* major optimizations and increased framerates (trees) * new improved satellite image and ground textures * improved ground clutter (grass, ferns, mushrooms) * redefined sounds and physics for all ground types * towns and villages feature beaten path instead of grass * fixed entrances of Boh. Bistrica Factory (zombie addon request) * upgraded ibr_plants.pbo to latest Isla Duala version, cut down RPT errors * upgraded Boryana Airport with new hangar, taxi path and ILS system * couple of minor road and height fixes
Massi has informed us about the release of an updated 1.02 version of his US Army Ranger addon on our Forums.
v1.02 date 20/Mar/2010 -Added basic rifleman, grenadier, disarmed unit classes. -Added ACE2 OPTIONAL Config files: this files replace US ranger gear and weapons with the ACEX ones, USE ONLY ONE REPLACEMENT AT A TIME (REQUIRE ACEX)!!!. -Fixed\updated the textures.
Madbull from the R3F team has informed us about the release of an updated [R3F] Artillery and Logistic v 1.3 script on the R3F Forums.
v1.3 - Improved : Lightweightness of the logistics (objects auto-detection) - Improved : Fire solution search algorithm (max duration decreased and script warning removed) - Fixed : Something seemed to make the ArmA 2 game engine unstable on specific computer configurations - Only the players in the same faction are now displayed in the arty computer interface - Help in the arty computer interface slightly improved
Monsada has informed us about the release on the BI Forums of an updated UPSMON 5.0.4 script.
I must release 5.0.5 because of a bug with "reinforcement:" parameter on version 5.0.4
I have improved some features too: *Added - Parameter "AMBUSH:",3000 you can set max time to wait for ambush *Modified: - Ambush squads exits if called for reinforcement so you can force exit creating a specific reinforcement group for this ex: setting "reinforcement:",100 you can force exit ambush setting KRON_UPS_reinforcement100 = true you can put 0 seconds for putting mines and go away if combined with "move" for example - Solved bug that sets reinforcement to false on init of script - Improved getout and landheli algorithm - Improved target debug console A=all units C=current alive units T=targets knonw by this side - Improved movement with vehicles, now they go in safe until near known enemies - adjusted flanking algorithm.
This addon contains units depicting United States Navy SEAL teams. “The U.S. Navy's Sea, Air, and Land (SEAL) Teams (commonly known as the Navy SEALs), along with Special Warfare Combatant-craft Crewmen SWCC), compose the Special Operations Forces of the United States Navy, who are employed in direct action and special reconnaissance operations. SEALs are also capable of undertaking unconventional warfare, foreign internal defense, hostage rescue, counter-terrorism, and other missions.”
* Signed Addon for Multiplayer * 120 units total * Includes ACE config to remove backpacks * 7 camouflage variations for operations in almost every type of environment.
The units denoted with (M) after their names were designed for Multiplayer use, but can also be used in single player(when used by the A.I. will choose a random set of headgear to wear). A wide range of headgear (~35) in various camouflages has been added to the Player Profile section under the Glasses menu. If you are using a unit with (M) after it’s name the headgear you choose will show up ingame on this model when you use it. **WARNING** If you choose a headgear from the player profile and use any unit that does not have the (M)denotation there will be clipping on the model because you will be wearing two pieces of headgear. ***
Legislator has released a GLT Mi-24 NAPA addon by Myke on the BI Forums.
This addons adds the Mi-24D to the NAPA faction. Because the NAPA steals everything from other factionsit was only a matter of time until they steal a Mi-24.