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ArmA2 : Patch v 1.03.59025 Beta |
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Size : 40 MB |
Downloads : 1859 |
Description : (current patch candidate) [59002] Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. [58998] Fixed: Autocoordination caused rudder oscillation in high speed flight. [58990] Fixed: Crashes in VoN when many players were speaking simultaneously. [58972] Hotfix: Possible crashes in VoN when many players were speaking simultaneously. [58961] Fixed: Immortal freezed soldiers occured in MP. [58943] New: Added mouse smoothing to game options [58931] Fixed: Broken kill scoring in MP (two points for unit kill). [58924] Fixed: Input key actions are no longer active while chat mode. [58901] Fixed: Diag_log used with long text argument caused crash. [58897] New: Enabled multiple parameters for MP mission. [58873] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config. [58868] Fixed: Mouse scrolling in diary. [58837] Mouse smoothing disabled for fast movement. [58831] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0; [58816] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills. [58806] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape. [58798] Fixed: Time of day synchronized on client after connection to server. [58789] Command line argument -cpuCount=NNN to override cpu count detection. [58730] Fixed: Simulate speed of sound [58728] Fixed: fire from rifle distort sound [58705] Fixed: Crash by malformed input to a diag_log scripting function. [58702] Fixed: Muzzle flash was seen dark in some weapon optics. [58699] Improved: Audio volume settings [58667] Fixed: MP: Ships and boats used excessive bandwidth and CPU power. [58655] Fixed: Players are no longer forced to reconnect after MP Load on server. [58644] Fixed: bike rider can be no longer healed [58626] Known issue: Players are forced to reconnect after MP Load on server. [58609] Fixed: no particles effect when hit object with destructNo [58601] Fixed: Player connected to loaded game was sometimes frozen. [58590] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores. [58580] Fixed: Possible crash with laser designator active. [58571] Fixed: Sometimes crew of a near vehicle was visible through the vehicle. [58552] Fixed: Infinite looping of commands 'Stop' in radio. [58537] Fixed: Leaning 'limits' do not work in TrackIR [58536] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load. [58495] Improved building destruction [58488] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain. [58487] Fixed: Rainbow could be visible even with sun below horizon. [58481] New: command line option -showScriptErrors introduced to show errors in scripts on-screen [58472] Fixed: missiles should pass through vegetation [58414] Fix: 3D editor - civilian and resistance units did not work correctly [58405] Fixed: grenades may explode only on the final impact [58405] Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now [58357] Improved: Better airplane HUD visibility both night and day [58349] New: Direct analogue throttle and brake for airplanes now available. [58305] Optimization: Reduced frame stutter near map borders. [58291] Improved: better handling of gravitation for shots (esp. for grenades) [58251] Fixed: Sea surface was not rendered in NE area out of map. [58245] Fixed: terrain surface was sometimes using wrong parallax map. [58240] Fixed: grenade could destroy a building just by impact [58237] Fixed: Radio messages sometimes echoed [58212] Fixed - Team switch did not work when player died [58207] New: More flexible configuration of Flares in the config (brightness, size) [58199] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear. [58190] Fixed: Prevent killed units reporting who killed them. Patch 1.02 [58147] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity |
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Readme & Changelog : |
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September 10th, 2009 - 17:14 |
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