ARMACast is an Arma 2 PodcastA podcast dedicated to Bohemia Interactive's military simulation game ARMA 2.
Episode 3 – Grand Theft Tractor By Keenan Weaver | Published: May 25, 2010
Not all things are perfect—we talk about what’s wrong with ARMA 2. Also communication in the game, a look at the Huey, and the Special Assignment.
Discussion 00:00-00:55 – Introduction 00:56-10:56 – Communication in ARMA 2 10:57-27:15 – The flaws of ARMA 2 27:16-34:24 – “The Armory” – Huey 34:25-54:35 – “Special Assignment” 54:36-55:45 – Ending
Show Notes Special Assignment: Crooks – Panthera Edition
* FPS Helper addon to help performance. o Check out the threads at the Bohemia forums for more tips. o Keenan highly recommends the PROPER visual tweaks for performance boost: Vegetation – Buildings * Want better AI? Check out Zeus AI.
This script simulates an AC-130 in ARMA2. Since v.0.3 it's MP compatible (as far as we've tested it). Remember that the camera could shake in MP due to connection problems, hardware...
ebanks129 from Generation Kill Mod posted several more screenshots of their work in progress Baghdad Map on the BI Forums. More screens can be found HERE.
Jezaa informed us that Aeneas2020 has released a new fixed version v5.1 of his Royal Netherlands Army/Marines and a weapon hotfix.
##UPDATE## Found the problem...seems to be a corrupt dload..reuploading the entire file and a hot fix.
Installation ============ Simply extract the .pbo you want into your Arma\Addons or other mod folder.
MAKE SURE TO DELETE YOU OLD DUTCH UNITS BEFORE USING THESE!!!
VERSION 5.1
- Fixed weapons with black optics - Added server key
VERSION 5.0
- Tweaked existing infantry models with new helmet webbing and uniforms - New textures to go with above, normals, smdi etc - Added Marines, KCT new troops, Dutch Jungle Troops and guys in Bush Hats - Added MICH helmets with helmet accessories kindly donated by Dasquade and Ardvarkb - Added new donated chest rigs - Added Diemaco weapons thanks to Raven DK and the DDAM mod - Removed addon dependancy thanks to Robert Hammer! - Better configs and Dutch names thanks to Dimitri Harkov - A Million other small things. - Finally again i couldn't have made any of this without the guys listed in the thanks section above! So again thank you guys!
IceBreakr informed the community on the BI Forums that he released new updated versions of his Jade Groove v1.0 + MFP Raiders v0.99.
Jade Groove v1.0 - various optimizations, new textures - smoothed out roads - new objects placed - added mountain pass road on NE with new settlement on top - added new sector South with settlement, compound and couple of farms - added garbage/salvage camps - added two "camping" places for base/camp placement
MFP Raiders v0.99 - added CSJ's gyrocopters to island units pack (along with MFP, Raiders & Plymouth Roadrunner car)! - improved Raider Leader texture skin (leather belt) - upgraded sounds for Roadrunner car (tnx to ANZACSAS Steve) - included Gyrocopters (tnx to CSJ)
Ryishu informed us that Christian.1987 released three new screenshots of his work in progress M4A1 weapon, and will eventually be released in three desert versions on the BI Forums.
Hey Guys,
I made currently M4A1 in to three Desert look´s, based of the A1 Original Weapons (A BIG thx. goes to Lennard !) Here can see the current progress.:
Lennard released two screenshots of his retextured GK units with RACS camo and Paratrooper on the BI Forums.
Had some requests lately about porting my RACS mechanized brigade troops. So I did a little retex of my GK units with that racs camo and I quite like the result.
But I don't know how long it will take for a release cause I'm actually quite busy with other projects that have more priority. And something that should look like some paratrooper of something.. Base models by the Great Jonny
Edgardeth informed us on our forums that he has released another addition of his Arma2 templates.
General Info:
Here is another Base of the compact kind. That means that i've made this with the idea of having a useful, but not to big base for mission makers or just anyone to play around with.
The base is simply surrounded by a high perimeter wall with fences and sandbags. With two entry points drive able for the Ai.
I suggest that you fit the interior to your own needs as I just put in some units to make the place look a little lively.
I couldn't really find any indication on if the Russians use Hesco bastions or not. so I made the base without a single one.
Features:
- Barracks area - Operations HQ - Vehicle yard - Depot - Helipad (FAARP) - Field Hospital
Additional info:
Not much else to say.. Please give some feedback on the forums or make a comment if you think something should have been done differently or anything at all conserning the base.
Install:
extract the folder in to your Arma2/missions folder. (that should be located in your documents folder on Vista)
(No addons used, no addons needed. made with arma2 patched v 1.05)