- German Signs from 1938 - 1971 - FRG Signd 1971 - 1992 - GDR Signs 1977 - 1990 - German signs since 1992 - German EU border sign - GDR border post - FRG border sign - Leadpost of West Germany - Plastic roadcone
- Mailboxes added for German Empire and GDR - New flags for German Empire inside - Flag markers added (found in the editor in markers section - Phoneboxes for GDR/FRG/German Empire added
Stiltman and ExplosiveAids released their ExA HMMWV Pack v1.0 for ArmA 2: Combined Ops on the BI Forums.
This is a Cooperation between ExplosiveAids (ExA) and Stiltman (STI). The addon is a port of ExA Hummers for Arma 1, and spiced up a bit for use in Arma 2.
Ive then added more features, like animated gun, destroyable wheels, arma 2 shaders. The models are based on the Arma 1 sample models.
The reason for Extended eventhandlers is because i added a small ID/Logo on the M2 hmmwv gunshield that might appear on it since it does not appear every time, but it should also be possible to add your own with setobjecttexture command.
Also ive made this addon with A2: Combined Ops (also tested with ACE2), so i can not say if it works for anyone not having it, but im pretty sure it works with A2 at least. i did not add any Thermal textures and stuff for this release so it would be more friendly for A2 only users, hopefully.
Features:
- Turret shield (with fire geometry) - Bull-bars - Orange ID panels - Jerry Can mounts - Smoke launcher mount (non-functional) - Razorwire coils - Spare wheel (on the M2 variant) - Rear bumper - Exterior kit bags - Random straps (just for extra detail) - Destroyable wheels - ID tag on M2
Michal Harangozó from Bohemia Interactive Studios has informed us about Arma 2: Private Military Company launch trailer release.
They aren't Tier 1; this isn't special ops. They are contractors; this is Private Military Company.
Marek Spanel, comments: “This new trailer shows our focus on a more story and character-driven narrative for the Arma 2: PMC campaign. Our cast includes characters from various nations, which the voice acting represents; creating a very interesting blend of accents. By watching the trailer players will get a good taste of the intense atmosphere in this latest add-on.”
Rhodesy77 informed the community on the BI Forums that he has released his Jungle Special Forces for Island Lingor.
Hey all, started these on Tuesday and am now at a release point. In short they are some special forces for lingor, they are going to be a part of a bigger mod that i am working on in my spare time between other projects, but i thought id release them now to give people something to use on lingor.
Since ive only worked on them for 3 days they are bound to have bugs and lil problems. the textures are fairly simple as i will go back and rework them in the future.
Since i'm slack as i put 6 hours straight into the mod this morning to get it released, ill just have the Readme here for the other details.
included: - new, nicer textures on many plants - signed pbo`s - serverkey
and new summer-satmap for Chernarus
The intention behind this addon is to give the community a basis of summervegetation to use on chernarus or on custom islands so there is a quasi standard used by the map or missiondesigners which is accepted by hopefully many servers.
At the moment this addon replaces the complete vegetation of chernarus with a green summervegetation . As you notice the satmap may need some adjustments ( done in v1.0), so if anybody is able and willing to contribute this would be great.
There will be an addonversion for addonmakers out very soon.
-Martin- released several more new screenshots of his upcoming Taviana Island for ArmA 2 on the BI Forums.
Because I know this community, two screen shots aren't enough so here is the rest as I promised. Please don't mind white/floating buildings etc... this is still WIP.
I also apologise but I wont be ale to release the island by the end of this month because I still have tom buildings to place and convert from OFP, but I definitely promises the BETA will be out in December.
This is my memorial for James "Planck" McNicoll, who passed away a while back, may he rest in peace., for all those of you who knew him I hope you appreciate this. This is still WIP, the soldiers will be holding spheres in their other hand. (first pic)
Did anyone ever see an Eastern European country without a statue of Lenin? Finally finished the national museum, it looks nice just like in OFP. What's a big city or island without a bank? I'm surprised BIS didn't make something like this on Chernarus
Our teammember Old Bear informed the community on our forums that he is working on a new map called Yapal.
Here is a new small map for PvP or TvT purpose. It's a CO terrain ...5 km x5 km with a town in the middle with a lot of industrial areas along a East/West railways track and a North/South road, military bases in the North and in the South and 4 villages in the terrain "corners".
Build as a "test-map" after some epic battle on Shapur with ADO Clan team mates for I was a bit frustrated by the somewhat void surroundings.
Afterwards the terrain has been left aside and used only as testing grounds for my own personal tools tests and in order to prepare the larger upcoming Sbrodjistan map.
But after having worked ... too many hours on this terrain, the idea came to release it as it is. ...At the moment a v.01alpha is tested among my fellows team mates.
At the moment, my main concern is about FPS level for the map is probably featuring too much open objects from the ArmA2 and ArmA2:OA. As soon as I found the nice balance, I will release it publicly.