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RobertHammer updated his pistol pack adn released version 1.5 over at the BI Forums. The weapons included in this update are listed below.
All guns Models, textures: Desert Eagle = Model: Hav0c , Skins: the_tub , DarkElfa ,LOOM Mk22 = Model: Stoke , Skin: Stoke / SureShot , FPS_Bruce USP = Model: Twinke Masta, SureShot, Skin: chrisART, LOOM, The_Tub , SureShot USP Match = Model: Silvio Dante , Twinke Masta , Skin: LoneWolf Kimber .45 = Model: Twinke Masta , Skin: Anti-Death M1911 old = Model: Twinke.Masta , Skin: Defeat M93R = Model: Spydr , Skin: Splinter M9 = Model: Spydr , Skin: Splinter Glock 18 = Model: Shiban , Bullet_Head , Skin: Fub , Kimono Glock 17 = Model/Skin: Kimono Mk2 = Model: The_Lama , Skin: sNuFFy / Splinter TT33 = Model: Hav0c / Twinke Masta , Skin: Twinke Masta Tec9 = Model: Dav0r , Skin: Downloadable Skillz Vz.61 = Model: Ettubrutesbro , Skin: Millenia,The_AntiPirate Micro Uzi = Model: flakk , Skin: snake
BIG THX for permission to use those awesome models and awesome skins :) config work: RobertHammer and new recoils , bullets and other tweaks by Q1184 Improved Textures and sounds: RobertHammer Animations : Inspired from SLX
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November 2nd, 2007 - 18:20 By Deadeye |
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The well known Kegetys released another usefull addon in the BI Forums and on his website. This small addon will lower details of ArmA's vegetation. To install it, just run the installer and then use the 'lowplants' modfolder (Ie. add -mod=lowplants to your ArmA shortcut).
Here's a small mod I made, it changes the vegetation in Sahrani to use the 'very low' detail shaders when shader detail is set to a higher setting. This increases performance quite alot without having to disable all the normal maps etc from everywhere as you get with 'very low' shaders. The vegetation textures are also modified so that they do not look as pale without the normal maps. The main grass model and texture are also modified for better performance and appearance. All this gives a nice performance boost without a significant loss in image quality.
It requires Queens Gambit, and changes both the default Sahrani and QG Sahrani.
Some comparison screenshots (Downscaled from 2048x1536): Shot 1: Normal shaders (25FPS) / with lowplants (37FPS, 48% increase) Shot 2: Normal shaders (16FPS) / with lowplants (24FPS, 50% increase) Shot 3: Normal shaders (33FPS) / with lowplants (46FPS, 40% increase)
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November 2nd, 2007 - 18:06 By Deadeye |
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Q1184 has released an updated version of his Sharper recoils modification on the BI Forums.
Q11_Recoils As many of you may have noticed BIS recoils are a bit weird. Apart from being slow (BIS recoil starts after the shot) there is also some strange movement of the gun after the recoil itself. It quickly moves down and then up again, probably trying to simulate rezeroing. What I did was 1)Start the recoil the moment the shot starts, 2)Get rid of the barrel dive (almost to zero) and 3) Make the overall recoil cycle shorter. I liked the result and decided to share the stuff with the community. I would appreciate any constructive feedback to further improve this little mod.
Q11_RealROF: Realistic rates of fire for small arms.
For list of changes in the update, see the first post of the forum thread...
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Mondkalb has released the MK-77 Napalm bomb addon he has created with NeoArmageddon on the BI Forums.
NeoArmageddon made the hard work, he created the scripts, drop effects and made everything working in multiplayer. I've simply made the MK-77 Model and sounds. -This addon is fully working in Multiplayer -Plug&Play; Download and put it into addonfolder, no missions, no additional scripts, just place the plane and drop some Nap' over Rahmadi.. -Working Damaging; Persons inside the Napalm will start burning and get killed
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Dead Kennedy has released his Russian Army's tactical signs addon on the BI Forums
This addon adds in game a big (more than 130) pack of tactical signs, which are accepted in designing work map of a commander in Russian Army, which can be set on a map as markers (F6)
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Grimm from French [CTR]Team has released his Virtual TrainingSpace 2 on the BI Forums. VTS2 allows you to create cooperative missions in real time. This pack contains 7 VTS2 maps and 3 tutorials. You just need QG for the last maps (ASmap, Porto, Sahrani United), but you can play VTS2 without QG, with Sahrani, Gardinas, Sakakah, Iran-Irak Border... you just have to download these maps from our addons or island section.
Virtual TrainingSpace 2 allows you to create cooperative missions in real time. The players choose their side, equipment, the location of the objective, and so on. Everything is customizable. It's composed of 2 modules that can work together or independantly : pre-mission and complete real time module.
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Bush Wars Conflict Mod staff have also been working on other stuff along with the Angola island posted below, eg. PUMA AS330L, which ObmaR posted some information about on their forums.
Ok guys a little update. The Pumas are taking a bit longer than I thought. I will release 2 versions. 1. The AS330 PUMA version in Fire Force/COIN configuration with an FNMAG mounted on port side and capacity for 12 soldiers and 3 crew. 2. The South African uprated version of the PUMA named the ORYX in a CASAVAC/Search and Rescue configuration. Capacity 6 soldiers, 4 wounded, 2 crew. (Injured can heal at heli as well as arm and rearm). I am looking for a winch script to use with the ORYX. If anyone knows of such a script please inform us.
For more information of the AS330 PUMA helicopter, see the forum thread, and for more WIP pictures of their progress, see the addons section of their forum.
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JOHNsArT has released beta version 1.0 of his German Flak38 AA-gun on the BI Forums.
here i spend the Arma comunity,a new toy.-The German Flak38-2 cm-,used in WW2.
New changes in ver. (1.0):
* new Mesh * more detailed textures * better Rvmats setting + normal and specmaps * better UVW coordinates * more LODS * accurat mesh scale
not fixed is atm the shadowlod More information in the readme...
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Raptor from the Bush Wars Conflict Mod has posted a few screenshots of pre-alpha version of their Angola island on their forums.
Hi, now Ebud send us a pre alpha version of our miniteaser island. So we can take a first look on it and of course some screens for you.
"To the North West is the Cuito river and the Cuanavale river to the North East. South East is the beginning of the Lomba Valley. This area will include the towns of Savate to the South, Mavinga and Jamba to the South East and Tumpo just South of Cuito Cuanavale."
The shown Map is just a placeholder to get a view on the topography of the area. Berghoff is also going to donate some African trees, shrubs, bushes etc. for our map.
so enjoy.
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