Gnat has released an alpha Scuba Gnat addon on the BI Forums. More infos in Addons section, here.
A half-day addon. I was inspired by Spooners brilliant Scuba units, to create something that would be MP compatible. This is an Alpha release but could result in something a little better. It has advantages and disadvantages. Its not perfect so don't whine. I am providing the PBO and source.
More shippies! This last ship at the end in the second picture may or may not be used. We need to get permisson from Gnat as that is his Oliver Hazzard Perry class ship (used by the Egyptians) and he may not allow us to use it without everything working absolutely perfectly. I'm hoping either that he'll help us getting it (and maybe the rest of our naval vessels) working nicely or that he'll just let us use a somewhat downgraded version while his ArmA version is top of the line (as we're not looking to compete with his work). I don't have a problem with that as it's his work and I'll just be happy if I can take off Egyptian naval helicopters from it and if it can launch missiles and fire guns in some reasonable fashion. But if he says no, we'll just have to scrap it.
I should also mention that the OSA-II ship in our pics is not the final verson that we'll be using. The final version is being done by the RACS mod and hopefully should be ready soon. So for you guys in the RACS mod, don't freak out. We still plan on using your version as long as everything is working well on it.
The talented addonmaker Aushilfe posted several more work in progress screenshots of his upcoming Suchoi Su- series on the BI Forums.
Here are some new screens, first LOD is complete, the others need to be checked. The Cockpit is textured now, but details need to be added to the texture and some tweaks made.The Su is featuring multi-wepaon loadouts now.
Weaponstatus is displayed on the HUD and on the Panel. Updated the HUD, more visablity at daytimes. Ammmuntionscount for GSh301 and S-8T Rockets displayed. All Animations are working, the ladders will disappear when engine is turned on. Concept works are done, the testphase will start soon, after i tweaked the textures and reduced the number of used textures to the minimum. An Upgraded Su-34 Addon with the same features will follow.
wld427 from Project RACS has released an updated -v4- Project RACS F-16 addon on the BI Forums.
F-16 Updated:
- Flight model adjusted - Afterburner adjusted - Effects script by lethal, Gnat, Project RACS, and Southy added - 2 new versions, Heavy bomber 12 Mk82 Snakeye retard bombs, and wild weasel - Fixed Geometry bug.... AI no longer shoot themselves down
mapoule from the R3F Team has informed us, on our French section Forums, about the released of the ~R3F~ Launcher by Clint. It's in French, English version is upcoming.
This utility allows ArmA launching while managing Addons and launching options. Armed Assault addons are detected automatically. Configure ArmA launch ArmA in a few clicks. The profile management allows multi-configurations in a fast and easy way.
Features :
* Automatic addons detection * Gestion des réglages par profil * ArmA servers list * ArmA profiles management * Players faces management * Personnal sounds management * Squads management * Usable by different teams * Automated updates * Doesn't use .NET library
Spooner has released an incredible -SPON Scuba v0.1.0- set of scripts/addon featuring underwater swimming on the OFPEC Forums. Requires ArmA 1.09 (or higher) and SPON Core (v0.5.1 or higher). Features : * Swim upwards or downwards in water (Uses and , which defaults to 'Q' and 'Z' keys). * All equipment, that would otherwise be lost, is preserved while swimming and re-equipped when getting out of the water. * Player can hold breath when swimming underwater, for a certain time, then starts taking damage. Resurfacing replenishes breath. * A player with air-supply equipment will use that when swimming underwater, rather than holding breath, until it runs out (AI are considered to have an infinite air-supply). * Accelerated swimming speed for players, at about 2x normal (pretending we are wearing a wetsuit and flippers). * AI can be made to scuba too, though they won't do it normally (using SPON_Scuba_swimAtDepth function). * AI breathe when underwater, producing bubble effect (particles). * Compatibility: o SP: Yes (not team-switch), but see limitations, below. o MP: No o Missions or addons that don't share key event handlers: No.