IceBreakr has released his long awaited Panthera island on the BI Forums.
WHAT IS PANTHERA? Name Panthera itself comes from Slovenian history of "black panther" crest and the map itself is based on the real height data of Slovenia's Northwest part in Europe - named Gorenjska Region. ....
INTERESTING FACTS
* Gorenjska region is in fact NW part of Slovenia in Europe and of course in RL it isn't an island.
* due to heavy real-life vegetation and gameplay issues author' had to resize a sector of ~40x40 klicks (kilometers) down to 10km x 10km terrain, quite enough for a small infantry operation supported by light armor and choppers. Of course jets and heavy armor can be used too but it requires a lot of skill and tactics in such harsh terrain. Large mountains and deadly valleys can be tough even for the most experienced fighters. Roads are basically only way to travel around, but dense vegetation and many chokepoints can be fatal for a single vehicle or even an armoured convoy. Therefor recommended way of travel is tabbing aka on foot.
* first plan has been to create an entire Slovenia (of course resized to ArmA), but too many details were lost on mountain ranges. Slovenia is very similiar to other European countries with vast forests and rich vegetation.
* real-life counterpart towns in the area had to be resized to small villages, couple of them listed here: Radovljica, Bled, Jesenice, Mojstrana, Kranjska Gora, Kobarid, Tolmin, Bohinjska Bela, etc. Map now features over than 60 settlements/places, of course much smaller than real life counterpart.
* texture is based on 10240x10240 composite of various satellite images and photoshopped in couple of places.
* there are four airports present: - Lesce (real one is cessna/soaring plane capable, but in-game runway is the sake of gameplay paved and much bigger, so fighters & transport planes can use it) - Bovec (real one, small for mainly helicopter operations or for very very daring pilots) - Arnoldstein (fake one, Arnoldstein doesn't have one in RL, but this one has been added for better gameplay and mission makers' ideas coming to life. - Smugglers (another fake one, this one stands in the desert and locals use it for smuggling operations in and out of the island)
* Almost everything exists in the real World. Desert part on the SE is created from the scratch and therefor fake - Slovenia doesn't have deserts. Reason: better gameplay.
* roads are based on real-life data and cover all sectors of the map.
* first try to explore the island by positioning your squad on Lesce Airport (center East part) and launch vehicle and air patrols from there.
EMSI from the CSLA Studios released several pictures of their Mi-24 Hind made by EricM/Rock comes with three variants, and of their MiG-29A Fulcrum on the BI Forums.
Icewindo released on the BI Forums an alpha/beta of his Hazmat Units, in different camo and loadout.
I had posted these into the WIP thread but made enough progress for a release (imo), but consider this an alpha/beta release as there are still issues, issues I might not be able to solve :p
Contains:
- Hazmat Type Red with no vest - Hazmat Type Red with vest - Hazmat Type ACU Black with vest
Known issues:
- Shadows don't match properly - O2-pack has no normals - LODs could be better
EMERY informed us that they have released an update of their Mercenaries Vehicle Pack.
Original text from author They still need some texture work but don´t look to bad, we may get a update out soon with a mission or 2, will see how we go.
Thanks to MercenariesClan, Amaholic, Armed Assault.info, ofpec.com, Bis everyone @ lokis nightmare rubenwoulf and emery. Big thx to soldier2390 for getting the huey for us, you rock dude! We hope you enjoy.
Added: - Uparmed hummer - F.A.V - A Huey - Beast/hummer - Changed shape of md500 made it look like the real one and did some small fix to jeffres 5.
The Invasion 1944 team sent us the following message:
Canukausiuka (our coder) has been working on adjustable sights for tanks. Because it takes a lot of time to set this up, the new sights may or may not be in the patch for ArmA1 (if not, it will certainly be in for ArmA2)
Canukausiuka:The video was taken at half of 1024x768, so its a bit blurry. I did hit the targets at 1.0, 1.2, 1.4, 1.6, and 1.8km. Not sure about the 2km target... its just too far to see clear w/ the sights . I still have to add a sound for when you adjust the sights. It would need to be calibrated per-weapon, and the sights have to be carefully made and applied to the model to work quite right. But its a nice system to have, and a big advantage (well, yet another) for the Germans. American sights did not adjust in WWII. However, I plan to set them up in this system as well, because it allows me to be very precise with my sight dimensions (in mils).
Mecko informed us that addonmaker B@Co released several new impressive pictures of his work in progress Arado196 aircraft and the famous Bismarck. Addonmaker is also working on a release for ArmA 2.