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  ArmA2 : Patch v 1.03.59025 Beta  
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Size : 40 MB
Downloads : 1859
Description : (current patch candidate)
[59002] Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
[58998] Fixed: Autocoordination caused rudder oscillation in high speed flight.
[58990] Fixed: Crashes in VoN when many players were speaking simultaneously.
[58972] Hotfix: Possible crashes in VoN when many players were speaking simultaneously.
[58961] Fixed: Immortal freezed soldiers occured in MP.
[58943] New: Added mouse smoothing to game options
[58931] Fixed: Broken kill scoring in MP (two points for unit kill).
[58924] Fixed: Input key actions are no longer active while chat mode.
[58901] Fixed: Diag_log used with long text argument caused crash.
[58897] New: Enabled multiple parameters for MP mission.
[58873] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
[58868] Fixed: Mouse scrolling in diary.
[58837] Mouse smoothing disabled for fast movement.
[58831] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58816] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
[58806] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58798] Fixed: Time of day synchronized on client after connection to server.
[58789] Command line argument -cpuCount=NNN to override cpu count detection.
[58730] Fixed: Simulate speed of sound
[58728] Fixed: fire from rifle distort sound
[58705] Fixed: Crash by malformed input to a diag_log scripting function.
[58702] Fixed: Muzzle flash was seen dark in some weapon optics.
[58699] Improved: Audio volume settings
[58667] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58655] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58644] Fixed: bike rider can be no longer healed
[58626] Known issue: Players are forced to reconnect after MP Load on server.
[58609] Fixed: no particles effect when hit object with destructNo
[58601] Fixed: Player connected to loaded game was sometimes frozen.
[58590] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
[58580] Fixed: Possible crash with laser designator active.
[58571] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
[58552] Fixed: Infinite looping of commands 'Stop' in radio.
[58537] Fixed: Leaning 'limits' do not work in TrackIR
[58536] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
[58495] Improved building destruction
[58488] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
[58487] Fixed: Rainbow could be visible even with sun below horizon.
[58481] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
[58472] Fixed: missiles should pass through vegetation
[58414] Fix: 3D editor - civilian and resistance units did not work correctly
[58405] Fixed: grenades may explode only on the final impact
[58405] Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
[58357] Improved: Better airplane HUD visibility both night and day
[58349] New: Direct analogue throttle and brake for airplanes now available.
[58305] Optimization: Reduced frame stutter near map borders.
[58291] Improved: better handling of gravitation for shots (esp. for grenades)
[58251] Fixed: Sea surface was not rendered in NE area out of map.
[58245] Fixed: terrain surface was sometimes using wrong parallax map.
[58240] Fixed: grenade could destroy a building just by impact
[58237] Fixed: Radio messages sometimes echoed
[58212] Fixed - Team switch did not work when player died
[58207] New: More flexible configuration of Flares in the config (brightness, size)
[58199] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
[58190] Fixed: Prevent killed units reporting who killed them.
Patch 1.02
[58147] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity
 
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  September 10th, 2009 - 17:14   Comment (0)  

 
 
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