Hello everyone! Here comes a new Nogova 2010 Version: Many things has been fixed and improved - I also have a new, now registered, Tag!
- New: Config - New: Surfaces - New: Satellite Texture - New: Groundtextures are now located in an extern AddOn (better handling for new Islands) New Hotze_Base works with Everon 2010 together.
- Fixed: ILS - Fixed: Mask Layers - Fixed: Islands around Nogova finish (incl. second Airport)
Michal Harangozo from Bohemia Interactive has informed us about Arma 2: Reinforcements official trailer release on YouTube.
Uncover the dramatic events of post-invasion Takistan - originally described in Arma 2: Operation Arrowhead - through the eyes of British Paratrooper, Brian Frost, as he fights against the dangerous insurgency for both his country and his company. Deploy a mechanized division of British Armed Forces sent to reinforce Coalition troops battling the large-scale outbreak of Guerilla insurgency, and join the Private Military Company, contracted to protect a UN weapons inspection team in Takistan.
Marek Spanel, Bohemia Interactive CEO, comments: “Developing a comprehensive and realistic sandbox military simulator is a tough job, but it´s definitely worth the effort. We don't try to draw any lines between realism and fun; we let our gameplay do the talking. Our military simulators are immersive, they are realistic and they're definitely fun. We're proud of the positive feedback from our series' fans and players, evidenced by the hundreds of superb community made addons, mods and campaigns, which are fully compatible with all versions of our games, including Arma 2: Reinforcements. The potential for gameplay really has no limits."
As a special bonus, each retail version of Arma 2: Reinforcements in Europe includes a unique printed, large map showing Takistan on the front with Shapur & The Proving Grounds terrains on the reverse. Plan your military operations in style!
GLTMyke has released an updated GLT Missilebox and Real Air Weapons v3.4 addons on the BI Forums. Since version 3.4 it is splitted into 2 parts. The GLT Missilebox containing all new weapons, model replcements of BIS weapons aswell as several variations of BIS planes with ne weapon loadout and of course the MOAB. Config improvements have been outsourced into a separate addon with also separate serverkey. This Real Air Weapons addon is just a config update for all BIS weapons and makes sure the BIS weapons have the same performance like the Missilebox weapons have. Personally i do recommend the use of this additional addon as it makes Aerial weapons more realistic.
Some time ago, Pac from the Invasion 1944 Mod had informed us about Invasion 1944 v2.5 (CO) release.
-Content- Here's a brief summary of what's included check the classlist.txt for a full list of units objects weapons and ammunition:
Soldiers United States - 1st & 29th Infantry Division, 5th Ranger Battalion, 82nd & 101st Parachute Infantry Regiment. United Kingdom - 6th Airborne Division, British Commandos. Germany - Heer, Heer-Camoflagued, Fallschirmjäger, Schutzstaffel. With over 30 infantry weapons.
Vehicles 30+ German vehicles - including tanks, recon vehicles and troop carriers. 20+ Allied vehicles - including tanks, recon vehicles, troop carriers and landing craft.
Other Ambient Environment objects - ships and aircraft for atmospheric purposes, not actually playable. Ballistics coding Weapon Resting Bayonets (German K98k and M1 Garand only for now) Prone AT Weapon Firing Custom Weapon Animations (holding and reloading) Player wounding system (more improvements to come) In-game User interface (attaching bayonet, building sandbags, foxholes etc) Overpressure effect
Tupolov has released the long awaited Arma 2: Qom Province (Lite) terrain for ArmA 2 Combined Operations on the BI Forums. After breaching IAEA rules over nuclear enrichment and hiding the development of nuclear weapons, Ardistan (also known as 'Eraan' in the west) has increased tensions in the region by recently testing medium range missiles. The US and British have reacted angrily in this blatant disregard for international law. UN Security Council has passed resolution 1973 giving Coalition forces the moral and legal authority to use force to stop Ardistan's nuclear weapons programme...
* North West Qom Province is based on actual real world data (using real world height map and satellite data scaled down from 20km x 20km) * North West Qom Province is 100sqkm in size (Map is 10km by 10km) * There are a total of 30 locations across NW Qom Province * There are 13 farms, 12 towns and villages, an industial area, 4 military installations, 2 mines/quarries, ruins and even working petrol stations. * NW Qom Province has 2 airfields (1 big and 1 small) * Over 250,000 3D Objects * Living environment including civilian population and wildlife * Wide variety of terrain including Desert Plains, Mountains, Salt Lake, Farm Land, Industrial Areas, Old World villages
Look out for the full Arma 2: Qom Province Expansion in May/June 2011!
DAP has released an updated DAPTRAP v1.1 addon on the BI Forums, a port from ArmA Booby Trap by Raven.
One guy did a nice booby traps addon for ARMA. I decided port it into ARMA 2. So.. here is this addon. Totally reworked all scripts and models. Works in MP. Works in ARMA 2/ARMA 2 CO. Not tested in OA, but i think it must work.
Note: This addon add specific action in action menu. But not for all units. Only for Spec-Ops, Snipers, Officers and Engineers. If you want add this action to another unit, then you must add this string in unit's init: "this setVariable ["DAP_EXPLOSIVE_SPECIALIST",1];"
Current version 1.1
Changelog: - Fixed: Errors in stringtable.csv. - Added: Module version
Marseille77 has released a SLA Guards and Parade vehicles and a SLA Extended Pack addons on the BI Forums.
SLA Guard Troops This pack presents fictious SLA units as Guard units like in the soviet parades till 1991.
SLA Extended Pack SLA Extended pack with special ArmA 2 vehicles in SLA style. North Sahrani Milicia vehicles with Elite- and Policemen. Soldiers in urban and olive camo
Gigan has submitted a GCam Rec 1.0 script. GCam Rec can make a camera work in cutscene that can be referred in the mission editing.
Features - Recording camera work - Previewing recorded scene - Editing recorded scene - Undoing edited scene - Saving editing scene - Generating camera work in cutscene