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  Anti Infantry fence Screenshots    
petrtlach from the Army of the Czecho-Slovak republic released several new pictures of their Anti Infantry Fence on the BI Forums.



  July 18th, 2009 - 14:54 By Marko112   Comment (0)  

  M16 Project Screenshots    
Chris.87 informed the community that he is working on a M16 with blue and red Tiger Stripes.

Hi Guys

I want you now my first Project for ArmA Introducing, M16 with blue and red Tiger Stripes. And maybe Digital still. Let's see.

I work on other weapons, for the Tiger Stripes. (M4, AK74, M107)




Source : BI Forums
  July 18th, 2009 - 14:48 By Marko112   Comment (0)  

  CAT Afghanistan v1.2 port by PMC released Addon release    
Snake Man from PMC has informed us about the release of the CAT Afghanistan v1.2 map ported to ArmA by PMC on our Forums.

This is Afghanistan terrain and objects addon from Operation Flashpoint ported into Armed Assault. Its a advanced port, several modeling errors were fixed, textures merged and models optimized as well as config tweaked. No content have been added (except terrain has no ocean now, ie this is a terrain, not an island) or removed. There are no soldiers or vehicles in this addon.

v1.2 includes long list of fixes, textures are now merged and models optimized for high performance. Most notable v1.1 bug where you could walk through objects have now been (hopefully) fixed.

No addons required.






Source : Snake Man, PMC.
  July 15th, 2009 - 16:19 By Old Bear   Comment (0)  

  Fww2 - Finland At War Screenshots    
Von Rundstedt from the Fww2 - Finland At War released a movie of his WIP Mines and a picture of his T-20 Komsomolets on the BI Forums.

Time for first feature preview.

Preview of featured mines in mod (still WIP). Mod includes 3 different type of mines, AT-mine (PSM36), AP-mine (Luhas trap) and pipemine. AT-mine requires vehicles track or wheel to go over the mine before it explodes.

Only visible part of mine is small part of cap which makes spotting harder to player driven vehicle. To make mine easier to spot in this video it is marked with orange smoke. There isn't much need to comment about AP-mine, video shows pretty clear how it is and works.

Pipemine tripwire lenght can be set by player since both sticks can be placed at will and their placement can be manipulated before arming the mine.

Also T-20 Komsomolets prime mover is model/texture-wise ready and in-game. Capable to tow AT-gun and artillery pieces (still to do) with weapon crew of 6 men. Original model by Wildo, redone by me






  July 14th, 2009 - 10:22 By Marko112   Comments (2)  

  Army of the Czecho-Slovak Republic - WIP Screenshots    
petrtlach from the Army of the Czecho-Slovak republic posted two new pictures of their latest work on the BI Forums.



  July 14th, 2009 - 07:50 By Marko112   Comments (3)  

  Island Panthera: Video Videos    
IceBreakr informed us that he has released a video of his Panthera Island.

After 6 hours of recording and mixing IceBreakr has released a presentation video, of Island Panthera for all those who don't have ArmA. Island will be upgraded to ArmA 2 soon after BIS releases official tools. Video is just over 5 minutes long and features a soundtrack of Slovenian punk-rock band Angee with a bit old but excellent track Sunbow.



Source : IceBreakr
  July 11th, 2009 - 10:32 By Marko112   Comments (3)  

  Terrain Project Creation and Customization by OChristie Editing    
bulkington80 has informed us about the Terrain Project Creation and Customization release by
OChristie on the BI Forums.

This applications purpose is just to speed up the process of creating Visitor 3 Projects. You enter a name and it does the work. The application will create the specified folders and that tricky PBL file, also a readme will be left in each created folder that explains the purpose of the folder and the files that should be inside.

Version Info - v1.0
------------
-Initial Release for Feedback and Improvement






  July 9th, 2009 - 07:40 By Old Bear   Comment (1)  

  AGS Buildings, Indus. and Harbor Packs ported by PMC Addon release    
Snake Man has informed us on our Forums about PMC AGS Buildings v1.1, PMC AGS Industrial v1.1 and PMC AGS Port v1.1 Packs release. These are AGS Packs addons from OFP, now ported to work in ArmA.

These models can be used from mission editor, or placed in WRP terrains directly.
This new release has all textures merged and section count brought down to 1. These models are now extremely high performance.
No addons required.


PMC homepage: http://tactical.nekromantix.com/

PMC forum: http://tactical.nekromantix.com/forum/







Source : Snake Man, PMC.
  July 8th, 2009 - 21:58 By Old Bear   Comment (0)  

  Army of the Czecho-Slovak republic Screenshots    
petrtlach from the Army of the Czecho-Slovak republic released several new pictures of their work in progress VZ.24, Kar98K, MP28 rifles.



Source : BI Forums
  July 7th, 2009 - 10:45 By Marko112   Comment (1)  

  Mercedes s600 Screenshots    
Jerry informed us and send us three pictures of a Mercedes s600 made by krazymond

WIP mercedes s600 should be released soon (by krazymond)



  July 4th, 2009 - 11:01 By Marko112   Comments (4)  

  Island Panthera for ArmA by IceBreakr Addon release    

IceBreakr has released his long awaited Panthera island on the BI Forums.

WHAT IS PANTHERA?
Name Panthera itself comes from Slovenian history of "black panther" crest and the map itself is based on the real height data of Slovenia's Northwest part in Europe - named Gorenjska Region.
....

