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  Bohemia Interactive hacked again ! Community    
At 00:00 (CET) this Friday, May 13th 2011, Bohemia Interactive account on Twitter has been hacked :


As well as Bohemia Interactive Facebook account :


And also ArmA II on Steam



Dedicated members of the community are trying to decode what look like a Caesar cipher, follow their progress on the BI Forums or on the excellent ArmA Enigma WiKi.

Edit 09:40 Here are the results of their searches according to MadDogX's wiki :

2003 belarus duffy bielski
2002 nogova bohemia troska
1991 nottinghamshire reynolds hood
1962 ottoman lean lawrence
1958 clara guevarra casillas
1943 neretva lohr tito
1814 madrid goya spaniard
1462 targoviste vlad mehmed


  May 12th, 2011 - 23:22 By Old Bear   Comment (0)  

  Take On Helicopters : An interview with Lukas Milacek Official    
An interview with Lukáš Miláček,one of Bohemia Interactive's Executive Producers has been released on the BI Studio Developers blog. Here are some extracts :

Having his wings clipped today is Lukáš Milacek, who talks about modelling helicopters, discusses managing projects, and reveals the intended scale of Take On Helicopters (TKOH)
...
Scale of the Project

Take On Helicopters is obviously going to require a number of different choppers, but can you give us an idea of the range or number of individual models?

Lukáš: There will be three base classes (light, medium, heavy). Each class will have at least one military - and a number of civil - variants (i.e. utility, VIP, SAR, law enforcement).

- So, will this range of helicopters have distinctive flight models, for example, can you feel the difference between any two choppers?

Lukáš: Each class should definitely have its own character. In the career/story mode, we'll allow the player to upgrade their base helicopters with more a powerful engine, fuel tanks or other components, like winches. Different engine and weight changes will impact upon the helicopter simulation, and thereby, affect the flight experience.
We also have consultants - professional pilots that fly those whirlwinds in real life - to help us in tweaking the flight models.

- What about 'skins' for the models? Do you plan to have a range of liveries and will players be able to define their own custom variants?

Lukáš: Each model will have at least a few skin variants built in for the editor. If there's time, we may try to add support for easy custom skins. This might be similar to the way players can choose faces in the Arma series.
We've got a lot of ideas, but - whatever we're able to achieve - our game will, of course, be open for modifications. We've got a well-established reputation for enabling custom-made content, and this project does nothing to change that fact.



Modelling Helicopters

- What level of detail can we expect with the models? Are they more advanced than the quality seen in Arma 2?

Lukáš: These helicopter models will be more detailed than any of our previous vehicle models. Most detailed exterior LODs are made from more than 25 000 triangles. Interiors will include detailed gauges and some interactive switches, which will be operable in 3D. There will be properly animated rotors, working doors and service hatches on the exterior. We've developed more damage "hitzones" with more simulated systems and sub-parts that should also be visualised.

- What about special equipment - for example, winch systems - will these be part of the models?

Lukáš: In the story/career-mode, the player can buy equipment for his helicopter, which, in turn, opens up new gameplay opportunities. These choppers can be modified for the wide range of roles that civilian helicopters can perform and which a player might want to try. You might equip sling-load components for construction or bringing reinforcements to the battlefield. Maybe a quality leather interior for VIP transport. A larger fuel tank would increase mission range. Searchlights, FLIR cameras, winches... and so on!

However, we're not putting up any barriers to gameplay. Outside of the story-mode, single-player scenarios will put the player within a particular context with a pre-defined chopper suited to the task. We're also developing an interesting free-flight mode, built upon procedurally generating missions depending upon whatever helicopter you pick. And, of course, the editor will support a range of helicopters for players to easily create their own scenarios. But, I think I've said enough for now! More details about our gameplay will be detailed later.


Full interview an more infos on the BI Studio Developers Blog

  May 12th, 2011 - 21:14 By Old Bear   Comments (2)  

  M109A6 M982 Excalibur WIP Demo Videos    
NouberNou released two videos of their M109A6 Paladin and M982 Excalibur made by Soul_Assassin, NouberNou and Rexehuk.





