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  HH-65 C Dolphin Beta Addon release    
Bigmike has submitted his HH-65 C Dolphin ported addon to Armed Assault.info.

HH-65 C Dolphin
Original model by Antti Pankkonen. Remodeled into the Dolphin by John Devins and Keith Devins. textures by John Devins
Converted to ARMA 2 by Bigmike






  February 17th, 2011 - 01:31 By Old Bear   Comment (1)  

  White-grey Winter-Scifi-Weapons V1.0 by McNools Addon release    
McNools has released a [OA] White/Gray Futuristic/Winter weapons addon on the BI Forums.

I got the idea for this when I saw the Combine forces (From Half Life 2) that DigitalCenturion was working on, and I just got an idea for a new look for the SCAR'S, so I figured I might aswell do a quick retexture. The weapons could also work well as winter-weapons, except they don't have much dirt/snow on them. Anyway. I also added a couple of M249-versions





  February 16th, 2011 - 04:54 By Old Bear   Comment (1)  

  Multi-Session Operations v3.3 by Wolffy.au Mission release    

Wolffy.au has released a Multi-Session Operations v3.3 Mission/Mod on the BI Forums.

What is an MSO?

The Multi-Session Operation (MSO) is a reality-based game mode: it is a persistent mission simulating real-life warfare to the best of our abilities with ARMA 2's capabilities. Unlike hour-long single-session missions that restart when the players disconnect, an MSO mission can persist for days, weeks even. When you disconnect, your location, health, weapons and ammunition are saved for when you reconnect. Up to 4,000 enemy units could be out there waiting for you 24 hours a day. Most of the components revolve around realism, although its up to the mission editor what their MSO consists of.

The seeds of the MSO began with Rommel during ARMA 1 until recently when a request was put out to assist in developing this game mode. Nov, 2010 - Wolffy joined in the development of the game mode to the point where we are today. Other members have contributed greatly testing and creating documentation.

Here are two of our manuals:

* MSO User's Manual
* MSO Editor's Manual

The MSO is a collaboration between Australian Armed Forces clan and AEF Combat Team Bravo.




  February 15th, 2011 - 12:54 By Old Bear   Comment (0)  

  Arma Sound Library and Non-Intrusive Ambient Combat Addon release    
rexehuk has released an Arma Sound Library -ASL- addon and a Non-Intrusive Ambient Combat -NIAC- script on the BI Forums.

RUK_ASL - Version 1.0

The ASL (Arma Sound Library) was primary made for the creation of the NIAC script for use around ambient environments. Upon the bank becoming too large to be script viable I decided to make my work public and let everyone enjoy this sound library by providing the sound configs in this readme.
** THIS NEEDS TO BE PRESENT ON CLIENTS + SERVER **
Currently contains around 300 audio samples of various types.


RUK_NIAC - Version 1.0

NIAC has been designed with mission environments in mind, creating custom environments for missions are immersive and enjoyable is a time consuming task for most mission makers and is a great balance between realism and FPS. The concept of NIAC was "why create REAL action if the users of the game never go near that area?", this helps save valuable client and server FPS while not causing negative impacts on the enjoyment of a mission, often enhancing it with little or no effort.




Edit 09:03 IMPORTANT UPDATE: (Non-ACE users)

It has come to my attention that I released this with ACE explosion configs... Sorry my little non-ace userbase.
I apologize to anyone who does not use ACE, I will try get fixed an explosion function out in the next few days... if you feel confident then the fix is very easy!
Goto NIAC_ENV\NIAC_Functions\RUK_fnc_roExplosionGenerat or.sqf
Replace ACE classnames with the standard A2 equivalent, I think there is only a few there.





  February 15th, 2011 - 01:39 By Old Bear   Comment (1)  

  Invasion 1944 2.5 WIP New Features Videos    
Pac from Invasion 1944 Mod has informed us about a YouTube video showing I44 2.5 new features.

Here's a brand new sneak peak at some of the new features 2.5 will bring to Invasion 1944 and Combined Operations:



Source : Invasion 1944 Public Forums
  February 13th, 2011 - 21:19 By Old Bear   Comments (3)  

  SR5 Tactical IED Detection and Remote Det script, by Reezo Addon release    
albertors has released an updated SR5 Tactical IED Detection and Remote Det script, by Reezo on the BI Forums.

Description:
This script allows a unit or vehicle to detect IEDs, explosive ordnance and bombs, allowing disposal functions such as manual defuse, remotely controlled detonations etc.

