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  Artillery addon by Chops (v 1.0)  
Picture of Artillery addon by Chops Author : Chops
Version : 1.0 Era : Modern Type : Weapons, Misc
Size : 176 KB Demo mission : No
Downloads : 7104 No rating for this addon.

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Included *.pbo files : Needed addons :
  • cps_arty.pbo
None
 
Description :
This is an artillery addon that allows M119 artillery strikes of four different warheads, through the action menu and mapclicks, out to a range of 7600m.

Features

-Indirect fire out to 7600m

-Four different warheads
-M760 HE
-M916 DPICM
-M84 smoke
-M314A3 illumination

-Just copy the template user mission into your own missions and you're ready unleash hell!

Why an addon and not just a script?

The standard BIS M119 ammo disappears after about 20 seconds (I think). In the (very sloppy) config of this addon, the timetolive has been increased, so the shells stay in the game long enough to fly further. In addition the initspeed of the default ammo wasn't enough to propel the shells very far. The init speed for CPS_arty ammo is 3500.

The field of motion of the m119 has also been increased in the config so it can fire in high angle trajectories,

limiting the problems caused by mountains, see image below.

The tutorial.

This is a masterful piece of work that I've horded on my hdd from the OFP days. OriThis is an artillery addon that allows M119 artillery strikes of four different warheads, through the action menu and mapclicks, out to a range of 7600m.

Features

-Indirect fire out to 7600m

-Four different warheads
-M760 HE
-M916 DPICM
-M84 smoke
-M314A3 illumination

-Just copy the template user mission into your own missions and you're ready unleash hell!

Why an addon and not just a script?

The standard BIS M119 ammo disappears after about 20 seconds (I think). In the (very sloppy) config of this addon, the timetolive has been increased, so the shells stay in the game long enough to fly further. In addition the initspeed of the default ammo wasn't enough to propel the shells very far. The init speed for CPS_arty ammo is 3500.

The field of motion of the m119 has also been increased in the config so it can fire in high angle trajectories, limiting the problems caused by mountains, see image below.

The tutorial.

This is a masterful piece of work that I've horded on my hdd from the OFP days. Oringinaly from www.ofpec.com. It

explains clearly, consisly and humorously the way any barrel can be used to create accurate indirect fire using non

linear regression parabolas (whatever they are). Full credit to nyarlatothep@aliceposta.it for this great piece of

work!



The missions

Three single player missions to test out the addon.


Limitations

Due to my very basic scripting and zero config knowledge, there are a few...

-Single player only.

-Different warheads are from "fired" eventhandlers, not different cfgammo.

-AI do react to HE shells, but no the others

-Smoke shells do not block AI view.ginaly from www.ofpec.com. It explains clearly, consisly and humorously the way any barrel can be used to create accurate indirect fire using non linear regression parabolas (whatever they are). Full credit to nyarlatothep@aliceposta.it for this great piece of work!

The missions

Three single player missions to test out the addon.

Limitations

Due to my very basic scripting and zero config knowledge, there are a few...
-Single player only.
-Different warheads are from "fired" eventhandlers, not different cfgammo.
-AI do react to HE shells, but no the others
-Smoke shells do not block AI view.
 
Size : 176 KB
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