Gazzara visited the Bohemia Interactive Studio's where Ivan Buchta talked about the development process of ArmA 3. The article covers the research that was done on Lemnos ( including some picures) and various other aspects of game-development research like the field-trip to a hungarian manufacturer to get the ballistics and firing sounds recorded.
“We are a Studio of big ambitions and like to produce games that other Publishers would look at as impossible” Ivan reveals to Gazarra over lunch with a demeanour that is down to earth, realistic yet passionate about the game he is helping to produce.
Bohemia Studio’s Arma division, operates out of the beautiful city of Brno, in the south of the Czech Republic and acts like a Behemoth from the outside, hitting heavy with Arma II, a military sim so steeped in operational realism that you would think the studio had 100 staff working tirelessly on the project.....
5 new ArmA3 screenshots have been released at ArmA3-Facebook as a foretaste to the gamescom 2011. They're showning the high detailed underwater world whith some wrecks etc.
On August 1, Nordasilradio broadcasted an interview with Ivan Buchta from Bohemia Interactive Studio's. The showhost Briggsil, asked several community submitted questions about the upcoming ArmA3 game. After the show was aired, Briggsil was kind enough to post the audio interview in three parts on YouTube for your enjoyment.