itim_tuko mod leader from the Conflict Zone Mindanao Mod released several pictures of their Parola Island (Norteast Cay), wich are occupied by the Philippines, and their Nanzi Dao Island (Southwest Cay), formerly Philippine territory but now occupied by Vietnam. He also published three new pictures of several new characters.
... We are pleased to release the first batch of soldier units. A big thank you to ASZ and CimaleX for the modification and textures and the months of work put into the soldier models. Falcon1 applied the final touches to the SADF soldier pack. Our team member SAAF developed a script for the SADF Mortar Platoon which enables them to pack and carry the M3 mortar and place the mortar for fire support missions. We have tried to keep the soldiers as realistic as possible and FALCON1 did everything possible to keep them authentic with the pat67 and pat82 webbing. ... More hard work by ASZ and CimaleX. This time its the SWAPO/PLAN soldier pack. ... Soldiers wear variations of the different cammo schemes, the most common one being the East German "Rice Pattern" . All weapons are from our custom weapons pack.
Next week we will add the FAPLA, 32 Battalion and SADF Parachute Brigades commonly referred to as the "Parabats". The Ovamboland island is also near completion. So we are working towards a mini-mod teaser release with missions by CimaleX before ArmAII is released.
Deadfast has informed us he has again translated a preview in English, today, it's an iDNES.tv ArmA2 preview released in November 2008. Nice to have a look at this video and have a hint about what is said ... unless you speak Czech fluently of course, don't forget to enable captions !
I've translated another older ArmA 2 video. This time it's a preview/interview by iDNES.tv originally released on November 27 2008. The video can be seen on YouTube.
Gnat has released new WIP of his Akula sub on the BI Forums.
Update Been doing a bit more in my spare time, surprising really, cuz I dont have any :hm: - AI auto dive to protect themselves - Player and AI will now move around underwater - Dive system allows 10m increments up or down (max 100) - Got the Torpedo system working well (uses parts of Mando Missiles). AI and players can both lock and launch on targets. - Normal and Spec mapped the Akula - Started work on a new Los Angeles texture. - Started work on a "bridge" to site in.
Things left. - Finish a couple of above - Damage textures for all model (shouldnt be hard) - A "Mapclick" script pack for the DeltaIV, might utilize Scud launcher stuffGnat
Here is the incredible story of FileFront return as posted on the site home page.
FileFront has been acquired by the original founders of the site and will NOT be suspended as previously announced. This is NOT an April Fool's Joke.
After learning about Ziff Davis Media's plan to suspend FileFront at the end of March, the original founders of FileFront made the decision to buy it back from Ziff Davis Media.
We're happy to announce to the gaming community that as of today, April 1st, 2009, FileFront is a completely independent company again and is no longer part of Ziff Davis Media. All previously suspended services should be active and working again. We thank Ziff Davis Media for their cooperation and willingness to keep the site and community alive. ... FileFront has existed in one form or another (originally as FileLeech and Voodoo Extreme's downloads) since 1997. In the last 12 years, FileFront has become the gaming community's most comprehensive and trafficked library hosting millions of files for thousands of games while requiring no registration and providing uncapped download speeds. We look forward to improving FileFront and serving the gaming community for years to come.