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  UPSMON 5.0.4 by Monsada released Editing    
Monsada has informed us about the release on the BI Forums of an updated UPSMON 5.0.4 script.

In version 5.0.4 of UPSMON has been implemented posibility of set a squad for an ambush with parameter "ambush".
With parameter "nowp" you can avoid upsmon puts waypoints so you can put your own waypoints on it for doing what you want and continues sharing enemies, in video BMP3 is a squad with "nowp" parameter.




More about UPSMON 5.0.4



  March 22nd, 2010 - 07:46 By Old Bear   Comment (0)  

  Italian Spec Ops v1.09 by Massi Addon release    
Massi has released an updated Italian Spec Ops v1.09 addon on the BI Forums.

In this version I’ve added a BI retextured model for light recon units , fixed some of the textures and updated\improved the ACE2 optional config (added gasmask,balaclava, med kit…).
The Units will be found in the editor under BLUFOR >> Italian SOF,(same for the groups), sorted by the different camouflage of the uniforms and gear:

- SOF Ranger(Vegetata): for temperate environment.
- SOF Ranger(Desert): for desert environment.
- SF(Multiland): for both desert and temperate environments.
- SF Light Gear Recon units: same as SF but in lightweight gear.
- SF/SOF(Winter): for snow covered environment.
- SF Ghillie sniper\recon units: in desert , temperate and winter camos.
- GIS: MP Special Forces in CQB nomex suite.
- NOCS: Police HRT in CQB nomex suite
- GOI(Wood/Multicam): Navy Special Forces in woodland and multicam camo.
- Support Units : Italian pilot and crew .
As always please report feedback, advices, problems or any ideas… I’ll be happy to keep working and improving the pack…thanks to all of you for the support and appreciation you gave me!

Changelog v.1.09:

v1.09 date 20/Mar/2010

-Fixed some textures.
-Fixed ACE2 optional config.
-Added new BI retextured model for light recon.





  March 20th, 2010 - 19:50 By Old Bear   Comment (0)  

  ShackTac Fireteam HUD (STHUD) by zx64 Addon release    
Dslyecxi has informed the community about the release of ShackTac Fireteam HUD (STHUD) by zx64 on the BI Forums.

Once upon a time, we had an idea to make something that would alleviate some of the issues in ArmA with regards to situational awareness. Our ShackTac Fireteam HUD is the solution we came up with, and while it is not completely finalized feature-wise, we think it's more than ready to be used by those who share similar views regarding gameplay's relationship with realism.

Design Intent

The ShackTac Fireteam HUD was designed to do the following:

* Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you - no terrain, no other players/units.
* Give you an always-visible way of seeing who your team members are






  March 20th, 2010 - 09:42 By Old Bear   Comments (2)  

  Kulima Island released Addon release    
We got informed that mapbuilder Acutres released v2.0 of his Kulima Island to ArmA 2.

Island Kulima is fictitious.
Area is ~ 37Km2 (10x10km map).
Belongs to Manan archipelago. The other two islands are: Baldarife a Zlarote.

In the distant past, the central island twisted several meteorites, which resulted in their separation and the creation of islands.

Influence meteor shower is visible even now, not only resulting lake Kulima, under which the island was named, but also crater, that hides a labyrinth of caves.

A large part of the island is covered with forest. The country is fertile and suitable for agriculture, but people are more used for subsistence fishing.

On the island there are two villages RESM and Mina. There are several settlements, the largest one Biglibi and fill.

Dominating the northern part of the island is the ruins of the castle Barbus, whose origins date back to 2 13th century.

Airport, which is south of the island has an armed faction that has the island, the indignation of indigenous peoples, other plans.

Please report bugs to http://www.acut.wz.cz/arma/kulima2.php

INSTALATION
Make a mod folder.
Extract @Kulima folder to your ArmA directory and add @Kulima to the "-mod=" switch of your ArmA shortcut's "Target" line.
For example:
"C:\Your ArmA Path\ArmA2.exe" -mod=@Kulima -nosplash





Source : www.acut.wz.cz/arma.html
  March 18th, 2010 - 20:45 By Marko112   Comment (1)  

  Crusades / Medieval Mod Screenshots    
Icewindo released several new screenshots and video of his work in progress Crusades/Medieval Mod on the BI Forums.

So, my idea is creating a medieval mod with first containing two factions, crusaders and saracens. I'm not aiming at 100% historically accuracy (e.g. I wouldn't think about if the crusaders had their cords turned left or right ), but if there are (not requiring a amount of time) suggestions of improvements I'm open for them .

My plans are to finish the crusaders and some saracen model wise and add further medieval buildings/fortifications. I also have a moderate understanding of creating islands so I would create one in the future when I feel like I have enough objects ready.

However I really need help with the combat system and possibly animating (bows). I tried to see how zombie scripts work (e.g. Rommels small script

I allready have read alot of tutorials etc. and made progress in relation to my beginnings, but fsms or scripts longer than 10 lines give me the creeps.

I'm also modding for another project (Stargate), so my actual available time to learn about fsms etc. is scarce. The thing is I need help with the combat system, of masterminds like in the good old OFP days who gave us jumping aliens, velociraptors, (light-)sword battles with user input... etc






  March 18th, 2010 - 20:16 By Marko112   Comments (5)  

  OH-58 Kiowa Warrior v2.5 released! Addon release    
Ryusu informed us that Eble aka Southy released a new beta version v2.5 of the OH-58 Kiowa Warrior on the BI Forums.

Here we go beta V2.5

Massive changes since last release

Thanks to Siltman/Gustave for the new Mast Mounted Sight and Optics
- modEmMaik for the revised GEO LOD (that makes the helicopters handle etc)
- SGT Savage and Anzac Steve for total reworking of the sounds/weapons upto Arma2 Standard 9You have to hear this thing now)
- Update of the Xm295 50.cal - credits to Alloisi (Marco) for the model

A big effort by a few people to drag this addon further along.

I also have big plans for the next release, at the moment the addon will split in two, one will be 100% ACE to make use of the ACE systems/weapons the other not dependent on anything.





  March 18th, 2010 - 18:58 By Marko112   Comment (0)  

  Operation Cold Smoke (MP Mission) Mission release    

JW Custom released an another Multiplayer Mission called Operation Cold Smoke on the BI Forums.

Success:
Mission is complete when:
1. The Mi-24P & the BMD-1P is destroyed.
2. The HQ is located & destroyed.




P.S The staff @ Armedassault.Info wants your selfmade missions. If you have made a mission, or have missions and like to share it with the community, then please submit your mission(s) HERE. Thanks!


Source : BI Forums
  March 18th, 2010 - 18:36 By Marko112   Comment (0)  

  WIP video working gunner positions B-17 Videos    
CSJ released a new WIP video on working multi-gunner positions on the B-17 aircraft.

New WIP video on working gunner positions in B-17. Still heaps to do to the model, textures and details.



Source : BI Forums
  March 18th, 2010 - 16:10 By Marko112   Comment (1)  

  Star Wars Mod - WIP Screenshots    
McRuppert from the Star Wars Mod released several new screenshots of a Tiepilot, Speederbike and the Falcon on the BI Forums



  March 18th, 2010 - 16:03 By Marko112   Comments (2)  

  SEALs Pack - WIP Screenshots    
ardvarkdb informed the community that he has finished up the last camo variant for the SEALs Pack on the BI Forums

..I have been working on last night. Just need to tweak the config and add an ace version for the units and they'll be ready for release.



  March 18th, 2010 - 15:48 By Marko112   Comment (0)  

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