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  MCAGCC 29 Palms (v Beta)  
Picture of MCAGCC 29 Palms Author : phaeden Version : Beta
Era : Modern Demo mission : No
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Included *.pbo files : Needed addons :
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Description :
MCAGCC 29 Palms terrain.
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This terrain is based on the Marine Corps Air Ground Combat Center base in California. I have been working on this terrain/buildings since 2007
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Please, please, please, keep in mind that this is a BETA – I know it is not complete. There are still known issues with the terrain and the buildings (such as bushes on roads, an occasional telephone pole sticking through a building, the damage values and rates of building destruction (they currently just disappear from existence when destroyed) and the AI not taxiing properly at the main airfield.) Additionally, most of the buildings are not as complete as I would prefer. Some of the buildings are still very basic.

Please note that this is not a 1-to-1 direct translation of real world to game. There are differences. The overall “feel” is representative of the real base but I’ve taken creative license and added and removed some things to either improve gameplay or keep me from going insane. For example, I have created a lot of custom buildings but I have not created (or even attempted to create) every type of building found on the base or in the nearby civilian areas. You will also quickly note that the buildings are not the most detailed or prettiest buildings around. This was done intentionally to keep the poly count low so you can increase the number of buildings and the draw distance without a drop in frame rates.
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The island is generally comprised of several areas:

* towns and residential areas
- about half of the developed areas are based on real locations and aligned with satellite imagery
- the other half is fictional but also based on real town layouts
- there is also a large “desert” residential area in the southwest area of the map based on real data
* military training areas
- includes realistic buildings and layouts (MOUT)
- firing ranges
* airfields (ranging from very large and well developed to simple, single strips)
* mountains and hills
* flat areas

Again, my overall goal is to provide players with a lot of space that can be used for combined arms combat. I am hopeful that with all the amazing mission makers and dedicated teams, people will be able to have some truly awesome experiences on the terrain. With the low poly buildings and incredible view distances, I am hoping that truly unique missions are even more possible than with most/many other islands available (there’s nothing like calling in CAS that is flying at 1 mile up that can see the same target you see).

If you’re interested in helping to finish up the buildings, please just let me know. Most needed are people to help finish the actual models. Secondary would be help with improving the textures. All help is appreciated.

 
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Size : 269 MB 7z
  August 29th, 2012 - 20:41   Comment (0)  

 
 
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