Source : BI Forums
  May 12th, 2011 - 16:09 By Marko112   Comment (0)  

  Binkowski WIP Screenshots    
Binkowski and Sif published two new screenshots of their latest work on the BI Forums.



Source : BI Forums
  May 12th, 2011 - 16:00 By Marko112   Comment (0)  

  Multicam SF - WIP Screenshots    
Christian.1987 posted a new screenshot of his work in progress Multicam SF units on the BI Forums.



  May 12th, 2011 - 15:51 By Marko112   Comment (0)  

  Liberation 1944 - Now a standalone game! General    
Zip informed us that Liberation 1944 released a series of high quality screenshots of their upcoming PC game "Iron Front - Liberation 1944", the game will run on the Arma II engine and is set for release Q3 or Q4 this year.

This fall, Deep Silver and X1 Software send fans of tactical gameplay and shooters back to 1944 in "Iron Front – Liberation 1944". The location? Southern Poland during the Soviet Offensive in the summer of that year, when the infantry and tank units of the Red Army and the Wehrmacht engaged in fierce combat. "Iron Front – Liberation 1944" is based on the engine of ARMA II Operation Arrowhead by Bohemia Interactive.

The player takes on the role of a Russian or German infantryman, using teamwork, tactical skill and authentic war machines to battle for victory. The German campaign focuses on slowing the advance of the Soviet troops, while the Soviet campaign is all about breaking through the enemy's resistance. However, the player does not have to do all this on foot: Using their computers, tacticians will control tanks, including the famous German battle tank Panzerkampfwagen VI or "Königstiger" and the Russian Stalin tank JS2, or fighter planes such as the Focke Wulf 190 and dive bombers like the Stuka or the Petlyakov PE-2.

Online is where the battle really heats up in "Iron Front – Liberation 1944": Players can either complete missions cooperatively or compete with each other in special multiplayer modes such as "Capture the Flag" or "Attack and Defense". "Iron Front – Liberation 1944" also includes an extensive mission editor, enabling players to intuitively create their own missions and share them with their friends online, thus guaranteeing that there will never be a shortage of new missions.

"Iron Front – Liberation 1944" is due to be released exclusively for the PC in the fourth quarter of 2011


Thanks zip /Wittman for informing us!



Source : Flashpoint.ru
  May 12th, 2011 - 06:59 By Marko112   Comments (6)  

  Fifteenth release of A&S ProMode (2011-05-11) Mission release    

Kju has informed us about the Fifteenth release of A&S ProMode (2011-05-11).

After one non promoted release a few weeks ago, this updated turns out quite large again.

Most importantly you will modsets for AAW, I44 and VME PLA (needs the soon-to-be-released
MOD update) as well as a couple new worlds supported in the random mode:
DBO Deluxe Terrain, ElephantIsland, I44 Omaha and Qom.

Finally more options for the random mode and various AI improvements and fixes.


From now on you will find a second pack in the file base called AnS_ProMode_OA_AI_DATE.7z.
This one has the AI mode active by default.
You can see the planned additions for the next release in the roadmap.
I am looking for people interested to submit new modsets for community mods,
like ACE2, FDF and others. It is a easy job - you only need to define the unit
class and its equipment: west side or east side.

2011-05-11 changelog

* Added: AAW modsets.
* Added: I44 modsets.
* Added: VME PLA modsets.
* Added: Make AI medic type units heal other friendly AI nearby.
* Added: parameter to show AI kills.
* Added: Make it possible to select the number of zones in the random mode.
* Added: parameter to limit the total amount of random vehicles.
* Added: parameter to set the zone size in random mode.
* Added: quickstart action to randomly generated planes.

* Changed: Add random mode version for DBO Deluxe Terrain.
* Changed: Add random mode version for ElephantIsland.
* Changed: Add random mode version for I44 Omaha.
* Changed: Add random mode version for Qom.
* Changed: Change intro text to show only the mission daytime.
* Changed: Hide vehicle summary in the notes section when random vehicles set are active.
* Changed: Improve system to determine vehicle type.
* Changed: Make AA/AT AI classes not use combat vehicles.
* Changed: Make AI choppers not spawn directly at the flag in X Ray.
* Changed: Make AI dead bodies stay until they respawn or get revived
* Changed: Make AI to react on the event of a zone getting decapped to zero.
* Changed: Make sure the complete zone area is not in water in the random mode.
* Changed: Make vehicleRespawn script use set/getVar and one loop to check all.
* Changed: Reduce smoke grenade use of AI on hit.
* Changed: Remove obsolete reload anim over network system.

