TO: Arma 3 Users
INFO: Update 1.18, Make Arma Not War applications, Roadmap
PRECEDENCE: Flash
SITUATIONAs of yesterday it's possible for
Make Arma Not War contestants to
apply and even submit their entries already! Solo developers and teams can apply and share all but the add-on category (that one is waiting for add-on support in Steam Workshop). Entries can be browsed at your leisure and there are various options for developers to promote them. As a regular player you can also enjoy the fruits of their labor, as well as
support those entries that you like, and
vote for entries in the Singleplayer category! Read more about voting and supporting
here. After supporting an entry you will get a forums badge to show your participation. The more an entry gets supported, the more it is also covered on various official channels.
We are intending to publish
game update 1.18 today if the final tests result in confirmed fixes. If not, it may get bumped to early next week due to Czech national holidays. Besides the game, there will of course be new versions of the stand-alone server packages and tools.
Then there is an announcement of an announcement: we've written a devblog which finally shares details about our Arma 3 plans during 2014 and 2015. It goes over 'platform updates' , 'downloadable content' and more. The further we go into the future, the more vague those plans get (since we're still doing feasibility studies, pre-production and conceptualization), but there are some good tidbits in there! The blog should go live later this week.
INTELLIGENCEA
recent Community Guide episode nicely demonstrates the potential of Zeus.
Andrew "Dslyecxi" Gluck outlines what's possible and highlights the options for multiplayer training, as well as dynamic scenario curation.
Bořivoj Hlava reminds players that it's possible to re-scale and re-position the AV Camera Feed via the Game Options. The default setup may not be ideal for all monitor configurations and this provides some control for UAV operators.
OPERATIONSSpeaking of UAVs,
Bořivoj has also written a nice
OPREP on the topic of UAVs and the refinements made to their usability. Check out the filtered changelog specific to this feature and a redesigned / more intuitive User Interface. Another section elaborates on improved control over the drones and specifically laser designation. Then the OPREP wraps by looking at several planned enhancements for the future.
LOGISTICSKarel Mořický continues to enrich Zeus via some welcomed additions. This week he and
Filip Sadovský added a list of
recently placed entities in the UI, the use of
synchronized waypoints for units, and a way of
assigning objectives to specific players or groups. Consider following Sandbox Design Lead
Lukáš Haládik for his frequent
Zeus tips.
Lukáš often curates the experience for our in-house Zeus sessions with 'Team Spider', and he orchestrated our official livestream a while ago.