fer has informed us about F3 v3-2-0 (ACRE2/ACRE/TFR/AGM/Zeus Ready) release.
The F3 team is pleased to announce the release of v3-2-0 of its mission development framework, with optional support for Zeus and popular mods ACRE2, ACRE, TFR and AGM.
We've added and improved many features; highlights include:
[list][*]Radio Systems Support component now supports ACRE2 [*]Server admins can now become Zeus mid-mission [*]New insignia for common squads and elements [*]Player loadout now shown during briefing [*]Improved F3 Spectator script and F3 Simple Wounding System [*]Inclusion of DLC helicopters [/list]
To make it even easier to start using F3, our fully illustrated online tutorials for making adversarial and coop missions can help you build your first F3 mission in 1-2 hours.
The development team for v3-2-0 has been: Wolfenswan, Head, cptnnick, Snippers and Fer. We would also like to thank the following communities in our wider review and testing team: Folk ARPS | Basterd ArmA | Black sh33p | Bourbon Warfare | Phantactical | Pointfire | Project Awesome | Team One Tactical | The Company
If your community uses F3 (or uses it as part of your own mission framework), we'd really love to hear from you.
Download F3 from: - http://www.ferstaberinde.com/f3/en/ (English version) (PLEASE DO NOT MIRROR)
Discuss F3 at: - BI Forums (http://forums.bistudio.com/showthread.php?149231-F3-Mission-Development-Framework-(F2-for-ArmA-3)) - Folk ARPS Forums (http://www.folkarps.com/forum/viewforum.php?f=44)
From the README.md file:
3-2-0 | 15 NOV 2014
Added Insignia component. - Includes insignia for NATO, AAF, CSAT and CSAT urban uniforms. Added Loadout Notes component. - Displays loadout section in the briefing, with player weapons and items at mission start. Added UAV Recharging component: - Allows recharging of backpack-carried UAVs using laserdesignator batteries. Added Zeus Support component: - Adds functions to give hosts easier access to Zeus using the debug console. - Can be invoked from Admin briefing and F3 Spectator Script. Updated F3 Common Local Variables - Removed optional looping (bloat). - Removed automatic broadcasting to reduce impact on network. Updated F3 Spectator Script: - New UI. - Freecam. - Revised unit list with groups. - Map Markers. - Now with context map clicking: in freecam you are moved above the select unit, in chase/first person camera selects the unit as the observed unit. - Camera Marker. - Tracers on map. - Minor edit to LocalGroupMarkers allowing you define faction (used to show other factions group markers for everyone, old style still compatible). Updated Fireteam Member Markers component: - Fireteam member markers re-colour after joining a new group using the Join Group Action component. Updated F3 Folk ARPS Platoons component: - Changed NATO and CSAT TH1 and TH2 helicopters to Huron and Taru. - Added TH1 element for FIA (civilian M-900). Updated Folk ARPS Assign Gear Script component: - Faction can now be forced using an optional third parameter. - Added support for faction-specific crates. - Added GPS for medics. - Improved order of execution to avoid locality issues. - Improved comments in the script files. - Disables BI gear randomization by default to prevent overriding of F3 gear randomisation. Updated Medical Systems Support (F3 Simple Wounding System): - Extra FAKs added to player loadouts (controlled via variable in init.sqf file). - Reduced network traffic. - Various bug fixes. Updated Name Tags component: - Fixed driver position not properly displaying seat values. - Added new variable f_nametags_shadows to govern the outline of the displayed nametags (default is 2). Updated Radio Systems Support component: - Added support for ACRE2. Updated Safe Start component: - Now sleeps for 60 real seconds (instead of in-game seconds). - Runs almost exclusively server-side and broadcasts notifications and disabled safety to all clients. - Now disables player vehicle weapons as well. - Reduced duration of "X minutes remaining" note to 10 seconds. Fixed E&E Check component: - Component would activate ending/code even if all tracked units were killed.
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