* Fixed: TerrainGrid and viewdistance not reset, if you die inside a plane.
* Fixed: AI selection of AA/AT classes does not handle random vehicles.
* Fixed: Vehicle features are not getting initialized for dynamically created vehicles.
* Fixed: At mission start defenders do not spawn in the first zone they control, if more than one zone is contested.

The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2011-05-11) pack is available in the filebase.

Find more about A&S ProMode, its features and countless configuration options in the wiki.

Leave your feedback in the forum and enjoy!




Source : PvPscene
  May 12th, 2011 - 05:44 By Old Bear   Comment (0)  

  ArmA2.com hack : what is hidding behind the BarCode ? Community    
Early this morning OFPEC site has released a mysterious Bohemia Interactive Interview featuring 4 characters : Barel, Talho, Roamer, Exorcist. Here are some extracts from the excellent ArmA enigma WiKi site showing the detection work made by the community to reveal the hidden secrets of P8H8 site :

There are 4 new users registered on the same date(05-09-2011), using the nicknames of the BI developers from the OFPEC interview
...
Each user -Barel, Talho, Roamer, Exorcist- has a profile picture with a QR Code in it


Each is part of the full code . The correct barcode which scans as: /Programs/TimeSeeker/Seeker.exe :


...
Results
Program seeker.exe shows an incrementing search
...
Increment_1
"18OCT07: Ten Rules of War established" Refers to: Ten Rules of War Established at the Second Hague Peace Conference on October 18th of 1907
Increment_2
"10OCT11: Effective end of the Chinese Empire"
Increment_3
"28JUL14: Outbreak of World War I"
Increment_4
"03SEP28: Discovery of penicillin"
Increment_5
"15JUN35: Persia becomes known as Iran"
Increment_6
"07JUL37: Outbreak of the 2nd Sino-Japanese War"
Increment_7
"01AUG39: Outbreak of World War II"
Increment_8
"09OCT41: Franklin Roosevelt approves the U.S. atomic program"
Increment_9
"06AUG45: First deployment of atomic bomb"
Increment_10
"12AUG49: Geneva Convention established"


Edit 12-05-2011 : last increments displayed in the seeker :
Increment_11
"25JUN50: Outbreak of the Korean War"
Increment_12
"01NOV55: Outbreak of the Vietnam War"
Increment_13
"12SEP58: First integrated circuit is constructed"
Increment_14
"16MAY60: First functioning laser is constructed"
Increment_15
"13AUG61: Berlin Wall built"
Increment_16
"29OCT69: Birth of the Internet"
Increment_17
"30APR75: Vietnam War ends"
Increment_18
"22SEP80: Outbreak of Iran-Iraq War"
Increment_19
"03JUL88: Iran Air flight 655 is shot down by U.S. missiles"
Increment_20
"09NOV89: Berlin Wall torn down"
Increment_21
"22JUN92: Scott Miller born" (the counter stopped there)



Source : ArmA enigma WiKi
  May 11th, 2011 - 11:02 By Old Bear   Comments (2)  

  Wings of Peace WIP Videos Videos    
Mukcep informed us that he released three new demo videos of a new AIR Addon-Pack called "Wings of Peace".

Addon will include the following aircrafts:

- Yak-42D
- Il-96
- Be-200ChS
- Boeing 747
- Airbus A380







  May 11th, 2011 - 08:03 By Marko112   Comment (0)  

  A2RM Editor by EMSI Editing    
EMSI has released the A2RM Editor on the BI-Forums, his newest tool for ArmA2 (CO & OA).

Smart editor (generator) expecially designed for creating of unified "ReadMe.txt" files for the missions, addons and Mods designed for game ArmA2.

- "One form" application (no other subforms are needed)
- Pre-defined sections which are required as a minimum
- Other sections are optional
- Attached Help file with description of all functions





  May 10th, 2011 - 19:23 By Imutep   Comment (0)  

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