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Norsu from the FDF Mod has released a MO5 Jaeger unit WIP screenshot on the FDF Forums.
M05 Jaeger with black PKM
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ardvarkdb has released his Australian SASR Units v1.0 addon, ported from Armed Assault, on the BI Forums.
This was done as a test by me to see how difficult it would be to port units over from Arma 1 to Arma 2. Overall I think it turned out well. There was one really weird bug I wasn't able to figure out, but I don't think it's really noticeable.
Various operators from the Australian Special Air Service Regiment (SASR). Units based off of Jonny's U.S. Special Forces models. These units can be found under the Blufor / Ard Australian SASR in the Editor: ARD SASR DESERT & ARD SASR WOODLAND.
Signed Addon for Multiplayer (not tested) Includes 13 soldiers in light and heavy gear, totaling 26 units
Special thanks to Jonny for his excellent models and textures which I used as a base for these.
Edit 24/10 : Arma 2 SASR Units Updated to Version 1.1
My "pumpkin head" units were a little halloween gag, but the real SASR units are now uploaded.
Edit 25/10 : Arma 2 SASR Units Updated to Version 1.2
I think this is the last update for a while This update should fix about 95% of the problems people have reported with these units. From the limited testing I've done I haven't seen any of the reported issues reappear, and hopefully too many more aren't found.
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Zenger from the SARMAT Studio "Wings of Russia" have released their AN-2 aircraft on the BI Forums.
Installation Game version: 1.04 (Mod wasn't tested on other versions of ArmA) Instalation: Installation File WingsRussia, You only need to install modification to your ArmA 2 folder. Mod icon on desktop: It will creates automatically after "ARMA_II WingsRussia" installation.
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EMERY informed us that rubenwolf and he from the Project Aust finally have released their much awaited Landrovers here on Armedassault.Info
Original model was given to me by Rhodesy_77 original creator of the land rover is TheSun.
I changed them to what you see today i hope this is what the Pro Aust team where looking for we hope you enjoy this addon
RubenWolf did all the config work "well done mate"
Thanks to
Emery RubenWolf TheSun Rhodesy_77 ProAust
Big thanks to, Online Combat Battalion [OCB] for giving me a new home and all the help with testing on there dedicated servers
Source : EMERY |
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Sumrak informed the community that he released a patch version 1.01 of his Namalsk Island.
Changelog and details:
Fixed - tweaked positions of some objects (based on screenshots of some little position bugs) - clutter performance issues (increased clutterGrid, ArmA II now render less count of clutter on Namalsk) - and maybe more
Added - proper railroad crossing - more entrances into Vorkuta town - and maybe more
Be aware, i can't fix terrain grid issue (on low terrain detail you see some empty triangles), it is ArmA II bug (i can do nothing for this for now), i hope, some ArmA II patch can in future fix this. Be aware also, that Namalsk (namalsk.pbo) is in version 1.01, not objects (models), which Namalsk using.
These models are still in development progress - final version will be avaible in February 2010. So.. this is patch for namalsk.pbo, that mean, that models are still same version (reason - size of pbo's ns.pbo and ns2.pbo).
Please, update your Namalsk asap, i think, this is a big advance in performance on Namalsk. You can easilly update Namalsk, missions made on this island will be still fine.
Installation: Extract files (namalsk.pbo, namalsk.pbo.NST.bisign, ns_patch.pbo, ns_patch.pbo.NST.bisign) into Nightstalkers\Addons\ folder or just into the Addons folder, where is Namalsk located.
Source : BI Forums |
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STALKERGB released two new screenshots of his work in progress Desert Units on the BI Forums.
Below is a pic or two of the desert units at the moment cause i dont think anyone has seen them yet
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TheSun released a new screenshot of his work in progress Bombardier Otulander MAX .
Here's something I've been working on for our Czech Army SF. It has reached 5786 faces in 7 sections so far. Except any implementation of damage system, it's prety much functional with custom anims
Source : BI Forums |
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TeRp from the BW Mod has informed us about the release of a BWMod v1.1 RC1 hotfix. Initial release was including German infantry, the TPz Fuchs 1A6 as well as a few weapons and objects (flags, ammo caches).
Fixes include: - displaced Panzerfaust 3 model - missing TPz Fuchs 1A6 damage textures - missing NVGoggles - new TPz Fuchs 1A6 sounds
Full changelog is available in the readme which is included in the release.
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