Purpose:
- Enhance the EOD department
- Specialize Engineer roles
- Increase the fun in Ordnance Disposal
- Cover an important, realistic and very actual element of modern warfare: improvised explosive devices, car bombs and other guerrilla techniques that vastly affected all modern Middle East war theaters like Afghanistan and Iraq


v1.5RC4 released!
Changelog:
- IED marker now made local
- Fake IED reports now working..hopefully.






  February 13th, 2011 - 12:16 By Old Bear   Comment (0)  

  Arma2 : Island Thunder v1.0 by Lightspeed_aust Mission release    

Lightspeed_aust has released an Arma2 : Island Thunder v1.0 SP/MP mission on the BI Forums. ArmA2:CO, Lingor Island and Lingor Units needed.

Ok guys, well you know I've been busy the last few months on this campaign (my efforts to bring Ghost Recon to Arma2).It's available as SP or 7-man MP COOP.

Features -
Norrins Revive - adjustable in parameters (default 1) - Leader has 1 revive only so protect your leader at all times!
UPSMON script
Random House Patrol

Requires - Lingor Island and Lingor Units.



Video by wombat50.


  February 13th, 2011 - 11:20 By Old Bear   Comment (1)  

  British SAS 1.0 by Goos Addon release    
Goos has released a British SAS 1.0 addon on the BI Forums. ArmA2 : Operation Arrowhead and British Armed Forces needed.

Description:
This Addon adds Special forces units to the British Armed Forces Faction of the Special Air Service more commonly known as the S.A.S. which are available in 3 camo types Desert, Multicam and Woodland. All units besides the Automatic Rifleman and Marksman use the desert camo M4's from Operation Arrowhead this will look strange on the Woodland camo units but I wanted this addon to be available to people who just had Operation Arrowhead as well Joint Op. users (besides weapons can be changed in the mission editor). Finally please note this addon is provided as is and I have no current plans of expanding it. This may change but as it stands now this is the finished article.

Features:
All units use custom edited textures for clothing and are available in 3 different camo styles. Desert, Multicam and Woodland. (I tried to match the desert and woodland camos as close to the BAF units as possible)

All units use British Armed Forces DLC content for the likes of voices, faces and some equipment such as grenades and some weapons.

Available units:
Team Leader- (M4,M203)
Automatic Rifleman- (L110A1 LMG)
Demo Specialist- (M4. Carries and can disarm explosives)
Marksman- (L115A3 LRR)
Medic (M4)
Operator- (M4,M203)
Operator (JTAC)- (M4,M203. Carries laser marker and coloured smoke grenades for marking targets)

All units are sorted under their camo type under the BAF faction.






Source : Armaholic
  February 13th, 2011 - 04:30 By Old Bear   Comment (0)  

  [SP] Flashpoint: Takistan /Zargabad Shapur v1.08 Mission release    

thomsonb has released an updated ArmA2 [SP] Flashpoint: Takistan /Zargabad Shapur v1.08 mission on the BI Forums.

Instant Action, Dynamic Mission, ArmA2 Operation Arrowhead BAF PMC Single Player, No Addons.

Hello all. This mission is based on my A2 Mission "Flashpoint: Chernarus".
The scenario is completely different every time you play, and can be configured however you like.

This mission is designed for having a quick blast, exploring Takistan, and experiencing the great AI and world that BIS provided.

Changelog:
v1.08
- Fixed: Script Error when spawning vehicle drivers.






  February 12th, 2011 - 06:41 By Old Bear   Comment (0)  

  BD Hellfire v1.1 by Big Dawg KS Addon release    
Big Dawg KS has released an updated BD Hellfire v1.1 addon on the BI Forums. ArmA2 : OA needed.

BD Hellfire is an enhancement that provides an alternative (hopefully more realistic) system for engaging targets with the AGM-114 Hellfire Air to Ground Missile system. The system forces players to use laser designation to guide Hellfires, without interfering with AI controlled aircraft's ability to engage targets with Hellfires.
Currently, the system will be utilized on the AH-64, AH-1, and MQ-9 aircraft in game.

The system allows you to use your own laser or lock on to other lasers to guide your missiles. In addition, it allows you to toggle between direct and top attack modes. In top attack, the missile will climb before decending on the target from above. See the readme for more info.

Update: v1.1
I've improved the top attack simulation quite a bit. It is now more viable at closer ranges (it can scale depending on target distance), and it just looks cooler too. I also added some improved support for using other addons with the system. See readme for change details.




  February 12th, 2011 - 06:17 By Old Bear   Comment (0)  

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