co08 Hitmen wear Armani v1.2
Changes in 1.2: *JIP players start in safer location if alarm has been raised *Removed both KORD weapons from the 1st target *Added a hidden ammocrate near 2nd target *Additional triggers to back up task variables *NEW: Parameter to choose if there'll be heavier tank presence (enemy)
Changes in v1.1: *Added atmosphere to town *JIP players get a weapon but only if the alarm has been raised *Removed AA weapons and satchel from beginning (Killing target with satchel failed sometimes to trigger eventHandler) *Changed pistols from crate as silenced UZI's *Added reinforcements after alarm *Chopper might lift off *Small tweaks
(The tasks JIP might not work properly but it's because taskmaster is intended for dedicated use)
Story/background:
The Takistani have a neutral camp in Feruz Abad where they have been teaching the local militia to use UAV's in search for US forces. The one in question has been stolen from a US airbase. Allegations of also using biological weapons have resulted in them approving an international team to come in and check the site. However, the team has been replaced by 4 elite killers hired by the US forces and assisting field medics to give credibility in medical residue search.
4 hitmen are entering a Takistani compound. Local resistance has managed to smuggle in a crate with some weapons in it. They said it to be in a tent. Once having dealt with the Takistani compound, destroy the UAV from Anar and go report your success to the local commander.
CREDITS & THANKS:
*taskmaster by Shuko *JTF-2 & ICON squad for testing *Revive by [R3F] *JIP weapons by Andersson (JTF-2) & VanhA |