Hamid send us two new screenshots of his wip AIR TAK An-2 aircraft.
Departure Takistan destination Chernaruss with the AIR TAK. Because of crash increasing in old AIR TAK An-2 fleet,the Takistani Govermanet decide to put some of its oil income into renewing Civil air fleet.
Wolffy.au has released an updated Multi-Session Operations v3.4 mission on the BI Forums.
What is an MSO? The Multi-Session Operation (MSO) is a reality-based game mode: it is a persistent mission simulating real-life warfare to the best of our abilities with ARMA 2's capabilities. Unlike hour-long single-session missions that restart when the players disconnect, an MSO mission can persist for days, weeks even. When you disconnect, your location, health, weapons and ammunition are saved for when you reconnect. Up to 4,000 enemy units could be out there waiting for you 24 hours a day. Most of the components revolve around realism, although its up to the mission editor what their MSO consists of.
New features -v3.4- : - Terrorist Cells, - Shepherds, - Civilian Emergency Services, - Flocks of crows, - Sandstorms and - Tupolov's Air/Sea Traffic
Sample Missions Mission: GUE/PMC vs RU/INS on Utes Mission: BAF/USA vs TK_GUE on Takistan Mission: AAW/ACE vs RU/INS on Chernarus Mission: AAW/ACE vs TK_GUE on Takistan Mission: BAF vs RU/INS on Chernarus Mission: AAF's ACE/AAW on Takistan Mission: ACE on Takistan Mission: Terrorist Cells (US/CZ) on Zargabad
- Objective - There is 1 main airbase and surrounding area to neutralize in order to make way for an infantry special forces unit to raid in 18 hours time. We must destroy all airborne aircraft at the same time as taking down all anti-aircraft weapon systems.Once air-superiority has been achieved there are tank units deployed close to the Airbase that must be destroyed before the infantry Assault can proceed.Once most, if not all threats from the ground and the air have been neutralized there is fuel storage containers,hangers,a Radar Trailer,an HQ Buliding and parked aircraft to be destroyed for mission success. Good luck airmen and women.
V1.3 Changelog- - Spread some AA units out a little. - Changed some infantry patrol routes and a few changes here and there. - Optimised.
Snake Man has informed us about Vietnam: The Experience v1.3.10 mod release.
Some new stuff; floating objects fixes, real shotgun config added, new SEAL and SOG soldier models + textures. Download available so far from gameupdates.org torrent
Fer has informed us about Folk Mission Pack #04 release. To celebrate the opening-up of the Folk sessions (which were previously invitation-only), we're releasing a series of packs featuring missions from the first 6 months of Folk. If you and your community enjoy coop and adversarial missions crafted with care using the F2 mission development framework, and that require only vanilla Armed Assault: Combined Operations, these might be for you.
In this mission pack:
BEND Up to a platoon of guerrillas must ambush an army convoy, destroying or disabling a set number of vehicles and inflicting a certain percentage of casualties before withdrawing. This is a remake of fkoa_co42_highway, with the action transplanted to mountain roads in the east.
CORDONBLEU The Takistani Army traps elements of the Third International Fighting Brigade of Takistan in the name of Che Guevara inside a cordon of mechanised units, then sends in the Black Turbans to finish the job. This mission can also be played as a coop by using only independent slots.
CORDONBLEUFOR The Takistani Army traps a US Army liaison unit inside a cordon of mechanised units, then sends in the Black Turbans to finish the job. This mission can also be played as a coop by using only US slots.
CINDERELLA A US Army infantry platoon (with MARSOC loadouts), supported by a single tank, must hold a village south of Zargabad against an attack by Takistani Army motorised infantry. There are two slots for journalists.
FINALE A tiny detachment of UN troops with AT weapons and a single BMP-2 join a platoon of poorly-armed militiamen, together mounting a desperate defence of a bridge on the main road into Zargabad's southern districts. There will be tanks.
COCKTAILS Whilst UN officers and local politicians talk tractor factory deals and party at the villa, the Takistani Army officer cadets (class of '95) have decided to end the corruption once and for all. Everybody has pistols and a drink. Except the officer cadets; they don't get to drink (but they do have second lieutenant Azim's bong).
William has informed us about a new tutorial video release, illustrating the creation of large air assaults in single player missions generated with PlannedAssault.
PlannedAssault features specific to air assaults:
- terrain masking ingress and egress routes for transport helicopters, reducing their exposure - landings, even under fire, with board gunners returning fire, without using navigation lights or landing lights - large scale landings: multiple squads per heli, multiple helicopters landing simultaneously, multiple landing zones for multiple helicopter flights - coordinated attack after landing - automatic selection of landing zones, enabling the player to defend against AI air assaults without him having to pick the LZs - integration of close air support with the landings - instructions for all AI groups in the mission, enabling the player to pick any role he likes