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  ACRE v1.4 - Advanced Combat Radio Environment (v 1.4.10.500)  
Picture of ACRE v1.4 - Advanced Combat Radio Environment Author : ACRE Team
Version : 1.4.10.500 Era : Modern Type : Misc
Size : 4 MB Demo mission : No
Downloads : 2890 No rating for this addon.

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Description :
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread

Current Version: 1.4.10.500
Latest Release Date: 10.23.2012
Current TS3 Support: 3.0.9.2

Whats new in 1.4?
* Increased Stability and bug fixes!
* Optional dynamic voice models!
* Rewrite of the ACRE spectator system (see acre_api_fnc_setSpectator in the API documentation linked above)

GENERAL FEATURES
* Five ACRE-Specific Radios
. AN/PRC-117F man pack radio
. AN/PRC-119 man pack radio
. AN/PRC-148 handheld radio
. AN/PRC-152 handheld radio
. AN/PRC-343 personal role radio
* Vehicles now contain rack mounts and already included radios!
. AN/VRC-103 (AN/PRC-117F Vehicle Rack)
. AN/VRC-111 (AN/PRC-148 Vehicle Rack)
. AN/VRC-110 (AN/PRC-152 Vehicle Rack)
* Rack mounts contain loud speakers that allow anyone within hearing distance to listen to radio conversations!
* 100% ACE2 Compatible
. Integration with all ACE2 man pack radios, using default AN/PRC-119 statistics.
* ACRE now implements ACRE interaction keys utilizing the CBA framework. Most player should be familiar with these from their prominence in ACE2.
* PRC-343 now replaces the default ArmA2 'ItemRadio'
* Realistic GUI interfaces for radios, they are the real thing
* Directional speaking for non-radio, normal communications
. Real-time 3d positional information
* Realistic terrain affects for radios
. Signal lose & distortion from buildings, hills, trees, and other objects
. Realistic power output and antenna length considerations for all radios that effect signal
. Realistic frequency wavelength falloff; higher frequencies do not travel as far
. Real-time positional calculation for fast-moving objects
* Separate Push-To-Talk key (non-toggle) for using your radio
. If a person speaks on their radio and you aren't on that frequency, you can hear them 'directly'
* Multiple hotkeys and quick-displays for fast information about your radios
* Players can carry multiple radios on different frequencies
. Hot-swap radio hotkey
. Current radios selection menu
. Pop-up display on broadcast to know current radio in use
* Radios are now considered unique objects within the ArmA2 world
. Radios are droppable and maintain ALL settings for anyone who picks them up
. Program a radio and trade it with a player!
. Pick up your dead enemies radio and discover his platoon's frequency
* Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW!
* Custom Squawk sounds for all radio transmissions (credits to Krause)
* Realistic distortion effects
. Normal broadcasting distortion
. Signal lose distortion and noise
* 100% BattlEye compatible
* Performance and desync considerations
. All time critical radio information is communicated via TeamSpeak3, server desync doesn't break ACRE
. Crash/Desync fallback functionality. Sound "anomalies" are no longer possible with lag/desync.
. Optimized distance, terrain, positional and signal calculations
. Use of JayArmA2Lib for Named pipes communication; 0-latency inter-process communication between TS3-ArmA2
. Server side garbage collection of radios to prevent object clutter/long mission lag
. Many fixes for ts3/arma2 crashes, server/mission disconnects
* Global 15 second reset for any of these scenarios
* Dead player and respawn handling for both radio and direct chat

Source : A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
 
Size : 4 MB
  July 20th, 2010 - 08:43   Comment (0)  

 
 
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