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  New interview with Ivan Buchta at Gameru.net Community    
Anoik has informed the community on the BI Forums about the release of an interview with Ivan Buchta at Gameru.net. Here is the translation of this interview from Russian by Raphier and you can read an extract down here :
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Gameinator: Will you play the campaign provided in the form of dynamic events that depend on the player performance or will the campaign be static, as in scripted, once player starts doing different jobs?

Bohemia Interactive: To preserve the opportunity to tell the story of the game, we have built a line in the campaign, but the player is always given a freedom to choose how he wants to perform the mission.
For the plot of the game, there are moments when the decision of the player determines how the situation will continue to evolve. In the story there are several endings, and the actions of the player, starting within the first mission, starts already to influence the determination of the story ending.

Bohemia Interactive: The player will have a support and the chance to win, but as a the whole concept, it differs from campaigns of Armed Assault. ARMA 2 gameplay is more dynamic, so we have decided to do so: to give every mission 'player' a range of toys and send them in a personal voyage, to give everyone the opportunity «to play a game». When the situation allows, the player will get the access to various support options: a transport helicopter, artillery or aerial support. Later, when the player will fight for the mastery of the map, a pilot using all his resources and support may give you a crucial chance of victory. For example: you may be a tank platoon, but you can send it to patrol around the base or support troops advance in battle.

Gameinator: Is it possible to pass the campaign in the cooperative mode?

Bohemia Interactive: Yes, it will be possible, the campaign is planned in a such way, that allows four players to take the roles of Team Razor.

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Read the full interview with Ivan Buchta at Gameru.net



  February 13th, 2009 - 13:30 By Old Bear   Comments (5)  

 
 
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