fight with many enemy by single one player.



  September 4th, 2008 - 06:18 By Old Bear   Comments (9)  

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