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  CSM2 Modular released! Addon release    
Protegimus from the CSM Team just released a beta of their Sound Mod 2 for ArmA 2 version: 1.05 on the BI Forums.

Happy New Year everyone!

Try this CSM2 beta release for ArmA 2 version: 1.05, still lots of work to do to refine it and produce CSM3, but combat is pretty intense and thanks to Chammy it has CSM DNA at its core.

It works with version 1.05 and ACE2 and is configured for ACE support by default.

Hopefully between Chammy, Andersson, Mark, vo.2, myself and anyone else that has time and skill to dedicate and contribute, I'm sure we can co-ordinate efforts to produce the best quality sounds for ArmA2.

Protegimus

CSM2 is heavily focussed on weapon and combat sounds. When you are in the midst of a firefight our aim is that you will enjoy immersion to the point where you are genuinely surprised at times.

Reference work is included with full permission from the original authors where the standard is considered to be already at a level that significantly adds to enjoyment of the game, with the benefit that it is tailored and balanced to work well together with CSM2.

Lots of people are using on-board audio with software rendering - do yourself and the industry a favour and buy a decent dedicated hardware sound card! It will provide better quality audio and lower CPU utilisation and encourage the game industry to take better advantage of hardware features, improving game immersion and help prevent the "just good enough" malaise from spreading.

New features:
G36 and G36K variant CQB reflex sight is available for all fire modes in
addition to the optical sight.

Use your weapon fire mode key (default F) to cycle sequentially through the
available fire modes: Semi --> Burst --> Automatic --> Semi (CQB) --> Burst (CQB) --> Automatic (CQB)







  January 2nd, 2010 - 11:24 By Marko112   Comments (5)  

 
 
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