Gonza informed the community on the BI Forums that he has released a new version Alpha 6 of his VTS3 - Live Multiplayer Coop mission editor with 3D placement.
VTS 3 alpha is out (from Grimm's original work (vts2))
VTS allow the Game master to create multiplayer cooperative missions in real time (players connected). With a lot of short cuts to make it quickly
3D placement help :
in the real-time windows chose a unit and click on the button "3D", click on the map the unit appear in 3D W/S = move forward/rear D/A = Turn right/left C/X = Move UP/DOWN Space bar = Check placement Esc = valid
Change log:
- REVIVE script (by norrin) (for this script I have remove the ability to play in RU for the moment) - deployment of a respawn tent (to revive when all players are dead (include in revive script) - spectating script (by kegetys) (only for the master) - script to parachute enemy on players - chopper at US base (piloted by IA) Ability to call him to evac, drop weapon box... - script to put enemy in building randomly (all building in a zone of 30 M) - script to put men (enemy) exactly where you want (in building or anywhere) and lock his position and direction - script to become captive (godmode : enemy will not engage you (only the master)) - script to create patrol between 2 points - script to make move unites to a point on map - script to create a convoy (trucks, tanks , bmp...) - script to move the respawn point (if you don't use revive script) - user interface improvement (transparent) - added go to marker function (IA can follow a marker (you can move the marker)) - added a Support chopper - added HALO (dont work propely in alpha) - added time acceleration (night and day) (1 day = 12 Mn) - a lot of scripts improvements - Preview camera - units 3D placement