Content : This addon contains M1A1HC (Heavy Common) and M1 in several paint schemes converted from ArmA 1 to ArmA 2. All models are based on ArmA 1 sample models released by BIS.
Credits and Thanks : ***People mainly responsible for this addon***
Mateck - model tweaks, textures, configs T_Bone - textures Crazy Hussars Team - beta testers
****************Special thanks****************
Gachopin - for his FLIR script for ArmA 2 RobertHammer - for M240s and M2 sounds Apache-Cobra - for IFF panel model NonWonderDog - for great resource of ammo and armor values Xeno - for smoke screen script XAM Team - for the idea of FLIR script BIS - for ArmA itself and for releasing sample models
...and many other community members for help and support
This addon contains M1A1HC (Heavy Common) and M1 in several paint schemes converted from ArmA 1 to ArmA 2. All models are based on ArmA 1 sample models released by BIS.
Latest changes: -------------------------------------------------------------------------- - addon converted to ArmA 2 - custom textures script replaced with "hiddenSelectionsTextures" - smoke screen script replaced with ArmA 2 "smokeLauncher" - added new FLIR script (based on flir script by Gachopin) - added M2 gun recoil
Included files: -------------------------------------------------------------------------- - ch_m1abrams.pbo - ch_m1abrams.pbo.cht.bisign - ch_m1abrams_cfg.pbo - ch_m1abrams_cfg.pbo.cht.bisign - cht.bikey (for server admins)
Required addons: -------------------------------------------------------------------------- Extended Eventhandlers from Community Base Addons pack. BI Forums topic - http://forums.bistudio.com/showthread.php?t=78622
Installation: -------------------------------------------------------------------------- Extract the @CH folder to your ArmA2 main installation folder and use any of the modfolders methods to launch it.
New Abrams tanks can be found under CH - BLUFOR faction, on the BLUFOR side, and CH - Independent faction, on the Independent side. On both sides they are under CH - Armored class.
---------------------------------------------------------------------------------------------------------------- Parameter | Possible values for M1A1 | Possible values for M1 | Description | ---------------------------------------------------------------------------------------------------------------- this | user defined | user defined | tank name | panc1 | hide, unhide | hide, unhide | rear skirt plate | panc2 | hide, unhide | - | IFF panels on sides of the turret | panc3 | hide, unhide | - | IFF panels in front of the turret | ----------------------------------------------------------------------------------------------------------------
-------------- Ammo loadouts| --------------
It is possible to change default ammo loadouts via build-in script. To do so put the following line in the init filed of the vehicle:
----------------------------------------------------------------------------- Parameter | Possible values for M1A1 | Possible values for M1 | ----------------------------------------------------------------------------- this | user defined (tank name) | user defined (tank name) | loadout1 | anti-tank, anti-personnel | default | -----------------------------------------------------------------------------
Class names: --------------------------------------------------------------------------
Mateck - model tweaks, textures, configs T_Bone - textures Crazy Hussars Team - beta testers
****************Special thanks****************
Gachopin - for his FLIR script for ArmA 2 RobertHammer - for M240s and M2 sounds Apache-Cobra - for IFF panel model NonWonderDog - for great resource of ammo and armor values Xeno - for smoke screen script XAM Team - for the idea of FLIR script BIS - for ArmA itself and for releasing sample models
...and many other community members for help and support