Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  CH M1Abrams Pack (v 1.1)  
Picture of CH M1Abrams Pack Author : Mateck
Version : 1.1 Era : Modern Type : Armoured
Size : 17,7 MB 7z Demo mission : No
Downloads : 4022 Rating : 3.8 / 5 (rated 4 times)

You must register before rating items.

Included *.pbo files : Needed addons :
  • ch_m1abrams.pbo
  • ch_m1abrams_cfg.pbo
 
Description :
Addon : CH M1Abrams Pack

Content :
This addon contains M1A1HC (Heavy Common) and M1 in several paint schemes
converted from ArmA 1 to ArmA 2. All models are based on ArmA 1 sample
models released by BIS.

M1A1HC paint shames - NATO, Desert
M1 paint shames - Green, MERDC, REFORGER 83, RACS

Changelog :
V1.1 :
- addon converted to ArmA 2
- custom textures script replaced with "hiddenSelectionsTextures"
- smoke screen script replaced with ArmA 2 "smokeLauncher"
- added new FLIR script (based on flir script by Gachopin)
- added M2 gun recoil

Installation :
The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder.
However the mod folder method is the better solution.
Click here to get redirected to a Mod Folder Tutorial

Credits and Thanks :
***People mainly responsible for this addon***

Mateck - model tweaks, textures, configs
T_Bone - textures
Crazy Hussars Team - beta testers


****************Special thanks****************

Gachopin - for his FLIR script for ArmA 2
RobertHammer - for M240s and M2 sounds
Apache-Cobra - for IFF panel model
NonWonderDog - for great resource of ammo and armor values
Xeno - for smoke screen script
XAM Team - for the idea of FLIR script
BIS - for ArmA itself and for releasing sample models

...and many other community members for help and support

Source : BIS Forums

Click here to view the full Readme (more information) :


================================
| CH M1Abrams Pack v1.1 ReadMe |
================================


This addon contains M1A1HC (Heavy Common) and M1 in several paint schemes
converted from ArmA 1 to ArmA 2. All models are based on ArmA 1 sample
models released by BIS.


Latest changes:
--------------------------------------------------------------------------
- addon converted to ArmA 2
- custom textures script replaced with "hiddenSelectionsTextures"
- smoke screen script replaced with ArmA 2 "smokeLauncher"
- added new FLIR script (based on flir script by Gachopin)
- added M2 gun recoil


Included files:
--------------------------------------------------------------------------
- ch_m1abrams.pbo
- ch_m1abrams.pbo.cht.bisign
- ch_m1abrams_cfg.pbo
- ch_m1abrams_cfg.pbo.cht.bisign
- cht.bikey (for server admins)


Required addons:
--------------------------------------------------------------------------
Extended Eventhandlers from Community Base Addons pack.
BI Forums topic - http://forums.bistudio.com/showthread.php?t=78622


Installation:
--------------------------------------------------------------------------
Extract the @CH folder to your ArmA2 main installation folder and use any
of the modfolders methods to launch it.

New Abrams tanks can be found under CH - BLUFOR faction, on the BLUFOR
side, and CH - Independent faction, on the Independent side. On both sides
they are under CH - Armored class.


Scripts:
--------------------------------------------------------------------------

----------------
Custom markings|
----------------

Tank markings can be changed by putting the following line in the init
field of the vehicle:

CH_Markings = [this,"n1","n2","t1","t2","t3_l","t3_r","t4","t5"] execVM"\ch_m1abrams_cfg\scripts\m1a1\markings.sqf";

-------------------------------------------------------------------------------------------------------------------------------------------------------------
Parameter | Selection number | Possible values for M1A1 | Possible values for M1 |
-------------------------------------------------------------------------------------------------------------------------------------------------------------
this | - | user defined (tank name) | user defined (tank name) |
n1 | 5 | 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, empty, random | 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, empty, random |
n2 | 6 | 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, empty, random | 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, empty, random |
t1 | 7 | 00, 01, 02, 03,04,05,06,07,08,09, empty, random | empty |
t2 | 8 | 00, 01, 02, 03,04,05,06,07,08,09,10, empty, random | empty |
t3_l | 9 | 00, empty | 00, empty |
t3_r | 10 | 00, empty | 00, empty |
t4 | 11 | 00, 01, 02, 03,04,05,06,07,08,09,10,11, empty | empty |
t5 | 12 | 00,01 empty | empty |
-------------------------------------------------------------------------------------------------------------------------------------------------------------

To set user made markings use the following syntax after mission start:

TankName setObjectTexture [selection number,"TextureFile"];

see also: markings_m1a1.jpg, markings_m1.jpg, markings_sleections_m1a1.jpg, markings_sleections_m1.jpg


----------------
Custom textures|
----------------

To set user made textures use the following syntax after mission start:

TankName setObjectTexture [0,"...\m1abrams_01_co.paa"];
TankName setObjectTexture [1,"...\m1abrams_02_co.paa"];
TankName setObjectTexture [2,"...\m1abrams_03_co.paa"];
TankName setObjectTexture [3,"...\m1abrams_04_co.paa"];
TankName setObjectTexture [4,"...\m1abrams_track_co.paa"];

see also: textures_sleections_m1a1.jpg, textures_sleections_m1.jpg


--------------------
Equipment on turret|
--------------------

It is possible to set different equipment layouts on tank turret. To do so
put the following line in the init filed of the vehicle:

CH_Stuff = [this,"stuff1"] execVM "\ch_m1abrams_cfg\scripts\m1a1\stuff.sqf";

-----------------------------------------------------------
Parameter | Possible values |
-----------------------------------------------------------
this | user defined (tank name) |
stuff1 | 00, 01, 02, 03, 04, 05, empty, random |
-----------------------------------------------------------


-------------
Custom parts|
-------------

Some parts of the tank can be hided or unhided. To do so put the following
line in the init filed of the vehicle:

CH_Panc = [this,"panc1","panc2","panc3"] execVM "\ch_m1abrams_cfg\scripts\m1a1\panc.sqf";

----------------------------------------------------------------------------------------------------------------
Parameter | Possible values for M1A1 | Possible values for M1 | Description |
----------------------------------------------------------------------------------------------------------------
this | user defined | user defined | tank name |
panc1 | hide, unhide | hide, unhide | rear skirt plate |
panc2 | hide, unhide | - | IFF panels on sides of the turret |
panc3 | hide, unhide | - | IFF panels in front of the turret |
----------------------------------------------------------------------------------------------------------------


--------------
Ammo loadouts|
--------------

It is possible to change default ammo loadouts via build-in script. To do
so put the following line in the init filed of the vehicle:

CH_Loadout = [this, "loadout1"] execVM "\ch_m1abrams_cfg\scripts\m1a1\loadout.sqf";

-----------------------------------------------------------------------------
Parameter | Possible values for M1A1 | Possible values for M1 |
-----------------------------------------------------------------------------
this | user defined (tank name) | user defined (tank name) |
loadout1 | anti-tank, anti-personnel | default |
-----------------------------------------------------------------------------


Class names:
--------------------------------------------------------------------------

---------
Vehicles|
---------

-----------------------------------------------------------
Vehicle | Class name | Side |
-----------------------------------------------------------
M1A1HC | CH_M1A1HC | BLUFOR |
M1A1HC (NATO) | CH_M1A1HC_NATO | BLUFOR |
M1A1HC (Desert) | CH_M1A1HC_DESERT | BLUFOR |
M1 | CH_M1 | BLUFOR |
M1 (Green) | CH_M1_GREEN | BLUFOR |
M1 (REFORGER 83) | CH_M1_REFORGER83 | BLUFOR |
M1 (MERDC) | CH_M1_MERDC | BLUFOR |
M1 | CH_M1_GUER | Independent |
M1 (RACS) | CH_M1_RACS | Independent |
-----------------------------------------------------------


----------------------
Weapons and magazines|
----------------------

------------------------------------------------------------------------------------------------------------------------------
Weapon | Class name | Supported magazines |
------------------------------------------------------------------------------------------------------------------------------
M256 | CH_M256_M1A1 | CH_27Rnd_M829A2, CH_3Rnd_M830A1, CH_13Rnd_M830A1, CH_2Rnd_M830, CH_5Rnd_M908 |
M68A1 | CH_M68A1_M1 | CH_30Rnd_M735, CH_25Rnd_M456, CH_20Rnd_M392A2, CH_15Rnd_M393A1 |
M240C | CH_M240C_veh_M1A1 | CH_2800Rnd_762x51_M240 |
M240 | CH_M240_loader_M1A1 | CH_200Rnd_762x51_M240 |
M240B | CH_M240B_loader_M1A1 | CH_200Rnd_762x51_M240 |
M2HB | CH_M2_M1A1 | CH_100Rnd_127x99_M2 |
------------------------------------------------------------------------------------------------------------------------------


Credits:
--------------------------------------------------------------------------

***People mainly responsible for this addon***

Mateck - model tweaks, textures, configs
T_Bone - textures
Crazy Hussars Team - beta testers


****************Special thanks****************

Gachopin - for his FLIR script for ArmA 2
RobertHammer - for M240s and M2 sounds
Apache-Cobra - for IFF panel model
NonWonderDog - for great resource of ammo and armor values
Xeno - for smoke screen script
XAM Team - for the idea of FLIR script
BIS - for ArmA itself and for releasing sample models

...and many other community members for help and support
 
Picture of CH M1Abrams Pack Picture of CH M1Abrams Pack Picture of CH M1Abrams Pack Picture of CH M1Abrams Pack Picture of CH M1Abrams Pack
Size : 17,7 MB 7z
  July 30th, 2009 - 22:48   Comment (0)  

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info