monovdd has released a alpha of his addon EODmyDOG on the BIS Forums that requires A2:CO and CBA.
EODmyDog is an addon (module) that extends the gameplay in Arma 2 CO, and takes the role of combat engineer to another level. This addon invokes a dog companion for the Engineer and with this you can search for mines in a specific area, looking for explosives in objects or units and attack enemies.
Unlike other scripts or addons, EODmyDOG has a menu that facilitates user interaction and makes the addon user-friendly. Also it has a way to detect explosives that is fully compatible with ACE and Arma 2 CO Vanilla Version (only with CBA).
Changes since script version to addon version: -I Finally found a solution to send animations with SwitchMove across the network. -New framework for dialogs and menus. -New system for translating. -New Sounds, Images and stiles. -New Engine with less usage of network transmission. -New EODmydog function that extends the simulation on Arma 2 CO