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  ASR AI addons v1.11 by Robalo_AS Addon release    
Robalo_AS has released an updated ASR AI addons v1.11 on the BI Forums. Components : sys_airearming : AI units equip with weapons and ammo on their own and sys_aiskill : AI skills and awareness improvements.

CHANGELOG

1.11 | 21 SEP 2011
Performance optimizations. Requires newer CBA from Six Updater or from: http://www.multiupload.com/OCVJTLI340
Snipers and spotters see better. Snipers made more accurate.
Can now override the skill level for certain unit types by adding them to asr_ai_sys_aiskill_levels_units in userconfig.
Fixed a bug with radios not detected properly when using ACRE which resulted in AI groups not sharing target info.

1.10 | 24 AUG 2011
New configs for sensitivity (how well a unit sees) and camouflage (how easily a unit is seen) based on unit type and clothing.
Units are able to passively detect targets farther than before (about 400-600m depending on type and skill instead of about 300m).
Added configs for AI shooting (engagement ranges, fire mode selection and rate of fire).
Integrated my AI grenadier fix mod v1.3 (remove these addons if you have them: asr_cfgweapons_fix_grenadiers, asr_cfgweapons_fix_grenadiers_oa, asr_weaponreplacements).
Increased default accuracy skills a bit (they're tuned for use with latest betas).
Configured the recommended skill and precision defaults (open difficulty settings and hit default for them to be applied).
Disabled smoke when ACE Wounding module is enabled (redundant feature since last ACE update).
Added small delay (5-10 sec) before applying skills so we can set the "asr_ai_sys_aiskill_exclude" variable in advance (see v1.3 changelog notes).
Pilots and crewmen will no longer arm themselves with rocket launchers.
AI soldiers should not engage infantry with HEAT rockets.
Bugfixed: rearming from backpacks working again.
Bugfixed: was unable to re-enable rearming after disabling it during the mission.



  September 26th, 2011 - 12:48 By Old Bear   Comment (0)  

 
 
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