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  Aliabad-Region [CO] (v 1.1)  
Picture of Aliabad-Region [CO] Author : McNools Version : 1.1
Era : Modern Demo mission : No
Downloads : 1841 No rating for this island.

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Included *.pbo files : Needed addons :
N/A None
 
Description :
Aliabad Region v. 1.1
by: McNools

DISCLAIMER etc.:
Use this FREE addon at your own risk, I will not be held responsible for any damage it may cause you or your computer. This addon is distributed for free and requires ArmA 2 and Operation Arrowhead to run, all original models, textures etc. used in this map are from ArmA2 and Operation Arrowhead made by Bohemia Interactive Studios.


Introduction:

Aliabad is a coastal region somewhere in Takistan (or another similar country), it consists of some farmlands, settlements, rolling hills and some canyons. There are two main farmlands aswell as a few scattered farms and compounds all over the map, all in all it is much more populated than my previous map, Hazar-Kot. It is still a rather worn-down area though, with many ruins (some old, some new) here and there. (Initially I had planned to cover pretty much the whole map with farmlands, but it proved to be too much work since there weren't any farms on the satmap to begin with, I've added those myself, I realized it would take too much time, and I'd lose interest in it)


CHANGELOG:

- added a small new village, more compounds, ruins, rocks and various details to the area between the northern farmlands and the coast.
- added more buildings to the village of Abad, making it a bit larger.
- lowered a few buildings to try and avoid the AI from falling through the floor when entering.
- added a couple of lamps to Abad and Ahmad Golam.
- added a few more markers to the map (named a couple of ridges and such)
- added (hopefully correct) support for 8 digit GPS coordinates and ACE DAGR (thanks to Robalo and Wolf5)


INSTALLATION:
(requires Combined Operations)

- Put the @MCN_Aliabad-folder in your ArmA2 directory
- Load the mod in the "expansions"-menu in the ArmA2 main menu
- Restart your game.

(you can of course install it by just putting the .pbo in the addons folder aswell, but mod-folders are recommended)


(the McN.bikey-file provided is for servers, so no need to bother with this unless your'e hosting a server etc.)


KNOWN ISSUES:

- Satmap might not fit the terrain perfectly in all places
- might be some objects sticking into each other at a few places
- some walls might be a bit badly aligned
- Might be some script errors in the intro-movie

Find any issues? contact me (under the name McNools) at http://forums.bistudio.com, or email me at mcnools@gmail.com, please don't email if you have general questions about making addons work etc. try the bohemia interactive-forums for such questions.


CREDITS:

Terrain/satmap/texture editing/objects, most of the work:
Me (McNools)

Original textures etc:
Bohemia Interactive Studios

Config base:
SgtAce (from his tutorial sample map)

Intro-movie (the one playing in the main menu):
colonel stagler

Alpha/Beta-testing etc:
CameronMcDonald
colonel stagler and TF86
Lennard
VCRaptor
DetCord
Fox '09

Help with custom horizons (config work):
PvPscene
Robster
Serclaes

Help with grids/8 Digit GPS
Robalo
Wolf5

(if I've missed anyone please let me know!)


 
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Size : 109 MB
  May 5th, 2012 - 03:10   Comment (0)  

 
 
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