INTERESTING FACTS

* Gorenjska region is in fact NW part of Slovenia in Europe and of course in RL it isn't an island.

* due to heavy real-life vegetation and gameplay issues author' had to resize a sector of ~40x40 klicks (kilometers) down to 10km x 10km terrain, quite enough for a small infantry operation supported by light armor and choppers. Of course jets and heavy armor can be used too but it requires a lot of skill and tactics in such harsh terrain. Large mountains and deadly valleys can be tough even for the most experienced fighters. Roads are basically only way to travel around, but dense vegetation and many chokepoints can be fatal for a single vehicle or even an armoured convoy. Therefor recommended way of travel is tabbing aka on foot.

* first plan has been to create an entire Slovenia (of course resized to ArmA), but too many details were lost on mountain ranges. Slovenia is very similiar to other European countries with vast forests and rich vegetation.

* real-life counterpart towns in the area had to be resized to small villages, couple of them listed here: Radovljica, Bled, Jesenice, Mojstrana, Kranjska Gora, Kobarid, Tolmin, Bohinjska Bela, etc. Map now features over than 60 settlements/places, of course much smaller than real life counterpart.

* texture is based on 10240x10240 composite of various satellite images and photoshopped in couple of places.

* there are four airports present:
- Lesce (real one is cessna/soaring plane capable, but in-game runway is the sake of gameplay paved and much bigger, so fighters & transport planes can use it)
- Bovec (real one, small for mainly helicopter operations or for very very daring pilots)
- Arnoldstein (fake one, Arnoldstein doesn't have one in RL, but this one has been added for better gameplay and mission makers' ideas coming to life.
- Smugglers (another fake one, this one stands in the desert and locals use it for smuggling operations in and out of the island)

* Almost everything exists in the real World. Desert part on the SE is created from the scratch and therefor fake - Slovenia doesn't have deserts. Reason: better gameplay.

* roads are based on real-life data and cover all sectors of the map.

* first try to explore the island by positioning your squad on Lesce Airport (center East part) and launch vehicle and air patrols from there.




Source : Armaholic.com
  July 3rd, 2009 - 18:13 By Old Bear   Comments (3)  

  Mi-24 Hind & MiG-29A - CSLA Studio Screenshots    
EMSI from the CSLA Studios released several pictures of their Mi-24 Hind made by EricM/Rock comes with three variants, and of their MiG-29A Fulcrum on the BI Forums.

Stay tuned for upcoming patch v1.03 !



  July 3rd, 2009 - 13:10 By Marko112   Comments (5)  

  Hazmat Units released Addon release    
Icewindo released on the BI Forums an alpha/beta of his Hazmat Units, in different camo and loadout.

I had posted these into the WIP thread but made enough progress for a release (imo), but consider this an alpha/beta release as there are still issues, issues I might not be able to solve :p

Contains:

- Hazmat Type Red with no vest
- Hazmat Type Red with vest
- Hazmat Type ACU Black with vest

Known issues:

- Shadows don't match properly
- O2-pack has no normals
- LODs could be better





  July 3rd, 2009 - 05:39 By Marko112   Comments (2)  

  Mercenaries Vehicles updated! Addon release    
EMERY informed us that they have released an update of their Mercenaries Vehicle Pack.

Original text from author
They still need some texture work but don´t look to bad, we may get a update out soon with a mission or 2, will see how we go.

Thanks to MercenariesClan, Amaholic, Armed Assault.info, ofpec.com, Bis everyone @ lokis nightmare rubenwoulf and emery. Big thx to soldier2390 for getting the huey for us, you rock dude! We hope you enjoy.


Added:
- Uparmed hummer
- F.A.V
- A Huey
- Beast/hummer
- Changed shape of md500 made it look like the real one and did some small fix to jeffres 5.

Removed:
- MERC-rep truck
- MERC-fule truck
- MERC-ammo truck
- MERC-ah-6 hellfire
- MREC-hilux




News submitted by EMERY





  July 2nd, 2009 - 20:35 By Marko112   Comment (1)  

  Invasion 1944 - Adjustable tank sights Videos    

The Invasion 1944 team sent us the following message:

Canukausiuka (our coder) has been working on adjustable sights for tanks. Because it takes a lot of time to set this up, the new sights may or may not be in the patch for ArmA1 (if not, it will certainly be in for ArmA2)

Canukausiuka: The video was taken at half of 1024x768, so its a bit blurry. I did hit the targets at 1.0, 1.2, 1.4, 1.6, and 1.8km. Not sure about the 2km target... its just too far to see clear w/ the sights . I still have to add a sound for when you adjust the sights. It would need to be calibrated per-weapon, and the sights have to be carefully made and applied to the model to work quite right. But its a nice system to have, and a big advantage (well, yet another) for the Germans. American sights did not adjust in WWII. However, I plan to set them up in this system as well, because it allows me to be very precise with my sight dimensions (in mils).



News submitted by I44_John.


Source : Invasion 1944
  July 1st, 2009 - 13:37 By Marko112   Comments (7)  

  Arado196 & Bismarck - B@Co Screenshots    
Mecko informed us that addonmaker B@Co released several new impressive pictures of his work in progress Arado196 aircraft and the famous Bismarck. Addonmaker is also working on a release for ArmA 2.



  July 1st, 2009 - 11:11 By Marko112   Comments (10)  

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