Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  Throwable Satchel Charge (v 1.0)  
Picture of Throwable Satchel Charge Author : pumpkin
Version : 1.0 Era : Modern Type : Weapons
Size : 14, 8 KB Demo mission : No
Downloads : 1952 Rating : 4.5 / 5 (rated 2 times)

You must register before rating items.

Included *.pbo files : Needed addons :
  • TCQ_ThrowSatchel.pbo
None
 
Description :

special note 1 : sorry, the bad english

special note 2 : sorry, i dont speak Spanish or Italian or German


PRESENTATION :
-=-=-=-=-=-=-=-

Who has already wanted to throw a satchel charge on the way of a tank while remaining sheltered behind a wall
or to throw it in the middle of enemy soldiers entrenched behind the impassable fences of a barracks ?
I wanted it !

That's why I made this addon which allows to throw a satchel charge having deposited on the floor: As soon the
player is close to the satchel charge on the floor (approximatly 3m) and have either got up again, or knelt, or
lain down (as normally after having deposited a satchel charge), a pseudo-weapon "throw charge" appears; it uses
as a hand grenade and allows to throw the charge in about 35m maximum (just enough to avoid the wounds due to
the explosion).

- Works in singleplayer and multiplayer (normaly... because I could only make summary tests in network).
- The thrower can throw again a charge already throwed, or simply take it back (cf the tutorial-missions)
- The mode "timebomb" (= satchel charge with countdown) works (but you will have to hurry if you choose
a 30s count down :-) ).
- Localized in English, French, Spanish, Italian and German (I hope that I did not make too much errors)

EDITION :
-=-=-=-=-=-

Insert a unit : camp="Game Logic", class="TCQ Scripts Server", unit="ThrowSatchelInit" anywhere on the map...
that's all. the player or the player will be able to throw satchel charge a few seconds after the beginning of
the mission.


CONTENTS :
-=-=-=-=-=-

TCQ_ThrowSatchel = the addon itself.
_test_throwsatchel_addon.Intro.pbo = the singleplayer tutorial-mission, just to show how the addon works basically.
_test_throwsatchel_addon_mp.Intro.pbo = idem in multiplayer.


INSTALLATION :
-=-=-=-=-=-=-=-

TCQ_ThrowSatchel.pbo => Addons
_test_throwsatchel_addon.Intro.pbo => Missions (optionel)
_test_throwsatchel_addon_mp.Intro.pbo = MPMissions (optionel)
(the 2 editable missions are in the "editor\" dir)

BUGS :
-=-=-=-

In MultiPlayer, the player who throws the charge is the only one to be able to see it at the impact location.
For other players, the satchel charge stays at the feet of the thrower. It disapears when the charge explode
or if the thrower takes the charge back. The bug is owed to the fact that the displacement of the "pipebomb"
ammo isn't broadcasted on the network.
It is only a visual bug because explosion occurs correctly where the charge was thrown. It would be eventualy
possible to correct this bug, but I'm not convinced that it's really necessary (too much efforts for a small
result and lost of precious computer ressources)... It's up to you to enventaly convince me I'm wrong ;-)

ArmedAssault.info Forum Topic
 
Picture of Throwable Satchel Charge
Size : 14, 8 KB
  July 12th, 2008 - 13:58   Comment (0)  

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info