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ACRE v1.4 - Advanced Combat Radio Environment (v 1.4.10.500) |
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| Author : ACRE Team |
Version : 1.4.10.500 | Era :
Modern | Type : Misc |
Size : 4 MB | Demo mission : No |
Downloads : 2890 | No rating for this addon.
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Included *.pbo files : | Needed addons : |
N/A |
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Description : |
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Current Version: 1.4.10.500 Latest Release Date: 10.23.2012 Current TS3 Support: 3.0.9.2
Whats new in 1.4? * Increased Stability and bug fixes! * Optional dynamic voice models! * Rewrite of the ACRE spectator system (see acre_api_fnc_setSpectator in the API documentation linked above)
GENERAL FEATURES * Five ACRE-Specific Radios . AN/PRC-117F man pack radio . AN/PRC-119 man pack radio . AN/PRC-148 handheld radio . AN/PRC-152 handheld radio . AN/PRC-343 personal role radio * Vehicles now contain rack mounts and already included radios! . AN/VRC-103 (AN/PRC-117F Vehicle Rack) . AN/VRC-111 (AN/PRC-148 Vehicle Rack) . AN/VRC-110 (AN/PRC-152 Vehicle Rack) * Rack mounts contain loud speakers that allow anyone within hearing distance to listen to radio conversations! * 100% ACE2 Compatible . Integration with all ACE2 man pack radios, using default AN/PRC-119 statistics. * ACRE now implements ACRE interaction keys utilizing the CBA framework. Most player should be familiar with these from their prominence in ACE2. * PRC-343 now replaces the default ArmA2 'ItemRadio' * Realistic GUI interfaces for radios, they are the real thing * Directional speaking for non-radio, normal communications . Real-time 3d positional information * Realistic terrain affects for radios . Signal lose & distortion from buildings, hills, trees, and other objects . Realistic power output and antenna length considerations for all radios that effect signal . Realistic frequency wavelength falloff; higher frequencies do not travel as far . Real-time positional calculation for fast-moving objects * Separate Push-To-Talk key (non-toggle) for using your radio . If a person speaks on their radio and you aren't on that frequency, you can hear them 'directly' * Multiple hotkeys and quick-displays for fast information about your radios * Players can carry multiple radios on different frequencies . Hot-swap radio hotkey . Current radios selection menu . Pop-up display on broadcast to know current radio in use * Radios are now considered unique objects within the ArmA2 world . Radios are droppable and maintain ALL settings for anyone who picks them up . Program a radio and trade it with a player! . Pick up your dead enemies radio and discover his platoon's frequency * Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW! * Custom Squawk sounds for all radio transmissions (credits to Krause) * Realistic distortion effects . Normal broadcasting distortion . Signal lose distortion and noise * 100% BattlEye compatible * Performance and desync considerations . All time critical radio information is communicated via TeamSpeak3, server desync doesn't break ACRE . Crash/Desync fallback functionality. Sound "anomalies" are no longer possible with lag/desync. . Optimized distance, terrain, positional and signal calculations . Use of JayArmA2Lib for Named pipes communication; 0-latency inter-process communication between TS3-ArmA2 . Server side garbage collection of radios to prevent object clutter/long mission lag . Many fixes for ts3/arma2 crashes, server/mission disconnects * Global 15 second reset for any of these scenarios * Dead player and respawn handling for both radio and direct chat
Source : A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread |
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Size : 4 MB |
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