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Comments for A Bunker for ArmA addon Contest
 
  kaiman    
December 6th, 2008 - 17:11
I agree with you TheVipersFang. But unfortunately hotshot players are very good! Always someone sneaking into your base to destroy your MHQ. And the fact to need an add on to play warfare will et small players who do not how to play on the classic warfare.

For my part (I havent plaid since beg of sept) I think that the big wall (3 wall in one) are realistic and enough.

(btw, my account on ur forum is not yet activate)



 
  mr13    
December 6th, 2008 - 14:00
Hello guys, and tnx for your comments,

you can get more info here: hs-clan.com

what theviperfangs says is true, but problem with walls is simple, they dont offer sufficent protection in curent setup of game. they are just too low thus we need somthing that will make noob and skilled comander easy to deploy and build and have mhq covered. in afganistant they dont lose war if they lose m113 :)

alpha125 , yes, we could simply raise mhq shield, but that is not point here, raising values of any unit request raise value of other so that is wrong way.

mhq should be easy to kill as m113 , that why it need better protection. with concrete walls or with mhq bunker... but from my expiriance i know for new comadner will be more easy place building called MHQ BUNKER then make walls to shape real protected bunker manually.

regards

mr13

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Edited by mr13 - December 6th, 2008 - 14:38
 
  TheVipersFang    
December 6th, 2008 - 13:19
In Warfare the base structures are just a basic field base. Tents and a M113 that dies after being hit by a RPG is realistic. Just look at US bases in Iraq and Afghanistan, tents and containers scattered about with camo netting inbetween. Seriously though, if you loose your MHQ it means you put it in an exposed position without putting walls around it.

 
  Alpha125    
December 6th, 2008 - 12:14
Where is your problem? Just increase the armour value of your HQ.



How about a SUPPLY BASE
- a building where the supply trucks arrive and drive from (instead of the HQ)

This allows to hide HQ and makes it more easier for the supply trucks to move.

"Supply Buildings" will be build in good "logistic" locations - between towns, at streets, (crossroads) and will also allow to hold safe the main base, hidden at safer location.

A maximum of 2-4 supply buildungs (with 3 or 2 trucks with a building) will allow a side to cotrol more sectors, earn more money from more towns. And they will be a good attack target instead of HQ.

It would be also interesting to buy a secondary HQ with limited build functions. (HQs as the only respawn points then!) More bases schould make more fun at WARFARE.

But the WIN conditions should remain the same - main HQ destruction (or point domination).

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Edited by Alpha125 - December 6th, 2008 - 12:16



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