|
|
|
Someguywho has released an updated North Koreans v1.1 addon on the BI Forums.
v1.1 - Added groups, Hind and SU 25
|
|
|
IceBreakr has released an updated Lingor v1.3 island on the BI Forums.
Changelog 1.3 - improvements to the new Plantiera sector - optimizations, smaller bugfixes, improved terrain mask
|
|
|
RavenDK has released a DDAM Julkat RC1 addon on the BI forums.
Danish Army M1045A2 Julkat aka Hedgehog + crew. Needed addons: Arma 2 Combined Ops (Arma 2 + Arrowhead) ACE2
Edit : Updated DDAM Julkat RC1 no-Ace version released
|
|
|
Kju has informed us about the Nineteenth release of A&S ProMode (2011-07-28).
And yet another large update with a few big additions, several updates and important fixes. Please read the changelog below for details.
Note: The files with the _AI_ tag have the AI mode active by default.
You can see the planned additions for the next release in the roadmap.
2011-07-28 changelog
# Added: ability for the admin to use the mission parameters of the preceding session. # Added: custom player kill messages in mission parameters. # Added: Helicopter Collision Avoidance for AI.
# Changed: Double the damage for units lying on the ground. # Changed: Improve the visual design of the mission parameters. # Changed: Make sure a JIP has a constant black screen until the spawn menu is shown. # Changed: Show only the first name of AI units in the kill message. # Changed: Improve artillery chat messages. # Changed: Add random mode version for Malden2010. # Changed: Add random mode version for Brik2.
# Fixed: Change class leads to an additional death in the scoreboard. # Fixed: Dead body of disconnected players does not get removed. # Fixed: Disconnected players in vehicles do not get removed. # Fixed: Choppers get their damaged evened on all areas on damage. # Fixed: Cut fence feature is broken. # Fixed: Units in vehicles are shown as nearby medic in the spawn dialog. # Fixed: Briefing map and main map are not adjusted to new mission area in random mode. # Fixed: Custom kill message at times shown "killed by (DEAD)". # Fixed: Each class change ups the group count by one. # Fixed: Vehicle kills show driver as killer rather than the gunner and actual killer. # Fixed: Kill message broken when player exists the vehicle before the ammo kills the target. # Fixed: Player name not shown artillery messages. # Fixed: "PlayerA is healed by PlayerB" hint is still shown after mission end.
You can review the list of changes in detail.
The optional AI mode can be used for enjoyment while waiting for the server to fill or as training. See the details in the features section of the wiki.
The A&S ProMode (2011-07-28) pack is available in the filebase.
Find more about A&S ProMode, its features and countless configuration options in the wiki.
Leave your feedback in the forum and enjoy!
Source : PvPscene |
|
|
Meatball0311 has informed us about updated F/A-18 Super Hornet 1.2 release on the BI Forums.
FIXED mar_2MAW_V1.2
FIXED mar_pilot.. no longer running into invisible walls on Nimitz deck REMOVED extra gear up and gear down actions FIXED Pilot View centered for all units FIXED Pilot RTM file so pilot is not situated nicely in cockpit
|
|
|
ProwlerWolf has released a I44: Battle of the Bulge Island on the BI Forums. Arma 2 needed.
I present, Battle of the Bulge. An island designed for ArmA 2 and for the Invasion:1944 WW2 mod.V1.0
Overview It's got trenches! Need I say more?
The sleepy town of Bastogne is sure to give you the chills as it is overlooked by a menacing hill littered with trenches and foxholes that have been meticulously prepared in the biting cold. There is no telling what carnage is about to be unleashed.
Features
- 1km² - 2m high resolution terrain - Snow textured trees - Custom satellite image - An island intro - Custom ground textures - Custom footstep/movement sounds - Custom ambient sounds - ....Trenches!
|
|
|
Collective SBH has released an updated Sentries troops Uzbekistan addon on the BI forums.
Collective SBH is an updated version of the addon Sentries troops Uzbekistan for ArmA2
|
|
|
The-KiLLeR from the Clan ADO has released his [ADO] Revive 1.3 script on the Clan ADO site.
It's a light and easy to use revive script. After beeing shot down, the player can be revive by an other player or respawn to base/mobile respawn. * All unit can revive * Once revived the player is still hurt, full healing by a medic is needed * Draging unconcious body allowed * Can get 0, 1 ou 2 mobile respawn * Weapons saved * Can configure respawn area (base) * Can configure number of lifes * Can configure waiting timer before Base spawn allowance
How to use it : ADO Wiki in French or [ADO] Revive 1.3 from our Addon section
|
|
|
JDog has released an updated USS Nimitz for ArmA II v 0.85 addon on the BI Forums.
Version 0.85 Changelog -
- Fixed: Distance no longer displays in middle of screen when on or looking at the carrier (thanks to ANZACSAS Steve for help with this) - Fixed: IFLOLS action menu item now properly disappears after being used - Fixed: You can no longer see the silhouette of the staircase inside the superstructure from outside of the island (thanks to [APS]Gnat for help with this) - Improved: Scripts for IFLOLS and Arresting systems have been downsized and made more efficient, arrests should now be much more reliable in multiplayer - Added: Players must now make use of a “Lower Tailhook” option to enable their plane to be arrested on the deck, and must then “Raise Tailhook” to detach from the cables. The Lower Tailhook action menu item will appear at the same time the “IFLOLS” item does when on a proper approach for landing (See Section 4C: IFLOLS and Arrested Landings) - Added: Control panels on flight deck and inside hangar bay walls to allow for remote operation of elevators. - Added: CVN-68 sailors with various/appropriate shirt colors
|
|
|
EMSI has released his A2TH Editor Lite editing tool on our Forums.
Small application for generating of complex command taskHint in games Arma2 and Arma2:Operation Arrowhead (or Arma2:Combined Operations). With this you may create a lot of ready-to-use commands in a few seconds.
- "One form" application (no other subforms are needed) - All options in one window - Exporting to clipboard - Attached Help file with description of all functions - Application doesn't need any version of Microsoft .NET Framework or additional OCX, DLL files
|
|
Page 1 / 5
1 2 3 > »
|
|
|