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Takko has released an alpha version of his Gecko ATV addon on the BI Forums.
Hi, today I release version 0.7 of the Gecko ATV (The vers. included in the device was vers. 0.2) The difference between this and the version of the device is that its the light cargo version this time, used for smaller cargo. Usage You can use it to transport troops (4) or weapons. The good thing is, you can drive with it through woods, water, hills and countryside at a good speed, which makes it a perfect supply vehicle.
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OChristie has released an update -1.01- of the Indiana Farmland previously released by blacKKnight63 on the BI Forums. This map is based upon a 1.2km squared of real world data located in Indiana, in the US.
-1.01 -Massive Detail Overhall -Realism added -Fixed Roads -Fixed Trees -Fixed Clutter
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Snake Man has informed us about the release of an updated - v0.3 - version of the PMC Cmp1 - CoC CEX Campaign.
PMC Cmp1 (unnamed), CoC CEX campaign for ArmA.
Command Engine X (CEX) campaign with 28 straight forward combat missions. You have several infantry squads, special forces, tanks and helicopters as well as artillery in your disposal. It is up to you to command your troops into victory.
CoC Command Engine X (CEX) addon required! No queens gambit required!
Changelog --- fixes v0.3 - added proper "timeline" date / time to all missions and cutscenes. - added onloadintro, onloadmission description entrys for all missions. - 04-27: added opfor special forces (especas). - 04-27: added opfor snipers. - 04-28: added empty ah6, mh6 and uh60 plus helo pads for them. - 19: added helo pads for our helos. - 19: does not end, fixed (I hope). - 15: resupply repair truck? added. - 15: ammo boxes? added. - 15: ending trigger, check. looks fine? - 09: mission ended before all objectives were ticked in briefing, fixed. - 03: wont end, fixed (I hope).
Online manual: http://tactical.nekromantix.com/manual/doku.php?id=arma:pmc_cmp1
Official forum topic: http://tactical.nekromantix.com/forum/viewtopic.php?f=30&t=21339
Source : Snake Man, PMC. |
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modEmMaik has informed us about the release of a German Heer NH90 version. This release is based upon original ADF NH90 version, permissions granted by RicoADF and AfrographX.
Changes: - Gears will be activated at 2 meter altitude (doors remain at 0.4 meters)
- Repos of position lights - Increased engine loudness - Corrected back rotor direction ... - Added alt-dependent rotor tilt - Lowered the bumpeffect caused by the back ramp ... - Activated turret animation for gunner - Added back door animation - Added MH6 repl config - Added clansigns - Reintegrated cockpit instruments ... - Added laser marker for gunner - Prepared for custom textures - Added gear and door animations
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SNKMAN has released Group Link 3 v.1.4 on the BI Forums. Group Link 3 is a AddOn based A.I. and FX enhancement Mod, which is doing a lot of configuration's and setting's by it's own.
Group Link 3 v.1.4 do contain a lot of new A.I. and player features and a lot of bug fixes and optimizations. Large ( Engine/CPU ) intense Group Link 3 features are re-written into functions. What is a Function: Functions are codes which do save Engine/CPU cycles, becouse they are stored into the ArmA Memory ( RAM ) and executed from there. Functions run faster then scripts, which means faster results.
Since Group Link 3 v.1.4 the E.E.H. ( Extended Event Handlers ) are used by default. This means Group Link 3 is ready to go directly after downloading without doing something.
Warning! Some variables was changed/renamed. “GL3_Public” was renamed to “GL3_Global” Please have a look at the ReadMe.doc for more informations.
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Sickboy has released an ACE 1.09 patch/hotfix on the BI Forums.
Thanks for all the reports and feedback!
I'm happy to announce the release of Patch 9 (Hotfix). Little bigger than wished for but solves a few severe issues leading to crashes and problems.
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As promised HDlaeppli from the Switzerland Mod has released his Replacement V1.0 addon for the Switzerland Mod V1.3 on the BI Forums.
addon includes: 6 replacement .pbo`s in two folders:
- characters&weapons / replace Characters&weapons. addons needed: SWM full version 1.3 or: SWM_infantery, SWM_swissarms, SWM_Misc
- characters-only / replace characters only. addons needed: SWM full version 1.3 or: SWM_infantery, SWM_Misc
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W0lle from the Cold War Rearmed Mod has released new Campaign versions on the BI Forums.
Alright, new Campaign versions available now. Possible that the Resistance campaign has still bugs (or again), expect another version soon - sorry for that but the report came as the file was already uploaded. CWC Campaign now contains the OFP "After Montignac" mission, as well as some other fixes and improvements.
Thanks for your interest and patience.
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Snake Man has informed us about the release of a new updated version of PMC First Fight - ArmA campaign on the PMC Forums
PMC First Fight campaign, the first user made campaign for ArmA has gotten a new v0.6 release today. This campaign is pure infantry combat where you take part in army squad leader, special forces squad leader and sniper roles.
No addons required! No queens gambit required!
Changelog --- fixes v0.6 - cleaned up some scripts, formatting really. - tweaked silent watch knowsAbout values, changed from 0 to 0.25 value. - added four brand new missions. - resorts obj1 completed without entering obj area, fixed. - opening player squad start location, no 8 stuck in tree/building, fixed. - opening briefing typo "wit", fixed. - enchant briefing typos, fixed. - strokes briefing says start at base, but its really a cedras, fixed. - changed from sqs to sqf script format
Online manual: http://tactical.nekromantix.com/manual/doku.php?id=arma:pmc_first_fight
Official forum topic: http://tactical.nekromantix.com/forum/viewtopic.php?f=30&t=727
Source : Snake Man, PMC. |
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