The Invasion 1944 mod has pointed us to an update on their website, describing the future of their mod.
First and foremost, we would like to thank everyone that has expressed an interest in our mod, and has helped with, or responded to, the release in any way, including providing mirrors, posting feedback and reporting bugs.
Secondly, we'd like to inform the community about the road ahead a bit.
ArmA1
We plan to wrap up the work on the ArmA1 D-Day project after the release of the patch (1-3 weeks) we have planned. The patch will mainly contain bugfixes, and most importantly, will hopefully improve performance for most people. No new content will be added other than that which was planned already (new Sherman variants including the Firefly, and the M5A1 Stuart), with the exception of support trucks for the Americans to increase the multiplayer possibilities (German ones won't be added until ArmA2). After this we hope to move on to ArmA2.
ArmA2
For ArmA2, we do plan to port over the current ArmA1 content, and extend the map further into Normandy, but the D-Day project will not be expanded into Normandy in terms of extra content being added. Some missions, or even a campaign might be made, but other than that, the Normandy era is over.
We are planning a new project which will mainly be focused on MP as opposed to the SP focus we have had until now. The campaign will be designed for multiplayer Coop (but also playable in single player) with a dynamic storyline (i.e. secondary objectives), which will be at least partially fictionalized to suit gameplay requirements.
To create this campaign, we're looking for talented mission makers that are willing to dedicate themselves to the development of what we hope will be a unique taste of WW2. If you're interested, please register on [our forums], and apply!
Drobkins informed us on our forums that he has released three pictures and a video of his work in progress Flying Carpet addon.
Hello , i would like to show you my addon called "Flying carpet" , i dont know how i thought out this idiea but it look's funny in ArmA. It is big beta coz i am newbie and this is my first addon , there are many things to do and what i have to learn
Jackal326 has informed us, on our Forums, about the release of an update -v1.1- version of the SJB SAS Pack by Jackal326 and SafetyCatch.
SJB SAS Addon v1.1 Brought to you by Jackal326 and SafetyCatch.
The SJB SAS Pack v1.1 contains Special Air Service operators in both Patrol Kit and Assault Kit with the requisite camouflages for use in both temperate woodland and arid region environments. These units are high fidelity representations of modern SAS operators circa 2006-present, using equipment sourced from photographs and information proprietary to the SJB mod team. Currently the units are equipped with BIS weaponry. Later versions of the pack will make use of the upcoming SJB Weapons Packs which will include weapons such as the L119A1 (Diemaco SFW) intended for use with the SJB SAS Pack. Also included are "ACE Compatible" Units, which have had their backpacks removed using hiddenselections to allow them to utilise ACE's Backpacks system without too much clipping occurring as a result of wearing "two" backpacks.
However, please note: *** THE UNITS DO NOT REQUIRE 'ACE' AT ALL, THERE ARE NO 'ACE' DEFINES INCLUDED - ACE IS OPTIONAL ***
Change Log: > PUBLIC RELEASE V1.1 (THIS RELEASE - 11/6/09): - Completely overhauled textures using overlays and other Photoshop trickery I don't understand - Thanks SafetyCatch. * Re-did all shirt/trouser textures. * Revised Vest texture, improving overall look and changing drag-strap etc. * Re-made the majority of the normal maps reflecting the changes made to layout of the textures. - Implemented XML Arm-Patches onto the right sleeve of all units.
Note : pictures are from previous version, pictures from v1.1 coming soon.