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| ArmA 2 first beta patch content revealed |
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Recta DP has released on the BI Forums a changelog of the upcoming Beta patch v1.01 for the German version originally posted on Gamestar.de.
Changelog
Engine * AI improvements: collision avoidance, MicroAI communication, suppress fields * Improved: AI coordination in combat * Improved: automatic VTOL vectoring. * Improved STOL takeoff/landing control * Improved: shot simulation * Enabled taxiing for Mv22 * Fixed: weapons inside vehicles were sometimes white. * Fixed: Some crash opportunities * Fixed: flickering textures sometimes * Fixed: muzzle flashes and other alpha objects cutting into the water. * Fixed: long cutscene animations could cause bad LODs/textures. * Fixed: Terrain LOD causing white dots
Communication * radio chatter improvements * generic conversations about known targets improved
Campaign * music soundtrack added to more places in the campaign * various improvements in cutscenes * improved Star Force transport service (player can better command it, occasional problem with Star Force froze on spot fixed) * on screen notification for each evidence collected added * various smaller fixes and improvements * some missing dubbings fixed * improved cooperative play in the campaign
Environment * Improved sea rendering * Various smaller fixes and improvements
Sound effects * effect for player near big explosion (beep in his ears, temporarily deaf)
UI * improved GPS support (RCtrl + M when GPS is available) * tasks without map (J key by default) * list of players without map (P key by default) * improved rendering of perihperal vision simulation (dots on the screen edge simulating real world field of view) * leader icon displayed on screen permanently for Regular difficulty * tasks faded out to be less intrusive in the middle of the screen
Models * fixed cargo compartments in aircraft (cargo should not switch positions with pilots during flight) * fixed camera position for BTR and T90 gunner optics views * fixed view gunner lods for turned-out crew in wheeled vehicles * improved hand animation for AA laucnhers * twisted arms for AA missile launchers * fixed fire geometry of billboards model * tractor and bus sound changed * added sign on hotel building * fixed municipal house ruin * changed texture on G36, fixed MG36 icon * fixed gunner animation on BRDM-ATGM * improved model of AK-107 * improved enviromental reflection map * improved A10 gun cursor * fixed T34 icon texture, fixed optics and turret stabilisation definitions and added exhaust smoke
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