Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  JTD_FireAndSmoke beta 0.2 released Screenshots    
DMarwick has informed us about the release of and updated -beta02- version of his JTD Fire And Smoke addon.

JTD_FireAndSmoke v0.2 changes:
-More smoke particle texture variance.
-Altered smoke colours.
-Fire damage now per-tree instead of per-area.
-Fire colour changed to orange, also user configurable.
-Minor config fix.
-Forest fire sound added.
-Vehicles have altitude check before emitting fire & smoke.
-User config path changed to ArmA2\userconfig\JTD\
-Keys added.


IMPORTANT INFO
The JTD_FireAndSmoke_config.hpp file now must go into a new folder, ArmA2\userconfig\JTD\. If you do not have this path/folder, make one. This is apparently a standard of approach that modders will be encouraged to use.




  October 1st, 2009 - 21:22 By Old Bear   Comment (0)  

  RH Pistol pack Remake 1.0 by RobertHammer Addon release    
RobertHammer has released his RH Pistol pack for ArmA2 on the BI Forums.

This is the remake of the pistol pack 1.0 for ArmA 2
- totally remaked to ArmA2 (rvmats etc)
- some new models like Vz61 or Glock 17


More about RH Pistol Pack Remake 1.0

News submitted by kherro.




  October 1st, 2009 - 17:12 By Old Bear   Comments (4)  

  F2 : Mission Development Framework v2-0-5 released Editing    
Fer has informed us about F2 v2-0-5 release. F2 is a framework: an MP mission folder containing a library of scripts, functions and template files, plus a manual . The framework is designed to provide the mission designer, after minimal additional configuration, with a selection of pre-tested features and functionality intended to improve the overall quality and re-playability of his/her mission.

From the ReadMe file: 2-0-5 | 30 SEP 2009

Added Trip Flare component.
Added processParamsArray.sqf file.
Updated Debug Mode component to use stringtable.xml and processParamsArray.sqf files.
Updated AI Skill (coop) component to use processParamsArray.sqf file.
Updated AI Skill (A&D) component to use processParamsArray.sqf file.
Updated Debug Mode component to use processParamsArray.sqf file.
Reinstated the 'storm' option in Mission Conditions Selector component.
Updated stringtable.xml file.
Updated manual to include screenshots for selected components.
Updated manual: Various changes (EN and RU versions).


More about F2



  September 30th, 2009 - 21:42 By Old Bear   Comment (0)  

  NIM Dynamic Weather for ArmA2 released Addon release    
Binkowski has released an ArmA2 version of the NIM Dynamic Weather for ArmA2 addon on the BI Forums. This addon enhances the players surroundings and makes the user feel more immersed with the natural environment. The user will be able to select a variation of game logics which allow the weather systems to be activated.

This is the NIM Dynamic weather addon successfully ported into ArmA2, this addon SHOULD (99% sure) work without any major game breaking issues, if you happen to find any, please post here or PM me.

Yes this addon is signed for multiplayer.





  September 30th, 2009 - 21:17 By Old Bear   Comment (0)  

  co14 Hunt Waldo (Utes) updated Mission release    

Bon has released a reworked version of his co14 Hunt Waldo (Utes) mission on the BI Forums.

So for all who do not know my Hunt Waldo mission on Utes, here is a small description (again):

Actually, it is just a fun mission for about 4 to 14 players, but in which the various responsibilities of the particular players make teamplay and communication among themselves to be of utmost importance.

The mission is simple: find the oppositions leader, codename 'Waldo', and bring him to your initial point. (Yeah, I know, find Waldo. Funny, isn't it?)

You start at the U.S.S. Khe Sanh with entering the island.
- First, clear the LZ south of the island so that we have easy access to Utes for the further operation and that we can deploy our artillery there.
- Head for Strelka and clear it of enemy units.
- There is also a radar station in Strelka which serves the enemy to call in reinforcements from time to time. It is not required to destroy it, but recommended.
- Next, conquer the airfield of Utes so that the way is clear to Kameny, where we expect Waldos remainder.
- On the way to Kameny there is once again a radar tower, same story as with the one in Strelka.
- (Clear Kameny), Search Kameny for Waldo, who should hide himself in one of the houses.
- Bring Waldo to the LHD, alive. Mission succeeds when Waldo is on the carrier, mission fails as soon as Waldo dies.






  September 30th, 2009 - 21:02 By Old Bear   Comment (0)  

Page 10 / 10

« < 8 9 10 

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info